Help / feedback

Big deckbuilder update is live!

I've been cooking this one for quite a while, and finally managed to push it out the door! Ashes.live now offers tools for determining your perfect dice spread in the deckbuilder (under the Costs tab), including choosing a First Five and seeing what you'll have to spend to get them in play.

Let me know if you run into any problems with the update or have any suggestions to make the site better!

This update also includes a bunch of quality of life changes around the site:

  • Phoenixborn stats are output when viewing a deck
  • Links for all conjurations are output in the card listing when a card has chained conjurations (like Summon Indiglow Creeper)
  • Phoenixborn name is shown in the homepage stream (since I don't have big beautiful images to distinguish recent Phoenixborn)
  • The detection of required dice types for your deck is improved (for instance, Rin's Fury no longer claims it requires [[natural]] dice, and choosing Aradel Summergaard does require [[natural]])
  • Longer delay before filtering card listings when typing
  • Cloned decks will now show up at the top of your My Decks list

Comments

  • Thanks Skaak, much appreciated

  • Big Update, Big Thank you !

  • I was testing it and it works excellent

  • I love the new first five options and the dice statistics but for some of the new statistics i don't exactly know what they are. So here are my notes :

    Dice/For One% : What for one What ? And why is it percentage but does not add up to 100%. No clue here.

    Spellboard/Base Cost: Took me a while to figure out this is probably what it costs to activate each spell at least once, but for me base cost has always been the Dice that i need to play them on the board (which is often zero or [[charm:class]] for Gilders).
    Maybe just rename this to 'activate all Spells once'.

    All Cards: Could increase readability by a lot here if you wrote the vector
    X[[Natural]],Y[[Ceremonial]],Z[[Charm]] as a table instead. Probably true for some of the other stats as well :

    [[Natural]]|[[Ceremonial]]|[[Charm]]
    X | Y | Z

    In Case of parallel Costs there is one optimization that you could still do :
    I have decks where i only use [[Sympathy]] Dice and [[Natural]], but it lists some of the costs as [[Sympathy:class]]=[[Divine:class]], which is never relevant. If you counted the parallel costs as [[Sympathy:class]] the averages would be easier to use.

  • Dice/For One% : What for one What ?

    This is the probability that you will roll at least one power face for each dice type. So with 5 dice of the same type you will roll at least one power face approximately 60% of the time (when rolling all your dice; doesn’t take into account dice fixing or recursion effects).

    Maybe just rename this to 'activate all Spells once'.

    I’ll give this some thought! I had real trouble with the naming because on a normal computer the size of the heading column really restricts what fits.

    Could increase readability by a lot here if you wrote the vector as a table instead.

    I’ll try this out; I went with a flat list for space considerations, but you’re right it gets messy fast.

    If you counted the parallel costs as [[sympathy:class]] the averages would be easier to use.

    This would be a bit tricky, but you’re also not the first person to suggest it so I’ll see what I can do. :-)

    Thanks for the feedback! Let me know if you have any other ideas for making cost calculations better!

  • Not related to Cost calculations directly, but :
    You allow for 5 starting Hand Cards per default and more if you put search cards into your hand.
    But if i wanted to play 2 Summon Indiglow Creeper i can't select 2 of them or at least don't know how to.

  • But if i wanted to play 2 Summon Indiglow Creeper i can't select 2 of them or at least don't know how to.

    Yeah, this isn't currently possible. I'm giving some thought to how to support it, though, because it's one of the main reasons I use Open Memories, too. :-)

  • Thank you Skaak!

  • I just noticed that there is an exhaustion Symbol at the top right of the website. Is that still coming up and what even is supposed to be there ?

  • Also some Feedback on the Cost statistic for decks :
    I would prefer the symbols to be colored or have a colored background.
    It is easier to understand everything at a glance.

    For Interface design in general : Humans first notice color, then shapes and after that contextual information like written words.
    You can easily check that statement by watching a random standard playing card fall down the table and then guess which card it was.
    You will most often get the color right, then sometimes the actual suit and only rarely you will identify the Number.