Help / feedback

What magic has the best mono-colour offerings?

I am interested in people's thoughts as to what magic type is strongest as a mono-colour?

I've added a few thoughts myself. As a self imposed rule, not two sets can have the same score:

Charm:
Allies
Beast Tamer
Imperial Ninja
Conjurations
Three Eyed Owl
Nightshade Swallow
Orchid Dove
Weeping Spirit
Alterations
Undying Heart
Amplify
Ready Spells
Hypnotise
Purge
Memory Theft
Royal Charm
Reaction Spells
Redirect
Sympathy Pain
Remorse
Call to Action
Action Spells
Open Memories
Refresh
Transfer
Change Psyche
Mind Probe
A lot of great construction staples in Charm. Not quite sure they can be combined on their own to be anything good.
Score: 1/6

Illusion:
Allies
Rose Fire Dancer
Flash Archer
Shadow Guard
Conjurations
Mist Spirit
False Demon
Shadow Hound
Shadow Spirit
Alterations
Reflections in the Water
Fade Away
Body Inversion
Ready Spells
Shifting Mist
Abundance
Secret Door
To Shadows
Gates Thrown Open
Reaction Spells
Shadow Counter
Figures in the Fog
Vanish
Angelic Rescue
Action Spells
Steady Gaze
Sleight of Hand
Hidden Power
Strange Copy
Summon Spectral Assassin
Use a combination of card draw, dice recursion and dice exhaustion to grind out the opponent. Is lacking great unit options ... Shadow Spirits are ok, but not game winning on their own. Has lots of 'Nope' cards, but those have never really seen much play for me. Probably quite fun to play with, not so much against.
Score: 2/6

Natural:
Allies
Sleeping Bear
Conjurations
Butterfly Monk
Iron Rhino
Frostback Bear
Ice Golem
Biter
Alterations
Massive Growth
Root Armour
Spiked Armour
Crystal Shield
Frozen Crown
Deep Freeze
Mark of the Red Flower
Ready Spells
Empower
Frostbite
Reaction Spells
Golden Veil
Ice Trap
Action Spells
Molten Gold
Freezing Blast
Pure Natural magic wins the prize for having the most alterations that no-one wants to use. On the positive side, it has some pretty great conjurations and unit removal options. Molten Gold and Frostbite are well suited to break deadlocks with direct damage. Aradel would be my pick of PB's; you need that extra damage!
Score: 3/6

Sympathy:
Allies
Polarity Mage
Jungle Warrior
Temple Elder
Beast Mage
Beast Warrior
Flute Mage
River Skald
String Mage
Conjurations
Mirror Spirit
Salamander Monk
Squall Stallion
Alterations
Mark of the Red Flower
Ready Spells
Changing Winds
Gravity Training
Join the Hunt
Drain Vitality
Guilt Link
Magic Syphon
Reaction Spells
Crescendo
Shatter Pulse
Action Spells
Transmute Magic
The synergy is real! Quality allies, backed by Squall Stallions and Crescendo.
Score: 4/6

Ceremonial:
Allies
Leech Warrior
Crimson Bomber
Fire Archer
Psychic Vampire
Conjurations
Blood Puppet
Dread Wraith
Alterations
Bring Forth
Poison
Regress
Ready Spells
Chant of Revenge
Expand Energy
Cut the Strings
Small Sacrifice
Chant of the Dead
Drain Vitality
Reaction Spells
Final Cry
Summon Sleeping Widows
Choke
Adrenaline Rush
Action Spells
Bound Soul
Blood Chains
Dark Reaping
Just build a Brennan clone. Chant of Revenge is one of the best cards ever invented so probably include that. Ceremonial also benefits from some of the best reaction spells in the game.
Score: 5/6

Divine:
Allies
Polarity Mage
Sun Sister
Celestial Knight
Shepherd of Lost Souls
Holy Knight
Shield Mage
Conjurations
Light Bringer
Admonisher
Winged Lioness
Emperor Lion
Alterations
Holy Relics
Devotion
Power Through
Ready Spells
Gravity Training
Royal Charm
Law of Fear
Law of Banishment
Law of Assurance
Law of Sight
Reaction Spells
None
Action Spells
Enlightenment
Heal
Meteor
Gotta love that power curve. Divine and Sympathy definitely benefited from having more releases later on in the sets. Big allies, big conjurations, smash face.
Score: 6/6


Comments

No comments yet

Log in to post one and get this party started!