Today we introduce the child king, Tolliver I, and his unique card, Forever in the Moment. Tolliver uses a combination of time and charm magic. His pre-constructed deck, which will be previewed over the coming weeks, provides a variety of new cards to help mill your opponent’s deck and push through difficult-to-block direct attacks.
Tolliver comes with an average starting life (18) and a relatively large battlefield (8). This combination is valuable for decks that plan to mill their opponent out of cards. Having a large battlefield, for example, makes it easier to use three-eyed owl’s memory drain without necessarily exposing yourself to swing damage. On the other hand, Tolliver is limited to only 3 spellboard slots.
Tolliver’s ability – renewal – allows you to use two main actions in one turn. However, it comes with an unusual restriction. The second main action must be used to pass. At first blush, this may appear puzzling. Why would you want to waste a side action just to pass? But if you can force your opponent to pass, renewal allows Tolliver to take a main action and end the round without giving his opponent a chance to respond. This can be taken advantage of in a variety ways. For example, following an opponent pass, Tolliver could attack a unit that he wants to remove from his opponent’s battlefield or even attack the opponent PB without giving the opponent a chance to launch a counter attack before the end of the round. This will force Tolliver’s opponents to be very careful about whether they really want to pass early in a round. The time power die (previewed here) can be quite helpful in pushing your opponent to pass at inopportune times, as it can be used to prevent your opponent from meditating to get the dice necessary to summon a given unit. Similarly, having an effective attack deterrent – like a butterfly monk or an orchid dove – can push your to either pass or attack on undesirable terms. To be sure, if Tolliver has a large dice advantage it may still be safe for an opponent to pass early in the round, as it would not be in Tolliver’s interest to end the round with a large number of unused dice.
Tolliver’s unique card – Forever in the Moment – provides an interesting solution to this issue, by accelerating multiple main actions into a single turn. For the cost of a main action and a basic die, Forever in the Moment gives Tolliver two additional main actions this turn, provided neither action is used to attack. So if an opponent passes early in a round, Tolliver could play Forever in the Moment to summon two large units and then immediately end the round via renewal. Alternatively, following a meteor Tolliver could play Forever in the Moment to quickly repopulate his board with units. The fact that Forever in the Moment cannot be used to immediately attack, means that Tolliver’s opponent will have at least one turn to respond. Even so, Forever in the Moment gives Tolliver consider flexibility to manipulate tempo.
As previously mentioned, the images here are merely placeholders, until we can find an artist to provide original images for the cards.