Help / feedback

Treasures of the Ages

Today is the first preview day of the mono-time deck. The dice power has been previewed already on Monday the 29th if you missed it, here it is:

The mono-time Phoenixborn state-line is very common at 5 battlefield and 4 spellboard however, of the previous four Phoenixborn with this state-line none has been given such a low life value. Jill Traversack is the first Phoenixborn to place a major focus on positive alterations.

In ashes competitive history the majority of alterations that has shown prowess has been negative alterations such as regress, fade away and reflections in the water. There has been far more positive alterations released yet they have shown far less competitive play with the exceptions of devotion, power through and to a lesser extent amplify. With Jill’s Treasures of the Ages ability every alteration is a die cheaper as long as it is the first of that alteration you control. Gravity Training, a slow ready spell, becomes a free buff every round. Mark of the Red Flower is a free one time Expand Energy in Jill. Poison a common buff to Hydra also becomes a +1 dice advantage. The combinations are abundant as there are many more I missed.

You all will have to wait for Jill’s unique. Today we are going to showcase one of the many alterations this decks brings to battle. Chimera Smasher may look familiar to many of you. This prized weapon was found by Jill.

The Chimera Smasher gives a straight forward +2 attack and aftershock 1. This is an incredible value of 3 damage/wounds for 1 die however, it comes at a cost. The Battle Impairment ability represents how heavy it is to hold this massive weapon. Only the largest units in Argaia can handle carrying this effectively. I also want all you to note the unique cost of Chimera Smasher. The parallel cost of a Main Action and a class die is a unique theme to Time Magic. This gives you the ability to pay more to go faster or to pay less and take your time but risk losing the unit in the meantime. In Jill, she can afford the speed more often than others due to her ability.

As always this art is a placeholder until we secure an artist. In addition, some of the graphic design has changed most notable is the parallel cost design.


Comments

  • Comment deleted by user
  • Very elegant on the placeholder art for now.
    The Ability seems to be in the right place balance and flare wise. It fits.

    Parallel cost outside of sympathy ? I'll allow it. It is unique in what it does.
    Battle impairment is a nice twist and i can imagine myself using this.
    A little wired to give a weapon to a bear or something but worse things have been done in other card games. I can already give my Bears Holy Relics.

    I wonder how bad having Battle impairment is in actual gameplay but it makes sense that a big Unit with lots of life points can make use of this better than a 2/1. That is probably for the best.

  • This looks so good! Keep up the good work!