Hello everyone, sorry this is late. The time dice power has the ability to slow down an opponents plays by restricting them from performing a side action for a turn. This may be on the low end of dice powers and while this is likely not a dice power that decks can build around such as the Illusion dice power is, this can be ultra effective in many circumstances. This is able to keep your battlefield stable for a turn against Aradel’s Water Blast or Harold’s Mark Prey. The time power can be used to slow to a opportunist unit such as Squall Stallion for a turn so you have time to have an answer. It can delay a wincon such as Spirit Burn or Hypnotize so you can have one additional turn to win the game. This also has the potential to end the round early if you opponent needs to meditate for their main action. This dice power is not going to be used every game. It certainly wasn’t during playtesting. However, it is a very powerful ability when used timely.