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The Song of Soaksend

Namine Hymntide

  • Battlefield 6
  • Life 17
  • Spellboard 4

Cards 30 / 30

Action Spells (3)

Reaction Spells (6)


Description

This is the official deck for Namine Hymntide, available as a big-box expansion.

First Five suggestion pending.


Comments

  • Hello
    I have a problem with Squall Stallion if one people can help me. Add 2 attack when I draw in the players'turm but if the player play I can't play a card for draw during his turn?? When I can add 2 attack for Squall Stallion

  • In Namine's preconstructed deck, the only ways to trigger Squall Stallion are to use a [[sympathy]] power action or Namine's Calming Melody ability (both of which only require a [[side]] so you can still use your [[main]] to attack with the newly-pumped Stallion).

    Squall Stallions are much more powerful when you start combining them with the rest of the card pool, since you can use cards like Changing Winds, Empower, Hand Tricks, Secret Door, Temple Elder, and a few others to potentially draw multiple cards in the course of a single turn.

  • Ok Also this effet is during my turn not when the other Player play ? And when it s summon my stallion I draw a card also he win 2 attack is not it ?

  • There are a couple ways to trigger Squall Stallion during the other player's turn.
    Empower is one option, but a fairly expensive one, and also forces you to discard. The other is Secret Door in conjunction with a reaction spell like Particle Shield.
    You are also correct that when you summon a stallion, it triggers Opportunist, unfortunately, since you used your main action to summon, you can't attack, so it's a null point.

  • Miky74600#2u49 said:
    Ok Also this effet is during my turn not when the other Player play ? And when it s summon my stallion I draw a card also he win 2 attack is not it ?

    Correct; the extra attack only lasts until play passes to your opponent. As Leonard03#9-oh mentioned, it is possible to increase Squall Stallion's attack on your opponent's turn, in which case the extra attack only lasts until play passes to you.

  • Thank you for you re answers

  • Any chance we can get Issac to post his recommended First Five? It's hard to teach this game when only half the pre-cons have a F5 listed, and personally I'd rather not guess.

  • Any chance we can get Issac to post his recommended First Five?

    So far as I know, Isaac is not active on Ashes.live (given that he's published two games with PHG recently and the most recent Ashes expansions were not designed by him, I'm guessing he's only peripherally involved with the game at this point).

    I haven't really played the precons much, so I can't offer a good recommendation, but hopefully someone else in the community will have some ideas!

  • Any chance we can get Issac to post his recommended First Five?

    It really depends on the matchup. As a good first cut, try:
    Guilt Link: [[sympathy:class]]
    Magic Syphon: [[sympathy:class]]
    Summon Salamander Monk: [[sympathy:class]]
    Summon Squall Stallion: [[sympathy:power]] & [[sympathy:class]] - [[basic]]
    River Skald: [[sympathy:power]] - [[sympathy:class]] - [[basic]]

    So thunder number is:
    2[[sympathy:power]] - 5[[sympathy:class]] - 2[[basic]] = 9 dice.
    The last die can be used for Namine Hymntide's Calming Melody ([[sympathy:class]]) as an additional draw trigger for the River Skald and Squall Stallion.

    That said, if facing Maeoni, I wouldn't bother playing the Salamander Monk at all; they are just Silver Snake food. So there will be matchups where this isn't the best setup.

  • There are a couple ways to trigger Squall Stallion during the other player's turn. Empower is one option, but a fairly expensive one, and also forces you to discard. The other is Secret Door in conjunction with a reaction spell like Particle Shield.

    I'm not sure Particle Shield would work as suggested. It triggers off receiving damage, which is after dealing damage so the attack buff from Particle Shield/Secret Door would come too late.

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