Played on Stream Here: https://youtu.be/lZvK7cabw1Q
Oct 03, 2020 PDT
With the cards you have your dice pool can still be optimized. Likely you should have less illusion and more charm. 2 ceremonial instead of 1 is also debatable.
But you should probably change some cards too.
You have little to no tricks against aggro decks and way too many 'do nothing' cards.
'Do nothing' cards are not easy to classify, but here i would say the
those are :
Call upon the realms, Hand tricks, Sleight of Hand, Strange Copy, Seal, Transfer.
They take too many deck slots and are too dissimilar.
Most of your Units have a small attack value and 2 of them are costly. You might want to include some easily cast allies. 3x Iron Worker is not optimal but would improve your deck by a lot already.
Glow Finch also does not have something important to block for.
Illusion Dice in this deck dont really do a lot. You mostly use them for hidden power. You can go to 2 or 1 illusion dice.
Last edited Oct 03, 2020 PDT
Oct 06, 2020 PDT
Most owl-mill decks rely on Blood Chains and Regress to slow down your opponent. If you get 3 of those off against, you basically just made their battlefield 3 slots smaller, which gives you the safety of using owls without having to worry about getting hit for a bunch of attack damage.
However, I think these decks lost a lot of their luster because there were so many good cards that destroyed your own unit that were in the meta (Blood Chains, Brennan, and Dark Reaping). Making the power of Blood Chains and Regress lose a lot of their sting.