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Cursed Advantage

Saria Guideman

  • Battlefield 5
  • Life 20
  • Spellboard 4

Cards 30 / 30

Alteration Spells (6)

Action Spells (4)

Reaction Spells (4)

Conjuration Deck (7)


Description

Deck based to work around Battle Advantage and cripple enemy battlefield.


Comments

  • This comment was posted on a previous snapshot of this deck.

    This is the official deck for Saria Guideman, included in the core set.

    I guess you copied the base deck instead of creating a new one.
    Don't do that.

  • This comment was posted on a previous snapshot of this deck.

    Oh sorry, I just copy and edit the content. Just the description remaining, I don't see too much problem with that.

  • This comment was posted on a previous snapshot of this deck.

    Could you describe the deck? What is your first five, what are your goals in this deck, what is the card Open Memories for and how you plan to use Transfer?

  • This comment was posted on a previous snapshot of this deck.

    I have the same questions as lidjan1#40jr ;-). However, I would guess Open Memories is either for a second Summon Orchid Dove or a second Royal Charm or to be used as a kind of joker. Anyhow, not a bad choice.

    I really like the idea of a mono [[charm]] swing deck that makes most out of Royal Charm.

    Maybe a few things to consider:
    - Hypnotize could fit nicely. It provides you with a way to have your boosted units hit their PB relyably. The dream scenario would be: Play Amplify on a unit, pay it with a [[charm]] that goes on the unit, too. In the next turn, exhaust Hypnotize's side action and pay the cost with another two [[charm]]s that can go on the unit, too. As a main action, that unit with +6 attack swings on the PB. Of course, you need all three Royal Charms to be available for it, but the result would be quite effective ;-)
    - A few more units might also be helpful. Imperial Ninja is the first coming to my mind. Mind Fog Owls do also fit, but then you don't have a spellboard slot for Hypnotize, which you might not need with the Owls anyway.
    - Call to Action could be an alternative to Refresh, but the decision is actually quite dependent on the deck you're facing.
    - Undying Heart seems to be on the weak end and a bit superfluous among Amplify and all the [[charm]]s
    - I would go for three Call Upon the Realms. You need those [[charm]] facets.

  • This comment was posted on a previous snapshot of this deck.

    Hello Kapitan!

    Thanks in advance for your comments,about your points:

    • Use Hypnotize colud be great with the deck, even a single copy makes the difference.
    • Imperial ninja and Mind Owl could be great, the ninja provide a good synergy with Battle advantage and Hypnotize.
    • Call to action work better with royal charm.
    • Amplify apply to all charm dice of royal charm.
    • Maybe remove 2x Transfer to add Call upon the realms and hypnotize?
  • This comment was posted on a previous snapshot of this deck.

    Edited:

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