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Hungry Vicki

Victoria Glassfire

  • Battlefield 5
  • Life 18
  • Spellboard 4

Cards 30 / 30

Allies (3)

Alteration Spells (3)

Action Spells (7)

Reaction Spells (6)

Conjuration Deck (7)


Description

One of my first attempts on building deck. The idea is to double focus Summon Shadow Hound in first roudn using Resonance and Open Memories. If opponent is using heavy illusion you got Illusionary Cycle,Vicki`s power and resonance to get back missing dice. Secondary objective of this deck is to give your opponent dice hell using illusion power, Transmute Magic, Shatter Pulse and Magic Syphon. I`m not sure if Shadow Guard is good choice for this deck since Summon Shadow Hound and Summon Shadow Spirit consume great amount of illusion dice. Let me know what you think about this deck.


Comments

  • Transmute Magic seems a little too much together with Shatter Pulse.
    You do not improve dice pressure by much, you hardly benefit from the active effect, and you spend a die while they only meditate down 2 (which they can fix).
    So you already are sacrificing dice for that, and in addition have 3 Shatter Pulses all of which cost 3.
    Now Vicky has lots of dice but shadow spirit gets board advantage over time any way, so you are essentially using it for tempo.

    3x shatter pulse seems too much to me because the risk of drawing 2 in the same hand is too big. I would only use 2.

    Also you can easily run victory without a meditation spell like Magic Syphon. I get why you took it but what you call the secondary objective of this deck is closer to it's primary function.

    What would i change ?
    Reduce the Number of Shatter Pulse/Magic Transmutation/Magic Syphon by like 33%.
    You have so much card draw, you could afford some discards as a cost and an aggressive ally would fit. Not saying it's optimal but Spear Master plus 1 Magic Purity would fit the bill.
    Also i would replace a Fade Away with the third Summon Shadow Spirit. Often the effect of a shadow spirit on board will be as good as a single fade and the costs are similar enough for comparison. Makes the deck more consistent.

    Note that your deck only has 18 effective life points, which is okay but just barely.
    Maybe think of how to squeeze in a Chant of protection or redirect. Could replace a particle shield - after all your life is more important.

    Lastly : Resonance does not increase the life of Shadow Spirit by 1, as its life does not depend on the focus of the spell, but the number of summons by the correct name. Resonance does not count as such - otherwise you could have 6 Life Shadow Spirits by using 3 copies and Resonance.
    By that the second Copy of Resonance serves no purpose at the moment. Just use the spell you want to focus instead and reduce the number by 1.

  • Resonance does not increase the life of Shadow Spirit by 1, as its life does not depend on the focus of the spell, but the number of summons by the correct name.

    Wow. I totally missed it. I also agree with

    Reduce the Number of Shatter Pulse/Magic Transmutation/Magic Syphon by like 33%.

    and cutting one resonance since second is just useless.
    As for Particle Shield i combined it with Secret Door to win long games, beacouse (with presence of Illusionary Cycle) i will never deck out myself ( not the case against mill decks though ). But cutting one particle shield for this purpose seems very solid, and then i can also cut one Secret Door.

    Also i would replace a Fade Away with the third Summon Shadow Spirit.

    Totally agree. The more i think about it the more i want to cut off all Fade Aways.
    I also think that it is good idea to replace Shadow Guard with some dice color independent aly and Spear Master seems to be good choice. Althoug i`m not sure if i want Magic Purity over e.g. Hidden Power. Theese dice color independent ally idea i like for one more reason. I can use my charm dice to play it if it hasn`t landed on class side at least, and then bring it back on power side one way or another. This totally mitigates risk ( minimal but still giving me chills ) of meditating away Summon Shadow Spirit while getting charm dice on class side to play Open Memories.

    You have so much card draw

    This is the only part i don`t agree with you. Could you specify where this card draw is?
    Thank you very much for your advice. I didn`t realize how much depth there is to build deck in this game. But I enjoy it great. Good Luck!

  • Althoug i`m not sure if i want Magic Purity over e.g. Hidden Power.

    Take Hidden Power, i did not think about it.

    You have so much card draw

    that was just me miss remembering after scrolling down.
    I was under the impression that you had 3 Secret doors, 3x Open Memories and some random draw from illusion.

    But 3 secret doors in play (which you won't have often) are a lot of card draw.
    So game theory wise there is close to no reason to speak of too much draw in this game :
    If you draw bad cards - you would have drawn them anyway and now you just get the bonus of being able to discard them.
    If you draw good cards - good by definition.
    Technically it is possible that you draw cards too early and that would be a very minor reason to restructure the deck.

    Also the [[Sympathy]] Dice Power is a small Card draw component. Victoria is more often in the situation to use it than other Phoenixborn because of her ability.

    As for Particle Shield i combined it with Secret Door to win long games, beacouse (with presence of Illusionary Cycle) i will never deck out myself ( not the case against mill decks though ). But cutting one particle shield for this purpose seems very solid, and then i can also cut one Secret Door.

    Particle Shield is a good card but having it reshuffling endlessly into your deck is not a major bonus of the card.
    Most Games End before the final five are drawn. You see this simply by the notion that i had to make up the term final five because no one uses it.
    When you draw your final five the opponent usually also draws their final five - at least on average*.
    Decisions change a lot since now playing a card can result in 1 damage per round due to not being able to draw.
    In Addition almost all information is now public since ready spells are already played and most of your deck has been shown.
    It all becomes about finding a pattern of summoning, attacking and blocking that is able to bring damage through to the opponent and being conservative about your hand cards.

    Lets look how having Particle Shield behaves in this situation versus having other cards in hand :
    If we assume that both players have equal ammounts of momentum (that is no one can play cards from hand to enable a final attack that would end the game).
    By playing Particle Shield in your deck you change the rules a little - you get to play cards while the opponent does not. They essentially are holding empty cards in their Hand.
    -> You essentially gain a copy of protect every round. Thats really good with normal units.
    But you run illusions.
    In effect Particle Shield only allows you to have an Illusion or maybe 2 survive an attack once per turn.

    That will maybe be the deciding factor for you to win in about 20% of games that get to that state. (Often you will just be the player with more units on board.)
    The Rest of the time you would probably have won regardless of what cards you hold in your hand. They would practically be blank cards.
    Technically it also changes your chances of losing by another %, because a game can technically go on forever or have more than 2 players but let's ignore that.

    The big advantage is the prevented damage during the mid game way before all of this final five stuff even matters - most of it is combat math + summoning costs that result in you having more units carry over to the next round.

    ========================
    *When you draw a copy of particle shield, Secret door mitigates the reshuffling into the deck by drawing a card.
    In one World you have, say 15 cards in your deck. In the other you mix a card 16 into the deck and then draw one card.
    This stays true even if Secret door gets triggered by another card and you play Particle Shield afterwards, as in both cases you have the same result after enough time.
    In Particular playing 2/3 Shield with 2/3 secret doors does not change the ammount of cards in your deck at the end of that round.
    You actually run out of cards faster should you have more Secret Doors than Shields played in one round.
    Your deck is full longer, but you reach a zero-state where it's just particle shields faster.

  • I really enjoy your analysis.
    First i will say that i have no competitive experience in this game ( and don`t have realistic opportunity to get some ), so everything i`m saying is 100% theoretical.
    When designing deck i wanted to give my opponent dice hell. Thanks to Vicky`s special power as well as Illusionary Cycle she seemed to be the best pheonixborn for the job. Transmute Magic and Shattering pulse are in the deck to help with this purpose. So with agressive using of [[illusion]] power and mentioned cards i wanted to force my opponent to meditate. And there are two reasons for it. First is by medidating opponent can discard one of his key cards ( Summon Indglow Creeper for example ). Second is by meditating he is running out of cards which means quicker deck out. And Victoria has battlefield of 5 only. So i figured i will play defensive game. Shadow Hounds trade very well (at least in my head) with great amount of units in game. River Skald? No problem. Hammer Knight? Give it to me. So you traded with opponent 3 dice for 3 dice but you just get to summon another one Shadow Hound And its true that they lose to swarm of small units but thats what you have theese 2 pings for. and if something stays alive you can use Particle Shield to mitigate all of the damage so illusion ability will not destroy your hound.
    All this leads to me saying that even if I agree with you on

    Most Games End before the final five are drawn

    playing this deck will want your opponent to draw their final five. When looking at it from this perspective you still think that particle shield with Secret door is bad for this deck?

  • Comment deleted by user
  • I just wrote a long comment with the wrong deck in my head, for which i already gave a response.
    I will write something later.

  • If attacking dice is your objective you might be interested in Iron workers too. Sitting across the virtual table from Carl with a tokened up Iron Worker is one of the most horrifying things in Ashes.

  • This idea sound very interesting. I will try it out

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