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The Grave King

James Endersight

  • Battlefield 7
  • Life 19
  • Spellboard 3

Cards 30 / 30

Ready Spells (9)

Action Spells (6)

Reaction Spells (3)

Conjuration Deck (7)


This is the official deck for James Endersight, available as a small-box expansion.

First Five suggestion pending.


  • Comment deleted by user
  • What do you suggest for James' first five?
    What's your recommended play style/technique?
    It looks like he needs a constant supply of Fallen.

  • I think it's hard to suggest first five for this precon deck. When it came to my first play, I chose:
    ● Chant of Sacrifice
    ● Summon Fallen
    ● Reclaim Soul
    ● Reaping Angel
    ● Immortal Commander
    You may use Convene With Souls to draw 1 Rising Horse and place 1 wound on your PB. Then use Reaping Angel and Reclaim Soul combo to heal that wound and gain 1 additional die. You may need some meditate if you want to play a very aggressive turn by call a lot of fallen conjurations. You may discard Immortal Commander and recur him/remove him from the game to instant 2 damage.
    Personally I think this is the most complex precon to play since it provides you a lot of options in the first round.

  • I think of using the following for my first five:
    Summon Fallen
    Rising Horde
    Reaping Angel
    Immortal Commander
    Reclaim Soul

    Set up Summon Fallen and later discard Reaping Angel and Immortal Commander. It should yield 2 Fallen. You can use Reclaim Soul on your Rising Horde to maintain steady stream of Fallen which you can use to attack or defend. This will use all five ceremonial dice though if I'm not mistaken.
    I'll start recurring Reaping Angel and Immortal Commander during the next round. I'll use James' ability to look for a Rising Horde to keep the steady supply of Fallen for succeeding turns.

    Any thoughts?

  • I think this deck has too much searching to just say that there are 5 universally best cards to put into your first five.
    Summon Fallen i think is important because it only uses basics and turns 1 dice into 2/2 stats which is worth a lot.
    Only Grave Knight and Vengeance are the only other cards that use basics, so meditation is to be expected. And lots of it.

    If the opponent uses blockers with above 2 live you should try to play Grave Knights but otherwise they often are used best as fodder for Summon Fallen.
    Often an immortal commander will add less stats to the board than Summon Fallen, the main reason for a commander is the bonus damage from vengeance it enables, so i do not think it is needed in the first five - just draw into it.
    Reaping Angles greatly affect the math of combat and make it easy to frustrate ressources with bad decisions.
    Rising Horde is great for its effect but 2 [[ceremonial]] means that after playing 2 many other cards that affect the board can not be played - it mostly comes down to just summon fallen instead which is hard after 2 Rising Hordes. 1 is enough by this logic, but in some matches just throwing fallen into the grinder is the thing to do.

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