- Battlefield 6
- Life 17
- Spellboard 4
Cards 30 / 30
Alteration Spells (3)
Reaction Spells (3)
- 3× Crescendo
This is not a tournament-level competitive deck, but it's a lot of fun to play casually and is a great proof-of-concept for a nasty combo.
The main idea is that you use the following combo to clear the opponent's battlefield (and hopefully wreck their face at the same time):
Attack with River Skald => activate Empower to give Skald +1 Attack => use Skald's ability to place 4 wounds on a unit (it now has 1 [[exhaust]]) => trigger Gravity Training targeting the Skald (+1 Attack, +1 Life) => resolve its now-5 power attack and place a second [[exhaust]]. Optionally add Crescendo to the mix for an additional 3 damage, potentially wiping out 2-3 different units and hopefully nailing their Phoenixborn for 5. Then drop Massive Growth on a bear and go to town.
Typical first five:
The FF is tricky to pick; you want the Skald in play as soon as possible, but you need the summon spells to survive more than a round or two. You can grab everything you need if you ditch Rin's Fury, but then you cannot afford everything first turn (and are probably screwed vs. [[illusion:power]]). The benefit of drawing into the Skald is that your opponent will likely waste their hard removal on a bear, but if you're unlucky you may never see your key card. Benefit of drawing into Empower is that you can still trigger the Skald outside of combat with [[sympathy:power]], and monks + bears is a solid early game playfield on its own.
The downsides of the deck are that it is quite pricey dice-wise, early hard removal of the Skald can cripple you, and it doesn't have a lot of answers for popular cards like Regress. If you can get the engine running, though, it's ridiculously good at clearing battlefields, and the first time you execute the Skald + Empower + Gravity Training combo your opponent will think you're cheating.