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The Ghost Guardian

Rimea Careworn

  • Battlefield 4
  • Life 20
  • Spellboard 5


Description

This is the official deck for Rimea Careworn, available as a small-box expansion.

First Five suggestion pending.


Comments

  • anyone want to throw out a recommended first five for this one?

  • If you play against a random preconstructed deck i would suggest :
    Hollow
    Summon Ghostly Mount
    Ancestral Army
    Resonance
    Dark Presence

    Balanced against aggression and slow opponents.
    Activates your strongest cards early.
    Creates Fodder for Shared Sorrow later.
    Realistic to play and activate all cards.

  • I have played this deck a couple of times now against other pre constructed decks and i must say this one is by far the one that feels the most like you need a degree in rocket science.

    If anyone out there has some good tips on how to play this i would be thankful.
    Up to this point i have mostly failed to turn the card draw in the deck into any advantage.
    The main problem for me is the cost of cards - everything has play costs and most cards are expansive.
    There are so many possible game plans with this as well and the ones i have tried out all did not do great.

    Obviously Summon Ghostly Mount is kind of a center piece of the deck.
    The main advantage of them being that they provide a virtual battlefield slot and allow you to build up permanent resources.
    Since most precons allow for a slow grindy approach i tried that and it did not work. The Horses just end up getting killed by damage spells and against Units with 4 Life they are mostly a resources sink.

    My second approach was to try and get more allies out with augury, but ultimately i just run out of material and die.

    Then i tried Summon Ancestor Spirit as a way of saving dice but the play costs are too high and i ended up getting only one copy in play every time i tried.

    I also seem to fail to see when playing Dark presence is the way i should go. Currently i have never put it into the starting hand and i end up discarding/meditating it every game.

    With all the Cards from Battle Seer and Augury i often end a round with 1 to 3 cards in Hand that i can not play, but also do not want to keep.

    So there are still tons of strategies for me left to try. I have not really attempted to just [[Illusion]] for its dice power to shorten the rounds and i have also not rushed for double focus in the first round which might be the entire point of the deck.

    Any tips from people that play preconstructed ?

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