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Sacred Ground

Sacred Ground

Card text

Sacred Ground

Ready Spell - Spellboard

  1. [[main]]
  2. 1 [[divine:power]]

  1. When an opponent would use a spell that affects all units or each unexhausted unit, you may discard this spell. If you do, cancel the effects of that spell.
  2. After a player has declared attackers, you may place 1 exhaustion token on this spell to have all units gain the following ability for the remainder of this turn:
  3. Armored 1: When this unit would receive damage, prevent 1 damage.


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