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Polarity Mage

Polarity Mage

Card text

Polarity Mage

Ally - Battlefield

  1. [[main]]
  2. 1 [[divine:class]]1 [[sympathy:class]]

  1. Take: [[side]]1 [[basic]]: Remove 1 alteration spell from a target unit you control and place that alteration spell face down under this unit.
  2. Give: When a unit comes into play onto your battlefield, you may choose 1 face down alteration spell under this unit and attach it face up to that unit.
  3. X = the number of face down cards under this unit.
  • Attack X
  • Life 2
  • Recover X

Comments

  • Correct me if I'm wrong please :)

    The strategy for this card is to Take Alteration spells from your consumed units, increasing her Attack;
    then attack so she gets consumed;
    then move the Alteration spell/s under this card to a new ally/conjuration (& your able to do that since Give can not be consumed right?)

  • manutero#7lw said:
    The strategy for this card is to Take Alteration spells from your consumed units, increasing her Attack; then attack so she gets consumed;then move the Alteration spell/s under this card to a new ally/conjuration (& your able to do that since Give can not be consumed right?)

    As far as I know, the main purpose of her is to kind of recycle the alterations spells more so then trying to get them to buff her attack. For example, before the end of a round you you can Take a massive growth, from an exhausted unit. And then give it in the next round stopping it from being Fleeted. This may be wrong but it is my general idea on how to play Polarity Mage

  • and to remove negative alterations from your units and just keeping them.
    They can not be returned with respark if the Mage dies as they need to be in play for that, which face down cards are not.