Unit Guard: This unit may guard a unit that is being attacked.
Decoy: When a unit you control would become the target of a spell, ability or dice power, and this unit could have been chosen as that target, you may place 1 exhaustion token on this unit to change the chosen target to be this unit instead.
Last Request 1: When this unit is destroyed, discard 1 card off the top of a target player's draw pile.
Magic Rejuvenation: [[side]]: Remove an alteration spell attached to this unit from the game. If you do, remove all exhaustion tokens from this unit.