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Amplify

Amplify

Card text

Amplify

Alteration Spell - Unit

  1. [[main]]
  2. 1 [[charm:class]]

  1. X = the number of charm dice on this unit.
  2. Respark: 1 [[basic]]
  • Attack +X
  • Life +X
  • Recover +X

Comments

  • Does the player simply put their charm dice on the unit this card is attached to, or is this used in conjunction with the charm dice ability?

    It it's the former, when can dice be place? And can this be combined with the charm dice ability to get both buffs?

  • It is meant to be used in conjunction with the charm dice ability. the unit does get both buffs from the charm dice and alteration.

  • Note that playing Amplify doesn't implicitly add any dice to the unit. So if you don't already have a charm die on the unit, Amplify does nothing (until and unless you add a charm die).

  • so for each charm die power used, when attached to a unit with amplify attached to it, it gets a buff of +2/+2/+1

  • and the numbers change if you manage to get multiple amplify on one unit.
    2 amplify + 2 Charm dice :
    +6/+6/+4
    which is bigger than most units, which is also a good reason for Amplify not placing a [[Charm]].
    But if you play Royal Charm you can have some fun with cheap units that are normally not a thread.

  • wouldn't two amplify and two charm dice be +6/+6/+2? but yes, the main point of your statement is correct

  • wouldn't two amplify and two charm dice be +6/+6/+2?

    No, beacouse each apmlify gives 2 recovery

  • Total stats for [[charm]] die and Amplify on a card is +2xy / +2xy / +xy where "x" is the number of [[charm]] dice and "y" is the number of Amplifies.

    So two copies of Amplify and two [[charm]] dice would be 2 x 2 x 2 = +6 attack/life, and 2 x 2 = +4 recovery.

    It's worth noting that after the first Amplify, attaching additional Amplifies is roughly equivalent to placing a [[charm]] die so it really doesn't matter which of the two you stack (although playing extra Amplify copies is spending more card resources for the same amount of dice):

    • 1x Amplify, 3 dice placed: +6/+6/+3
    • 2x Amplify, 2 dice placed: +6/+6/+4
    • 3x Amplify, 1 die placed: +6/+6/+3
  • 2x2x2=8
    Formula of additional attack and life is +x+xy

  • Total stats for [[charm]] die and Amplify on a card is +2xy / +2xy / +xy where "x" is the number of [[charm]] dice and "y" is the number of Amplifies.

    I think it should be + x (y+1) / + x (y+1) / + x y which partly matches your results.

    Still, the "base" config x = 1, y = 1 yields + 2 / + 2 / + 1.

    From their going to:

    • 2 x [[charm]], 1 x Amplify: + 4 / + 4 / + 2
    • 1 x [[charm]], 2 x Amplify: + 3 / + 3 / + 2

    So, the second die gives more than the second card. Also, going to a total of four, your calc has to be corrected:

    • 3 x [[charm]], 1 x Amplify: + 6 / + 6 / + 3
    • 2 x [[charm]], 2 x Amplify: + 6 / + 6 / + 4
    • 1 x [[charm]], 3 x Amplify: + 4 / + 4 / + 3

    As a conclusion, one can say that an additional [[charm]] in most cases beats an additional card, but - as mentioned before - a Royal charm nicely changes the mathematics because you could place Amplify and a [[charm]] with the same die, effectively going up y+1 and x+1 at once.