Help / feedback

Recent Activity

  • Skaak#1st! commented on the post Balance of Raven Rules?:

    Nov 16, 2019 PST

    I haven't done any quantitative analysis, but yes I did go through the entire card pool and compile a list of general buff/nerf/changes when playing under Raven Rules which you can find in this Google Drive spreadsheet.

    Generally speaking, the timing differences in Raven Rules have very little effect on card balance (unless you have a deck that absolutely relies on abusing the heck out of Meteor...); it's the change to how cancels work that brings the most balance changes (although generally speaking underpowered cards were buffed by this change, and highly popular cards were nerfed; which is in part why I went with it).

  • Cronos Genesis#9i6t commented on the deck Empower Stallion Aradel:

    Nov 14, 2019 PST

    Sadly this is true, the rule book only states that a Unit is in Combat if it attacks, or counters. Being attacked or blocking is not enough.
    Isaac Vega even had to pull attention to this fact after turtle guard was first revealed because the Cards in Jerichos Deck were mostly considered too weak to play.
    That impression vanished after the cards were actually all available, but still.

    I personally believe this was a retroactive change that is just consistent with the rule book. Look at the reveal post :
    https://www.plaidhatgames.com/news/842
    There it says

    The Cumbersome ability will limit how often these guys can jump into battle.

    But in reality it does not do that. You would only counter with this Unit if it were to die anyway.
    A similar statement about exhaustion was made at the same time. Namely that moving an exhaustion token does not count as placing one - the only card which is affected by this interpretation is the elephant rider which turned out to be way stronger then intended if you asked me.

  • lidjan1#40jr commented on the deck Empower Stallion Aradel:

    Nov 13, 2019 PST

    It`s true. If i`m not mistaken you can find this information in official FAQ. Although being very unintuitive, this rule makes Essence Druid fair card instead of completly broken.

    For another unintuitive interaction - Particle Shield doesn`t block Nightshade Swallow's ability

  • SolarFlar3#1ohy commented on the deck Empower Stallion Aradel:

    Nov 13, 2019 PST

    unless you counter (which exhausts it) her ability doesn't trigger.

    WHAT!? Are you sure? "in battle" means that she has to be attacking or counterattacking?

  • angus#5nar commented on the deck Empower Stallion Aradel:

    Nov 12, 2019 PST

    you can use essence druid as a blocker for every different enemy attack as long as you don't exhaust it

    that's true, but at that point why bother using essence druid? unless you counter (which exhausts it) her ability doesn't trigger.

    turtle guards would be way to expensive

    I haven't actually checked, so I can't be certain, but I would imagine that if you took out essence druid, blue Jaguars and crystal shield then replaced them with TG and fluff, you would make it in under 500.

  • SolarFlar3#1ohy commented on the deck Empower Stallion Aradel:

    Nov 11, 2019 PST

    You can use the essence druid as a blocker for every different enemy attack as long as you don't counterattack to exhaust it. As for Turtle Guard, this is an Ashes 500 deck and Turtle Guard would be way too expensive (point-wise) to swap in.

  • angus#5nar commented on the deck Empower Stallion Aradel:

    Nov 11, 2019 PST

    i really like the deck! not really my style, but I can see how it would work.

    one thing I do want to note is that you can only use essence druids once a round to protect your units, so you might have trouble against decks with a large board presence. I would suggest swapping out your blue jaguars for turtle guards.

  • Cronos Genesis#9i6t commented on the deck Odette Protector of Demons:

    Nov 06, 2019 PST

    So Bring Forth is not exactly a must have, but assmuning you have these cards in your deck, you probably do not want to go down to 3 ceremonial.

    The rule of thumb is that you want 1 more die in every color than you are expected to play every round. So if you had 3 Small Sacrifice and planed to use all 3 of them, you would want at least 4 [[ceremonial]].
    The Reason for this is mostly that you can not be denied a color as easily by [[illusion:power]]. Secondly it just turns out that the math for expected values with 10 dice also suggests this choice.

    Those are the Rules for Ready Spells. For other Spells and Allys you should have 1 die per 3 class symbol on cards in that color.
    Those are very rough rules, but they are close to what doing the actual math would suggest a lot of the time.

    In your case you would at least want 3 [[ceremonial:class]].
    But you have 12 [[ceremonial:class]] across non ready spells in your deck, which suggests 4 [[ceremonial:class]].

    But using Hidden Power/Shifting Mist would allow you to be less strict with colors.

  • Brainifazius#14th commented on the deck Odette Protector of Demons:

    Nov 06, 2019 PST

    It is a 4/6 split and not a 5/5. But maybe you are right and 7/3 would be better. This is my first deckbuilding attempt and it was more of a fun deck. I'm relatively new to ashes but like it a lot and played a couple of games with two friends.
    Hidden power seems like a strong choice but the deck isn't very refined so I think there could be more changes that could make the deck stronger.

    Thanks for the feedback and ideas and changes are always welcome.

  • Cronos Genesis#9i6t commented on the deck Final Crickets:

    Nov 05, 2019 PST

    Sorry to say this but the reason is simply that my groups has a social contract to not play the same decks over and over.
    Same cards are discouraged by this, some are encouraged and that is essentially the answer to your both of your questions.

  • Skaak#1st! commented on the post First two fan expansions released!:

    Nov 04, 2019 PST

    Yeah, I've been trying to get it online for a while now (been fighting a losing battle for time to work on Ashes.live recently; at this point, I've got the basic stuff all in place and I just need to finish the support for specifying what cards are in your collection. Once that is done, getting the actual cards into the deckbuilder will be trivial).

  • angus#5nar commented on the deck Odette Protector of Demons:

    Nov 04, 2019 PST

    why do you have a 5/5 split? only three of your cards require [[ceremonial]], and you never need more than two of them for a single card. just looking at it, i think it is more of a 3/7 split personally.

    also, it is always worth making the space for hidden power! hell, sometimes i will splash [[illusion]] just for HP and the die power XD

    i really like the idea of using retribution to protect your illusion units!

  • angus#5nar commented on the deck Final Crickets:

    Nov 04, 2019 PST

    is there a particular reason you arent using chant of revenge? also, blackcloud ninja is always an interesting choice. i would be interested to hear why you are using them.

  • angus#5nar commented on the deck Target and Destroy:

    Nov 04, 2019 PST

    no worries

  • angus#5nar commented on the post First two fan expansions released!:

    Nov 04, 2019 PST

    hey skaak#1st, will you be adding the time dice to the deck building/card browsing features?

  • Antagonist13#6*=d commented on the deck Target and Destroy:

    Nov 02, 2019 PDT

    thats not his health, its his stat total (battlefield, health and spellboard). 'harold westraven' has a stat total of 28 (5+21+2), but after he attaches 3 dark transformations, his new total is 37 (8+24+5).

    Thanks for the clarification!

  • angus#5nar commented on the deck Target and Destroy:

    Nov 01, 2019 PDT

    Antagonist13#6=d

    thats not his health, its his stat total (battlefield, health and spellboard). 'harold westraven' has a stat total of 28 (5+21+2), but after he attaches 3 dark transformations, his new total is 37 (8+24+5).

  • Antagonist13#6*=d commented on the deck Target and Destroy:

    Nov 01, 2019 PDT

    @angus:

    but after his transformations, he is so powerful it's not funny (he caps out at 37, about 33% higher than average)

    How do you get his health up to 37?

  • GoldenPhoenix#10+h commented on the deck Target and Destroy:

    Oct 27, 2019 PDT

    Thanks for the commentary on Harold, angus! I can see how he can get overpowered and annoying XD) I'll keep this in mind when building future decks. Also, (to lidjan1), I agree that Harold doesn't need three summon vampire bat swarms, so thanks for commenting.

  • angus#5nar commented on the deck Target and Destroy:

    Oct 26, 2019 PDT

    ...can be countered by risen and burn decks, and has trouble fighting against mill decks

    I cant speak for you experiences, but in mine burn doesn't really work against Harold, cause his health is just so damn high! (and believe me, I've tried XD) Also, I assume you mean fallen instead of risen? If so, same problem, he just has too much health.

    As for mill decks, they are interesting. Sure, if you mange to get rid of his key cards, Harold is often in trouble, but mill decks are also really slow and Harold just loves slow games. the more he can use mark prey (to get hunters mark), the better value it is for him. Same goes for getting more harvests souls off.

    I don't think he is more powerful than any other phoenixborn

    At risk of seeming lazy, I'm just going to say I disagree with you and leave it at that. I know that there are a few posts on this site discussing it, and it would be easy to argue either way after doing research. The only point that I will make (because I know this one off by heart, so doesn't require any effort XD) is that taking the stat totals of all PB, you get an average of about 28. Harold sits right on par at the start (with a total of exactly 28), but after his transformations, he is so powerful it's not funny (he caps out at 37, about 33% higher than average)