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  • Savulon#3*jq commented on the deck Abundance of Elephants:

    Jan 23, 2020 PST

    The purpose of resonance is to skip drawing from Abundance with focus 2 without taking damage (your main source of damage is Abundance but this deck has lots of draw to get a few Abundance going early, so if you can't skip draw you will deck out long before the opponent). It also doubles as a dice fixing card for 1 (Illusion power will help control the opponent, so he cant take advantage of the cards you give him). 3 might seem a lot for that, but remember you need extra cards anyway to discard with Jericho to deal damage or heal.
    Double edge lets you discard cards and deal damage. You should always discard New Ideas or Cricket.
    Cricket is there to take advantage of discarding so its a win/win situation (you discard to deal damage AND to take an almost free main action). You should use them to control enemy creatures, and dont worry about the drawback of giving the enemy a card, as he will have a lot on his plate anyway.
    The Elephants are there to control and to deal the last bit of damage. If you Meteor with an Elephant in play with less than 2 wounds (thats why the Mass Heal), you wipe the board and the elephants isnt affected, leading to an unblocked attack.

  • lidjan1#40jr commented on the deck Abundance of Elephants:

    Jan 23, 2020 PST

    Hi. I think that idea of this deck is amazing, but i have got few questions so i can understand it better.
    What is the purpose of resonance here?
    How are you going to use discard effect of new ideas?
    Are you using Nightsong Cricket to get back specific cards or just as an aggressive unit that you can use two copies at one time?

  • Savulon#3*jq commented on the deck Biter bears:

    Jan 22, 2020 PST

    - 3 Open Memories
    + 3 Three-Eyed Owl

    Not enough pressure was on the table with just the bears to justify the Biter. The idea still is low cost-high value cards, with Biter, Jaguar, Particle Shield and nature in general buying time.

  • Kalriva#1sqf commented on the deck Poke poke you are dead:

    Jan 21, 2020 PST

    They're a great unit and good value but not quite the decks theme, you're right.

  • Savulon#3*jq commented on the deck Poke poke you are dead:

    Jan 21, 2020 PST

    Maybe I can use those instead of the bears. I dont really feel them here.
    Thank you!

  • angus#5nar commented on the deck Poke poke you are dead:

    Jan 20, 2020 PST

    i actually drop 2 [[ceremonial]] and 1 [[nature]] for three [[divine]]

  • angus#5nar commented on the post Want to get into it...:

    Jan 20, 2020 PST

    another step you can take is to try and build a local meta. I am currently teaching various friends and family how to play, with the hopes I might slowly build up a meta of my own.

    also, look at your local games shop. they probably have a "bring and play" night or something similar.

    but, as Kalriva#1sqf has already said, slack and TTS is pretty much a must have.

  • Savulon#3*jq commented on the deck Poke poke you are dead:

    Jan 20, 2020 PST

    Thats a very interesting idea for trading my 1/1 fire archer for an aggressive unit. Thank you!

  • Savulon#3*jq commented on the deck so... many... ready spells:

    Jan 20, 2020 PST

    Thank you for the idea. I will of course try those.
    Shadow Hounds is there for control (as a 3/5 body, and the focus damage). The win comes (should come) from the Dark Presence. Mist Spirit is there just as a cheap way/unit you wont miss to activate it.

  • Kalriva#1sqf commented on the deck Poke poke you are dead:

    Jan 19, 2020 PST

    A friend of mine runs a very similar deck, drops 1 nat and 1 sac for 2 holy and runs cerasaurus as well, very worth a look, it's a tough fight. Plus OK1 poke :p

  • Kalriva#1sqf commented on the deck so... many... ready spells:

    Jan 19, 2020 PST

    Shadow hounds getting you the win? If you're open to suggestions, with a bf of 4 shadow spirits might fit the spot better than mist spirits.

  • lidjan1#40jr commented on the post Which Ready Spells are not worth playing and why?:

    Jan 17, 2020 PST

    Given that as a constraint, what would you change about lets say strengten or any other Card that you think is underpreforming ?

    You could give it overkill 1 or overkill 2 on focus 2 effect instead of bonus attack. Or the ability to be blocked by at least two units. Or using focus ability would cost main action and take off one exhasion token from unit you control. I think i like this the most (not sure about it`s ballance though). It is the least complicated of all three and offers effect that you always would want to use ( who doesnt want to attack two times with one creature? ) while giving you sometimes usable ( or even win threatening ) alternative

  • Cronos Genesis#9i6t commented on the post Blood Puppet:

    Jan 16, 2020 PST

    Skaak#1st! is right. Attacking with it is mostly bad for you.
    You can make use of the puppet with Frozen Crown, Blood Chains or Strengthen however.
    Also having it on your side is usually a sign of them not trying to attack you. Having exactly one on your battlefield is okay, because you essentially pay 1 life per round to not get attacked that round.
    This is why giving one to yourself can be efficient.

  • Skaak#1st! commented on the post Blood Puppet:

    Jan 15, 2020 PST

    Blood Puppet triggers "at the end of each round". Step 2 of the Recovery Phase (out of 4) is "remove exhaustion". So the exhaustion is removed before the Blood Puppet's ability triggers at the end of the round; the only way to prevent it from hitting you is if you double exhaust it somehow.

    A single exhaustion is actually in your opponent's best interest, because then you can't trigger its Self Inflict ability.

  • Kalriva#1sqf commented on the post Blood Puppet:

    Jan 15, 2020 PST

    Pretty sure exhausts are removed at the end of the round rather than prepare phase.

  • Drose427#3491 commented on the post Blood Puppet:

    Jan 15, 2020 PST

    Unless theres been an errata since 2016, yes that is a valid strategy. Way, way, back before the brendan and rin decks Isaac made a post about this strategy. It's your creature to attack with

  • The one thing we probably agree on is that what you call evasion is needed for some effects to be good.
    At that is just bad design in most cases.

    Im currently working on a spin off game to Ashes i want to avoid Cards that nobody is excited about. So Project Phoenix intruducing new Cards is not really an argument for me that helps.
    Also introducing new cards is not always helping.
    Cut the Strings is a hate Card. You can not just keep printing things that it would be good again until it becomes viable, that would need like 20 Cards just for that purpose.
    Body Inversion will probably always be underwhelming because there are not many illusions and printed Unit attacks and printed Unit Life differ only by 1 in most cases. It would already deal 4 damage against a turtle guard and that card was really used a lot but still nobody would use Body Inversion as a counter.
    Strange Copy was also not used when elephant Rider and Astrea were at their peak.

    There are some standard ways to fix a Card if it is too bad. Make it Cheaper, give it more text or make it draw a Card.
    Cards in the Core set usually have short text because they need to be easy to understand.
    Given that as a constraint, what would you change about lets say strengten or any other Card that you think is underpreforming ?
    Bonus Points if you follow the mostly implicite design rules of the game.

  • Kalriva#1sqf commented on the post Want to get into it...:

    Jan 15, 2020 PST

    Hi Drew, firstly welcome! It's great to see a new player!

    It's tough to find a local scene for Ashes, I'm in Australia and personally know almost every keen ashes player here haha. Sadly distance becomes a huge factor.

    This makes TTS pretty crucial in our community. If you're really keen on getting into ashes more TTS and slack are a must. Most of the communities communication is through our slack channel (Also links to discord if that's your preference).

    Happy to help you get your head around TTS and show you some tricks :)

    Again, good to have you here!

  • Cronos Genesis#9i6t commented on the post Marf of the Goddess and Indiglow Creeper:

    Jan 14, 2020 PST

    You do not get a Indiglow Creeper if you do not have the Conjuration in your Conjuration Pile.
    Mark of the GoddessIndiglow Creeper
    It is also important to note that the Creeper does not always die on your side of the Battlefield.
    Fleeting on Mark of the Goddess and Fading on Indiglow Creeper both trigger at the End of the Round.
    The First Player Marker goes to the next player before the End of the Round.
    Then the Player with the First Player Marker decides at the End of the Round which Cards ability gets resolved first.
    If Mark of the Goddess is resolved first, the Creeper will die back on its Owners Battlefield where it will spawn a Seedling.

  • Cronos Genesis#9i6t commented on the deck Mint Macchiato Harold:

    Jan 14, 2020 PST

    Once a Unit is blocked it stays blocked even if the blocker dies before evaluation of combat.
    So using Chant of Revenge in that Way will not help you get through. But Chant of the Dead gives you so many dice that sometimes you can afford to sacrifice a Grave Knight to Chant of Sacrifice in order to buff an unblocked Shepard.

    On a completly different Note : The Card you can cut in this deck is Summon Blood Puppet. I only run it to annoy a friend and it is usually just a blank Card that is meditated.