Latest game. We actually played one game before this one but both picked reallt bad Phoenixborn (Saria and Dimona). We re-jigged our decks and played again. I won both games (at last, a win). The first game was closer - I was able to better sculpt my deck for game two and countered my oppoent's strategy pretty well. Fear is a really strong card in draft when we are often forced to play allies that are less cost effective.
She built a really fun deck with a solid theme and win condition - build big Dread Wraiths and Hypno in for large damage spikes. Her goal was to drop Massive growth on a Wraith then use Blood Transfer to heal the PB while further boosting attack.
Without reliable ping damage in my opponent's deck, Flash Archer was the MVP for me. They could threaten the PB with a high attack, and easily remove her Glow Finch and Iron Worker units to keep my board advantage.
Not really bad, but she needed an extra card or so not availabe in this draft to make her deck pop. If it had had a little removal e.g. Freezing Blast, she would have been better able to control my board. Her card combinations were also really susceptible to Illusion dice exhaustion (Dread Wraith is expensive!). Expand Energy would have helped protect against this.
Fear is good, really good; especially against decks that focus on building singular big units. The Glow Finch provided some protection, but Flash Archer was able to neutralise this.
Our sideboard between matches included the ability to change dice, PB's and for any cards from our original draft. The decision to re-jig our decks for game two (including both of us switching Phoenixborn) benefited me much more than her as I was able to switch to Jessa.
It is probably not advisable to make switching PB part of the allowable sideboarding between matches.