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  • Meta-Defining Decks, A History. 4

    Here is a list of decks that have, in my opinion, had a big impact on the game of Ashes, over the years. This can be used for players to see where the meta has been, and to read about decks and their strategies that are considered great decks, at least in their time.

    I'll provide links from the original creators, where possible. The descriptions in the links of some of these decks are pretty informative about how to construct and play a great deck.

    All of the below decks have existed is slight variations, so I'll just try to post as close to possible to the original decklist, as I can.

    BDR: Ashes Weekend Winner Credit: Erik Rodriguez

    Bear and Hammer Knight has been a strong and aggressive game opener since this deck first appeared, and it has spawned many copycats. BDR stands for Big Damage Rin, and this deck could put out some great ground damage.

    Rin Northfell

    2 Illusion
    4 Ceremonial
    4 Nature

    3x Frostback Bear

    1x Enchanted Violinist
    3x Hammer Knight
    3x Stormwind Sniper
    3x Crimson bomber

    3x Rin's Fury
    3x HIdden Power
    3x Molten Gold
    3x Out of the Mist
    3x Blood Chains

    1x Choke
    1x Ice Trap

    Brennen 4 A New Hope: Consistent strong showing at many tournaments Credit: Kian Jones

    There are many, many versions of this deck. The idea is to stick as much direct Phoenixborn damage in Brennen as you can, and rush burn. Brennen decks of this fashion can very often do enough direct player damage to win in Round 3 of the game. This burn style is good to keep in mind, as well, when constructing for tournaments.

    Brennen Blackcloud

    2 Ceremonial
    3 Charm
    5 Nature

    3x Chant of Revenge
    3x Summon Butterfly Monk
    2x Gilder

    3x Enchanted Violinist

    1x Open Memories
    3x Molten Gold

    3x Choke
    3x Ice Trap
    3x Final Cry
    3x Sympathy Pain
    3x Redirect

    The Southern Dandy: Gencon 2016 winner Credit: Matt Bauers

    This deck championed a major tournament has inspired basically every Leo and Owl deck since Leo's release.

    Leo Sunshadow

    5 Ceremonial
    5 Charm

    3x Summon Three-Eyed Owl
    3x Summon Orchid Dove
    1x Summon Dread Wraith
    3x Summon Blood Puppet

    2x Fire Archer

    1x Open Memories

    3x Sympathy Pain
    3x Final Cry
    3x Redirect
    3x Blood Chains

    3x Regress
    2x Poison

    Luck 14: Gencon 2016 3rd place Credit: Elliot Kramer

    A competitive Coal list. Some variation of this is what I think of, when I think of how Coal can win.

    Coal Roarkwin

    2 Ceremonial
    4 Illusion
    4 Nature

    3x Chant of Protection
    3x Chant of Revenge
    3x Summon Butterfly Monk
    1x Summon Frostback Bear
    3x Summon Shadow Spirit

    2x Anchornaut
    2x Hammer Knight

    2x Blood Chains
    3x Hidden Power
    3x Mist Typhoon
    1x Molten Gold
    3x One Hundred Blades

    1x Choke

    Fear the Bear: A top tier deck for years Credit: Nick Conley and Daf

    Jessa is one of the more aggressive Phoenixborn, dealing with Fear and big units has proven to be a lot to deal with in Round 1.
    (I was unsure of who to credit here, as so many versions of this deck have existed. While Nick had the oldest version that I could find, Daf's version is more after the Enchanted Violinist nerf.)

    Jessa Na Ni

    3 Illusion
    3 Ceremonial
    4 Nature

    1x Summon Frostback Bear
    3x Summon Butterfly Monk
    3x Chant of Revenge

    1x Fire Archer
    2x Hammer Knight
    2x Stormwind Sniper

    3x Blood Chains
    3x Fear
    2x Hidden Power
    2x Molten Gold

    1x Choke
    3x Final Cry
    3x Ice Trap

    1x Regress

    Vicky Meteor: Ashes International League 1st place (season 1) and Gencon 2017 Top 8 Credit: Matt Bauers and Christian Pratt

    Since the deck doesn't have much description in the link, I'll speak to this, a bit. The deck currently exists in MANY variations, but I think that this version, with Butterfly Monks was when it was at its peek. Using Illusionary Cycle and Abundance, Vicky takes all of your dice, then plays a crippling Meteor near the end of a round, then she summons her own units and attacks, trying to finish the game by attacking on her first turn of the next round.
    "Vicky Meteor" is a generic term for any deck that wants to win with this style. If you plan in playing in any major tournament, you have to keep this deck in mind.

    Victoria Glassfire

    3 Divine
    3 Nature
    4 Illusion

    3x Summon Butterfly Monk
    3x Abundance
    2x Shifting Mist
    3x Summon Shadow Spirit
    1x Summon Emperor Lion

    1x Holy Knight

    1x Molten Gold
    3x Hidden Power
    3x Illusionary Cycle
    1x Steady Gaze
    3x Heal
    3x Meteor

    2x Particle Shield
    1x Ice Trap

    Duck and Cover: The first of a prominent strategy Credit: Adam Tarr

    There have been a lot of decks, since the release, that have relied on Elephants. They are largely used for their immunities. This is one of the first of many decks that focused on using the Elephants' immunities to counter the drawbacks of your own cards, in Kneel and Meteor. Both of those cards being run next to Elephants has been a common siting. Both Elephants and Turtles have spent a lot of time on top, and these high life units are good enough to plan strategies around.

    Victoria Glassfire

    5 Illusion
    3 Divine
    2 Charm

    3× Abundance
    3× Magic Purity
    3× Summon Shadow Spirit
    1× Summon Turtle Guard

    3× Elephant Rider
    1× Polarity Mage

    3× Hand Tricks
    3× Hidden Power
    3× Illusionary Cycle
    3× Kneel
    3× Meteor

    1× Call To Action

    Astrea: Ashes International League 1st place (season 2) Credit: Jason Pere

    This deck shows off the power of Astrea and Hypnotize at the same time. Astrea's Beguile works really well with Orchid Doves (and watch out for the upcoming Admonishers!) and her Mark of the Goddess does not have any strong counters. Outside of that, Elephants and Holy Knights are both very strong units, when combined with Hypnotize. Both units are next to invulnerable, in the right situations, so getting those big hits through is very big, and has been a reason for the recent increase of Redirect in the current meta. Both pieces of this deck (Astrea's kit and Hypnotize/Elephants) work separately, and this deck does a great job of showcasing both.


    1 Ceremonial
    4 Charm
    5 Divine

    1× Hypnotize
    1× Summon Emperor Lion
    3× Summon Orchid Dove
    1× Summon Three-Eyed Owl
    1× Summon Winged Lioness

    1× Elephant Rider
    1× Holy Knight
    1× Imperial Ninja
    1× Polarity Mage

    3× Blood Chains
    2× Heal
    3× Kneel

    3× Redirect

    3× Devotion
    3× Mark Of The Goddess
    2× Power Through

    Magnitude 11: Ashes International League Top 8 and Slam Jam winner Credit: Carl

    This is another aggressive deck. It puts out a mess of aggressive units in Round 1 to try and gain an advantage, then keeps the pressure on.

    Orrick Gilstream

    1 Sympathy
    1 Ceremonial
    2 Illusion
    3 Nature
    3 Divine

    1× Cut The Strings
    3× Frost Bite
    1× Gravity Training
    2× Law Of Assurance
    1× Summon Frostback Bear
    1× Summon Winged Lioness

    3× Hammer Knight
    1× Holy Knight
    1× Sleeping Bear
    3× Sonic Swordsman

    3× Blood Chains
    2× Enlightenment
    3× Hidden Power
    1× Molten Gold

    3× Crescendo
    1× Ice Trap

    I hope that the above is helpful to many of you new and existing players! Feel free to discuss and ask questions below. I will attempt to update this list as the game continues to grow.

    It is important to note that not all of these decks are in their current best form, due to meta shifting and new cards.

    Not all of the links seem to be working right. You can just copy and paste the whole link, and that should work. There is useful information in many of those links.

  • Vicky Meteor 2

    What kinds of lists are good for Vicky Meteor these days? Looking for something without [[ceremonial:power]] to be specific, though I'd imagine they're not running it anyways.

  • On Conjuration Removal and overall Balance 3

    Hi everyone,
    i read and heard a lot of people talking about conjuration removal and that is not what the game needed right now in terms of the meta game and how it is also unfun to play against.

    I would agree that conjuration removal is not something i would have asked for. The whole point of conjurations is to be reusable.
    I was also very confused to see Ally recursion in [[Divine:Power]] on such a crazy level. To me it felt like Allies supposed to be limited ressources with a stronger short term effect. Obviously there is [[Ceremonial:Power]] but you cant just keep resummoning the same holy knight with that.

    In my eyes it is an odd design decision to just make [[Divine:Power]] better at reviving Allies then [[Ceremonial:Power]].

    Now i'm interested in the opinion of other players :
    Do you think Conjuration removal is a fun mechanic (for the opponent) ? Does it even degenerate the game ?
    Do you think that all the magic types are mostly balanced right now ? Which ones do you think are strongest / weakest ? What do you think about Divine Dice in the sembali meta ?

  • How to Use : Shieldmage 16

    There are some Cards in Ashes that i don't see used in a lot of decks.
    Since many people interested in deck building seem to visit this site i would like to ask, over a series of posts, if you could come up with some use cases or cute interactions for specific cards.

    The first Card i want to ask about is "Shield Mage".
    It also only has 2 life so that the unit effectively represents a walking Divine Die. It often seems to me be the same to just use a divine die at a critical moment instead of playing the Card. The recovery value also seems hard to use.

    What does a Deck look like that uses Shieldmages and are there any (no matter how stupid) Interactions with other Cards ?

  • Drafting for non-tournament play 4

    What does everyone do in terms of drafting when not playing with a specific preconstructed deck or custom deck for tournament play?

    My brothers and I typically play casually and we tend to perform the drafting indicated in the book. I was trying to see if others have a variant if your playing with others and only one person has Ashes that allows a bit more control of creating your deck.

  • Strange Copy and Elephant Rider/Holy Knight 2

    Im not the biggest Tournament player but it came to my attention that a lot of people play Elephant Rider or Holy Knight with Hypnotize on turn 1.

    So in my search for counter plays i came across Strange Copy and the fact it is a lot cheaper than those units and immune to attachments by default.

    The Idea would obviously be to have a unit of the same strength as your opponent but also have enough dice to build up some conjuration spells or allies.
    If you want to you can even play hypnotize yourself.

    Do people do this or is it for some reason not viable ?

  • Event: Seattle tournament June 7, 2018 with new OP kit 4

    Bit of short notice, but Gameporium in West Seattle is holding an Ashes tournament on Thursday June 7, 2018 at 6pm with prizes from the new OP kits (including alt art cards, errata-ed Enchanted Violinist, and translucent dice!):

    If you're in the neighborhood, come on down! And even if you can't make it, it looks like they will be holding weekly LCG events at this time (and the new OP kits support something like 4 tournaments per kit, so I suspect they'll be doing more events in future weeks).

  • Calling all Ashes 500 decks 0

    Ever wished that you could use those cards in your box that aren't Elephant Rider or Holy Knight? Or that you could shake up your local meta without needing to wait on Plaid Hat releasing new cards?

    Well now you can, with Ashes 500! When building an Ashes 500 deck, all Ashes cards are assigned point values and the total value of your deck must be 500 or less (while following all normal deck construction rules).

    Ashes 500 has been around for a while now (it was originally conceived by Elliot Kramer, and recently was resurrected by the community), but you had to build your deck using a custom spreadsheet. UNTIL NOW!

    Ashes 500 is now supported here on!

    Please note that I have also rewritten how the deckbuilder and card browser load and filter card listings. This is experimental, and I would love to hear if the card browser is behaving better or worse for you (theoretically, it should perform about the same on normal browsers, and much better on mobile or other lower-spec devices).

  • Face down cards 3

    I can't find a place, both in the official material and the rules reference, that explains exactly what happens to face down cards when the card where they're "hosted" on leaves the game.

  • What's new with the site: posts! 0

    Hola, Ashes players! As part of my continued push to implement better social features on, I am very happy to announce the latest and greatest: posts! This is basically's very own "forum-lite", and offers a way to communicate with other users outside of deck and card comments (but with inline card previews and similar niceties).

    There are currently three sections where you can submit new posts:

    As of this post, all of them are empty, so get cracking! [[charm:class]]

    Lastly, if you have a news announcement, event info, or similar that you would like pinned to the top of the homepage for better exposure, please contact me with the link and I'll give it a gander.