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Recent Activity [p. 6]

  • ZephBonkerer#64nt published a deck!

    Aug 08, 2019 PDT

    Spirit Spirit We Have Spirit!

    Echo Greystorm

  • Leonard03#9-oh commented on the deck Flaming Finale:

    Aug 06, 2019 PDT

    IMHO sticking to just a single colour in Ashes is shooting yourself in the foot. I mean, it definitely gives you protection against [[illusion]] decks, but the limit on cards is not worth it. Molten Gold, Immortal Commander, and Raptor Herder would be especially hard to pass up in this kind of deck.

    Snakes would certainly be extremely unpleasant, happily, none appeared at my local tournament XD. This deck also worries about facing a lot of Gilders or a well timed Mist Typoon or One Hundred Blades.

  • TacticalDragon#8k94 commented on the deck Flaming Finale:

    Aug 05, 2019 PDT

    I really like Brennen Decks, Quick and Agro focused on direct damage. I face some variants of this deck but they use 3x Rising Horde and Pure ceremonial dice pool. Only Maeoni Snake can deal with these decks.

  • TacticalDragon#8k94 published a deck!

    Aug 05, 2019 PDT

    Cursed Advantage

    Saria Guideman

  • TacticalDragon#8k94 commented on the deck Cursed Advantage:

    Aug 05, 2019 PDT

    Edited:

  • TacticalDragon#8k94 commented on the deck Cursed Advantage:

    Aug 05, 2019 PDT

    Hello Kapitan!

    Thanks in advance for your comments,about your points:

    • Use Hypnotize colud be great with the deck, even a single copy makes the difference.
    • Imperial ninja and Mind Owl could be great, the ninja provide a good synergy with Battle advantage and Hypnotize.
    • Call to action work better with royal charm.
    • Amplify apply to all charm dice of royal charm.
    • Maybe remove 2x Transfer to add Call upon the realms and hypnotize?
  • Cronos Genesis#9i6t commented on the post Ashes going out of print?:

    Aug 01, 2019 PDT

    Can't confirm anything but it makes sense.
    The Dice are expansive and they have stopped hyping the game.
    Since people who do not own the base game do not buy expansions you will always have to produce more dice in order to increase sales at this point.

    Since they know the numbers this seems to imply that the base game does not really sell well any more.

    Buying all the decks now is probably a bit costly but otherwise smart.
    I still regret having bought the german cards because they have translation errors and i still think that i might buy everything up to Oddette again in english, but i also want to wait and save money.

    Also the Deluxe expansions were only normal price in Europe for some reason.

  • Jeppe Svendsen#10sh commented on the post Ashes going out of print?:

    Jul 30, 2019 PDT

    Got this message from Plaid Hat the other day.

    Thanks for reaching out to us. It's always nice to hear from a passionate fan. As of now we have no plans to reprint any sets or produce turtle dice. I'm afraid you'll have to turn to aftermarket sites to get the ones you're missing.

    So I went out to buy all the decks.

    Damn sad. This game is just epic.

  • Leonard03#9-oh published a deck!

    Jul 29, 2019 PDT

    Flaming Finale

    Brennen Blackcloud

  • Cronos Genesis#9i6t commented on the deck Milleo:

    Jul 29, 2019 PDT

    lidjan1#40jr plan is viable i think.
    But i would not say that the changes >have to be< that transforming.

    I think 2 [[Illusion]] is enough.
    I also have run 9/1 split decks and the magic behind it is often, that opponent does not know how much of the 1 count color really matters.
    For that Reason alone it is some times viable. You just can play too many cards in the weak color. I would say 3 cards per dice.

    Seal is a situational card already, because they do not just lose the spells effect but also the activation cost.
    So if it is a summon and it just forces them to play 1 slightly weaker unit the effect is very diminished and you paid 2 dice.

    For the same reason running 3 seals without abundance, its main use case, seems like overkill to me.
    Memory Theft you do not need to cut because it is not only a discard card.
    You can compare it to Frost Bite, and Chant of Revenge as well.
    Now doing (1 damage to Phoenixborn or they discard a card) is a little underpowered, because then it can become a Frost bite that is very hard to actually kill anyone with.
    Looking at the opponents hand however is a great effects in card games even if overcosted.
    Magic and Legend of the Five Rings have both had many cards that do largely not pass the usual Effect2Cost Ratio tests, but were so good they had to be banned or restricted.
    In Ashes the biggest cost of memory theft are the ready spell slot and the really slow tempo.
    The tempo can be mitigated by defensive play style, which is the main theme of the color, but the spell board slot is often too expansive.

    Anguish i would not cut. At least take 1 copy.
    The opponent does not know how fast you try to play until you reveal your slow cards. Leo can go aggressive with [[charm]], and they might need the HP.
    Many players will discard the card or the dice.
    That only works if your deck is not known to everyone but i doubt this is going to a tournament as 'the deck to beat'.

  • Cronos Genesis#9i6t commented on the deck Gunning around in the house (non-resonantly):

    Jul 29, 2019 PDT

    I didn't check all the numbers. Did you calculate them your self or via a website ?

    My plan was to do all the drawing early in round 1, when there are still two Summon Shadow Hound in the deck.

    I get why but i think that is also a lot of ressources for getting it early.
    When i replace a search card with a draw mechanism i would say that going down from a 100% safe draw to a 70% safe draw is worth about 1 die for me under otherwise equal conditions.

    So the moment you play New Ideas just for draw, i would mostly say it is not worth it on turn 1, because it is not enough to get the 70% safety vs the 100% of open memories.
    Lot's of words - same conclusion. Go back to Resonance if all you want is to focus 1 ready spell in round 1.

    I personally think, that focusing 2 times can wait a little, depending on the deck, but for shadow hounds it is probably worth the 1 die for resonance to get the extra damage on the summon.
    I would cut a lot of the draw then.

    If you want to update the public deck list you have to republish the original deck with the changes made to it. Just saving does not do it.

  • kapitan#4=pg commented on the deck Gunning around in the house (non-resonantly):

    Jul 27, 2019 PDT

    Well, it depends how you want to do this. My plan was to do all the drawing early in round 1, when there are still two Summon Shadow Hound in the deck.

    If you play both New Ideas and Sleight of Hand, then the chance to draw one of the two Summons is:
    - without Hand Tricks and Open Memories in the deck: 37 %
    - with 3x Hand Tricks (effectively reducing the deck size): 41 %
    - with 1x Open Memories (counting 1 more target card): 50 %
    - with 1x Open Memories and 3x Hand Tricks: 56 %
    - with 2x Open Memories: 62 %
    - with 2x Open Memories and 3x Hand Tricks: 67 %

    If you plan not to use card draw in the first round and try to draw the third card in round 2, the odds get even worth, because you have most likely already used Open Memories to extract the second card in round 1. That means, only one copy of the card is left, and the chances to draw in round 2 are:
    - without Hand Tricks and Open Memories in the deck: 21 %
    - with 3x Hand Tricks: 24 %
    - with 1x Open Memories: 38 %
    - with 1x Open Memories and 3x Hand Tricks: 43 %
    - with 2x Open Memories: 52 %
    - with 2x Open Memories and 3x Hand Tricks: 58 %

    Open Memories has a much stronger effect on the odds than Hand Tricks (and I left away the cases with 2 or 3 copies of that card, because the change is just too small). However, in total the odds are not so good, even with a lot of effort into it. It is actually worse than I imagined and now after the calc I am tending to turn back to Resonance, because it just does it relyably with a single card in round 1.

  • lidjan1#40jr commented on the deck Milleo:

    Jul 27, 2019 PDT

    I like idea of mill decks very much.
    That said i think there could be some improvements in your deck.
    First one is you only use one [[Illusion]] dice. If you will play against illusion deck your [[Illusion]] will be taken outleaving you with no way of playin Hidden Power and Seal. Thats why i would use more illusion dice. Probably 3 i think. So dice spread 3 [[Illusion]] with 7 [[Charm]] will require some more [[Illusion]] cards and less [[Charm]] cards.
    My first pick for removing is Memory Theft. While this cards supports milling archetype I think that it doesn`t work well. If your purpose is to mill enemy you take defensive approach to game and not attack much leaving your opponent with high health. So taking one wound instead of discarding card isn`t great cost for them. I think that better card for this slot is Abundance. It lets you draw more cards allowing you for quicker focus of Summon NIghtshade Swallow while also progressing your opponent towards milling and when your opponent`s deck is empty you can deal 6 damage with it without paying any dice so it could be your winning condition.
    While Nightshade Swallows protect you greatly from big units you may struggle against swarm of small units such as Fallen. Thats why i would add additional Beast Tamer and Angelic Rescue to protect it from removals ( for example Molten Gold.
    With more [[Illusion]] dice i would also add additional copy of Seal and Hidden Power as with Abundance you will have enough draw power to make good use of this additional dice.
    What i would remove from deck to make above changes? I guess that Call Upon The Realms and Open Memories. I would also consider removing one or two copies of Anguish as it mainly will place wounds on your opponent in early and i late game you already have massive damage dealer - Abundance.
    Hope this analysis will be useful to you. Also i am open to any discussion.

  • mastermoge#1nmf published a deck!

    Jul 26, 2019 PDT

    Milleo

    Leo Sunshadow

  • Jeppe Svendsen#10sh commented on the post Ashes is Not Dead - A Community Continuation:

    Jul 26, 2019 PDT

    Excited to find out about this project and to become part of the forum. This is such a great game and deserves continuation.
    Setup a support/crowdfunding so we can support the work you do. Keep up the good work!

  • lidjan1#40jr commented on the deck Hungry Vicki:

    Jul 22, 2019 PDT

    This idea sound very interesting. I will try it out

  • Kalriva#1sqf commented on the deck Hungry Vicki:

    Jul 22, 2019 PDT

    If attacking dice is your objective you might be interested in Iron workers too. Sitting across the virtual table from Carl with a tokened up Iron Worker is one of the most horrifying things in Ashes.

  • Cronos Genesis#9i6t commented on the deck Hungry Vicki:

    Jul 22, 2019 PDT

    I just wrote a long comment with the wrong deck in my head, for which i already gave a response.
    I will write something later.

  • Cronos Genesis#9i6t commented on the deck Gunning around in the house (non-resonantly):

    Jul 22, 2019 PDT

    If you calculate the chance to draw a certain card in round 2 the result scales really good with additional copies and you can count Open Memories as an additional copy with increased cost.

    Then you have 2 copies in the deck at the start of round 2 instead of 1 copy, which effectively doubles the average speed at which you draw the last copy.

    I think it is an about 50% to draw in round 2 vs an about 70% chance to draw but i'm too lazy to calculate it again now. It gets better by some percentage points if you have Hand tricks etc.

    Since the spell has a focus effect, you could attribute the one extra damage to part of the cost of Open Memories, which makes the action quite cost efficient.

  • Cronos Genesis#9i6t commented on the card Sacred Ground:

    Jul 22, 2019 PDT

    No, you can only cancle it if the Mode is chose that actually affects all units.
    A similar example is given in the FAQ for canceling Double Edged, which has a mode where it does not target anything. If that mode is chose you can not prevent it with Golden Veil or Vanish.