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  • Saria pre-constructed and violinist questions.. 1

    Hi,

    My friend and I recently started to play ashes.
    We decided to give every pre-constructed decks a good try before going into drafting / constructed.

    Here's my question:

    Do you recommend playing the pre-constructed Saria deck with the more powerful violinist or the weaker errata? Does playing with the errata makes the deck too weak in most matchups?

    Thanks.

  • Cronos Genesis#9i6t commented on the deck Hungry Vicki:

    Jul 19, 2019 PDT

    Althoug i`m not sure if i want Magic Purity over e.g. Hidden Power.

    Take Hidden Power, i did not think about it.

    You have so much card draw

    that was just me miss remembering after scrolling down.
    I was under the impression that you had 3 Secret doors, 3x Open Memories and some random draw from illusion.

    But 3 secret doors in play (which you won't have often) are a lot of card draw.
    So game theory wise there is close to no reason to speak of too much draw in this game :
    If you draw bad cards - you would have drawn them anyway and now you just get the bonus of being able to discard them.
    If you draw good cards - good by definition.
    Technically it is possible that you draw cards too early and that would be a very minor reason to restructure the deck.

    Also the [[Sympathy]] Dice Power is a small Card draw component. Victoria is more often in the situation to use it than other Phoenixborn because of her ability.

    As for Particle Shield i combined it with Secret Door to win long games, beacouse (with presence of Illusionary Cycle) i will never deck out myself ( not the case against mill decks though ). But cutting one particle shield for this purpose seems very solid, and then i can also cut one Secret Door.

    Particle Shield is a good card but having it reshuffling endlessly into your deck is not a major bonus of the card.
    Most Games End before the final five are drawn. You see this simply by the notion that i had to make up the term final five because no one uses it.
    When you draw your final five the opponent usually also draws their final five - at least on average*.
    Decisions change a lot since now playing a card can result in 1 damage per round due to not being able to draw.
    In Addition almost all information is now public since ready spells are already played and most of your deck has been shown.
    It all becomes about finding a pattern of summoning, attacking and blocking that is able to bring damage through to the opponent and being conservative about your hand cards.

    Lets look how having Particle Shield behaves in this situation versus having other cards in hand :
    If we assume that both players have equal ammounts of momentum (that is no one can play cards from hand to enable a final attack that would end the game).
    By playing Particle Shield in your deck you change the rules a little - you get to play cards while the opponent does not. They essentially are holding empty cards in their Hand.
    -> You essentially gain a copy of protect every round. Thats really good with normal units.
    But you run illusions.
    In effect Particle Shield only allows you to have an Illusion or maybe 2 survive an attack once per turn.

    That will maybe be the deciding factor for you to win in about 20% of games that get to that state. (Often you will just be the player with more units on board.)
    The Rest of the time you would probably have won regardless of what cards you hold in your hand. They would practically be blank cards.
    Technically it also changes your chances of losing by another %, because a game can technically go on forever or have more than 2 players but let's ignore that.

    The big advantage is the prevented damage during the mid game way before all of this final five stuff even matters - most of it is combat math + summoning costs that result in you having more units carry over to the next round.

    ========================
    *When you draw a copy of particle shield, Secret door mitigates the reshuffling into the deck by drawing a card.
    In one World you have, say 15 cards in your deck. In the other you mix a card 16 into the deck and then draw one card.
    This stays true even if Secret door gets triggered by another card and you play Particle Shield afterwards, as in both cases you have the same result after enough time.
    In Particular playing 2/3 Shield with 2/3 secret doors does not change the ammount of cards in your deck at the end of that round.
    You actually run out of cards faster should you have more Secret Doors than Shields played in one round.
    Your deck is full longer, but you reach a zero-state where it's just particle shields faster.

  • kapitan#4=pg published a deck!

    Jul 19, 2019 PDT

    Gunning around in the house (non-resonantly)

    Victoria Glassfire

  • kapitan#4=pg commented on the deck Gunning around in the house (resonantly) v2:

    Jul 19, 2019 PDT

    I think resonance is misplaced in this deck.

    I tend to agree with you. I was giving it a try, nevertheless.

    You are already in Illusion, a color which already has the mechanic of card draw for focusing.

    Yes, that was the original deck. But card draw is very expensive and not as reliable. Another reason against Resonance is that you might want to summon three Shadow Hounds in one round. I think, I might try to compile a "draw"-style deck again...

    That spell has 2 main uses : really early focusing one spell or increasing consistency for focusing.

    The first use is exactly what I included it for. That's still the main goal of this kind of deck: Doubly focussing Summon shadow hound in the first round.

  • lidjan1#40jr commented on the deck Hungry Vicki:

    Jul 18, 2019 PDT

    Resonance does not increase the life of Shadow Spirit by 1, as its life does not depend on the focus of the spell, but the number of summons by the correct name.

    Wow. I totally missed it. I also agree with

    Reduce the Number of Shatter Pulse/Magic Transmutation/Magic Syphon by like 33%.

    and cutting one resonance since second is just useless.
    As for Particle Shield i combined it with Secret Door to win long games, beacouse (with presence of Illusionary Cycle) i will never deck out myself ( not the case against mill decks though ). But cutting one particle shield for this purpose seems very solid, and then i can also cut one Secret Door.

    Also i would replace a Fade Away with the third Summon Shadow Spirit.

    Totally agree. The more i think about it the more i want to cut off all Fade Aways.
    I also think that it is good idea to replace Shadow Guard with some dice color independent aly and Spear Master seems to be good choice. Althoug i`m not sure if i want Magic Purity over e.g. Hidden Power. Theese dice color independent ally idea i like for one more reason. I can use my charm dice to play it if it hasn`t landed on class side at least, and then bring it back on power side one way or another. This totally mitigates risk ( minimal but still giving me chills ) of meditating away Summon Shadow Spirit while getting charm dice on class side to play Open Memories.

    You have so much card draw

    This is the only part i don`t agree with you. Could you specify where this card draw is?
    Thank you very much for your advice. I didn`t realize how much depth there is to build deck in this game. But I enjoy it great. Good Luck!

  • [WTB] Orrick Gilstream 0

    Hi,

    I'm looking for someone that is willing to sell me their Orrick Set. Willing to pay decent money for it. Please reply if you are interested.

    Thanks!

  • Cronos Genesis#9i6t commented on the deck Hungry Vicki:

    Jul 18, 2019 PDT

    Transmute Magic seems a little too much together with Shatter Pulse.
    You do not improve dice pressure by much, you hardly benefit from the active effect, and you spend a die while they only meditate down 2 (which they can fix).
    So you already are sacrificing dice for that, and in addition have 3 Shatter Pulses all of which cost 3.
    Now Vicky has lots of dice but shadow spirit gets board advantage over time any way, so you are essentially using it for tempo.

    3x shatter pulse seems too much to me because the risk of drawing 2 in the same hand is too big. I would only use 2.

    Also you can easily run victory without a meditation spell like Magic Syphon. I get why you took it but what you call the secondary objective of this deck is closer to it's primary function.

    What would i change ?
    Reduce the Number of Shatter Pulse/Magic Transmutation/Magic Syphon by like 33%.
    You have so much card draw, you could afford some discards as a cost and an aggressive ally would fit. Not saying it's optimal but Spear Master plus 1 Magic Purity would fit the bill.
    Also i would replace a Fade Away with the third Summon Shadow Spirit. Often the effect of a shadow spirit on board will be as good as a single fade and the costs are similar enough for comparison. Makes the deck more consistent.

    Note that your deck only has 18 effective life points, which is okay but just barely.
    Maybe think of how to squeeze in a Chant of protection or redirect. Could replace a particle shield - after all your life is more important.

    Lastly : Resonance does not increase the life of Shadow Spirit by 1, as its life does not depend on the focus of the spell, but the number of summons by the correct name. Resonance does not count as such - otherwise you could have 6 Life Shadow Spirits by using 3 copies and Resonance.
    By that the second Copy of Resonance serves no purpose at the moment. Just use the spell you want to focus instead and reduce the number by 1.

  • Cronos Genesis#9i6t commented on the deck Gunning around in the house (resonantly) v2:

    Jul 18, 2019 PDT

    I think resonance is misplaced in this deck.
    That spell has 2 main uses : really early focusing one spell or increasing consistency for focusing.
    You are already in Illusion, a color which already has the mechanic of card draw for focusing.
    You do not really focus anything else but the one summon, so you pretty much have to splash for something in Sympathy.

    For comparison if you run 3xSummon Ghostly Mount and any other Focused spell x2, you can put 2 Resonance into the deck to replace the third/Second copy of each.
    You get to chose which spell to focus instead of just relying on luck and you can even just put 1 Resonance into the deck and gain space that way.
    A nice side effect is the dice fixing.
    Then there are the obvious turn 1 shenanigans, which are powerful but also a major resources investment.

  • lidjan1#40jr published a deck!

    Jul 17, 2019 PDT

    Hungry Vicki

    Victoria Glassfire

  • Cronos Genesis#9i6t commented on the deck The Grave King:

    Jul 16, 2019 PDT

    I think this deck has too much searching to just say that there are 5 universally best cards to put into your first five.
    Summon Fallen i think is important because it only uses basics and turns 1 dice into 2/2 stats which is worth a lot.
    Only Grave Knight and Vengeance are the only other cards that use basics, so meditation is to be expected. And lots of it.

    If the opponent uses blockers with above 2 live you should try to play Grave Knights but otherwise they often are used best as fodder for Summon Fallen.
    Often an immortal commander will add less stats to the board than Summon Fallen, the main reason for a commander is the bonus damage from vengeance it enables, so i do not think it is needed in the first five - just draw into it.
    Reaping Angles greatly affect the math of combat and make it easy to frustrate ressources with bad decisions.
    Rising Horde is great for its effect but 2 [[ceremonial]] means that after playing 2 many other cards that affect the board can not be played - it mostly comes down to just summon fallen instead which is hard after 2 Rising Hordes. 1 is enough by this logic, but in some matches just throwing fallen into the grinder is the thing to do.

  • cedleon#5x05 commented on the deck The Grave King:

    Jul 15, 2019 PDT

    I think of using the following for my first five:
    Summon Fallen
    Rising Horde
    Reaping Angel
    Immortal Commander
    Reclaim Soul

    Set up Summon Fallen and later discard Reaping Angel and Immortal Commander. It should yield 2 Fallen. You can use Reclaim Soul on your Rising Horde to maintain steady stream of Fallen which you can use to attack or defend. This will use all five ceremonial dice though if I'm not mistaken.
    I'll start recurring Reaping Angel and Immortal Commander during the next round. I'll use James' ability to look for a Rising Horde to keep the steady supply of Fallen for succeeding turns.

    Any thoughts?

  • Cronos Genesis#9i6t commented on the post Drafting Options:

    Jul 15, 2019 PDT

    i started a java application for this once but there are so many details to be aware of* and on board game geek people prepared a reference deck of all card which you can print and use to draft the cards.

    Your select as many of the reference cards as you want to draft with, draft the cards and when you are done you just select the cards you drafted from your collection.

    Here is a link Ashes Files on BGG

    ===========================
    *There are many options about what order you could want to draft the elements (Cards/Phoenixborn/Dice) in and what cardpool you could want to draft from.
    Also people might want to limit certain cards and you might wish to draft a deck in the Hearthstone stile.
    You do not need to code these things in but as soon as you start you will find your self trying to get it as good as possible.

  • Shannon's dexk can be found here

  • Shaz FT#8bkt published a deck!

    Jul 14, 2019 PDT

    If you go into the woods today

    Koji Wolfcub

  • Boo#0wld commented on the deck The Grave King:

    Jul 14, 2019 PDT

    I think it's hard to suggest first five for this precon deck. When it came to my first play, I chose:
    ● Chant of Sacrifice
    ● Summon Fallen
    ● Reclaim Soul
    ● Reaping Angel
    ● Immortal Commander
    You may use Convene With Souls to draw 1 Rising Horse and place 1 wound on your PB. Then use Reaping Angel and Reclaim Soul combo to heal that wound and gain 1 additional die. You may need some meditate if you want to play a very aggressive turn by call a lot of fallen conjurations. You may discard Immortal Commander and recur him/remove him from the game to instant 2 damage.
    Personally I think this is the most complex precon to play since it provides you a lot of options in the first round.

  • angus#5nar published a deck!

    Jul 14, 2019 PDT

    head banging v3 (second place in the ashes uprising LFG Sydney tournament)

    Rin Northfell

  • Kalriva#1sqf published a deck!

    Jul 13, 2019 PDT

    IOU vicky

    Victoria Glassfire

  • Karmancer#61wk commented on the post Do you really want to live forever?:

    Jul 11, 2019 PDT

    I want to live forever because working full time means I can't play as much as I want. Bah!

  • lidjan1#40jr commented on the card Cognitive Dissonance:

    Jul 10, 2019 PDT

    Thank you very much for clarification

  • angus#5nar commented on the card Cognitive Dissonance:

    Jul 10, 2019 PDT

    skaak#1st! wins!