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  • Seeds of Aggression cannot target an opponent's (unexhausted) Holy Knight, because it is indeed affected due to being targeted by an effect. "Choose" is a word commonly used in conjunction with targeting, and does not negate that targeting (nor does it imply that the effect is choosing; it is an imperative to the player requiring them to choose a target unit). This is unambiguous, because the card text explicitly specifies you are choosing a "target" unit, and the FAQ explicitly defines an effect "targeting" something as also "affecting" it.

    So the conclusions above are half right: Majestic Titan can indeed force Holy Knight to deal damage to other units (since the card chooses "that unit", it is not affected), but Seeds of Aggression cannot affect an unexhausted Holy Knight at all.

    Of course, once Holy Knight exhausts you can Seeds of Aggression it as much as you want...

  • I wish Seeds of Agress did not use both 'Choose' and 'Target'... are we sure that the target text on seeds of aggression is permissible by Indomitable? I thought that meant it was being targeted by the effect of the spell and would therefore formally affect, but your post made me second guess that.

    I would say that a card with text "unexhaust target unit, it attacks another target unit controlled by a different player" or something would resolve on an initially exhausted holy knight (This is in reference to the no chain of affects info, which is nicely laid out by OP)

  • Kalriva#1sqf published a deck!

    Jan 14, 2019 PST

    The God Delusion

  • IsaacBot#3000 published a deck!

    Jan 13, 2019 PST

    The Grave King

  • IsaacBot#3000 published a deck!

    Jan 13, 2019 PST

    The Protector of Argaia

  • NIUMath#1tss commented on the post New dice type upcoming ?:

    Jan 13, 2019 PST

    Yes, time dice. If they do not end the game at this point expect the next release to include another dice.

  • NIUMath#1tss commented on the post lack of mounts:

    Jan 13, 2019 PST

    It is hard to make more mounts due to base deck balancing. You need a combination of a mount summon spell with enough allies and recursion to make it work. Really limits the ideas they can do. I'm fine with the mounts we have.

  • New dice type upcoming ? 1

    Will there be a new dice type in the future since there's no more possible dice
    combination in the game ? Something like the mysterious turtle symbol on the
    premium deck boxes?

  • Cronos Genesis#9i6t commented on the post lack of mounts:

    Jan 12, 2019 PST

    is this a sign that ashes is dying

    The same question has been asked about World of Warcraft.
    According to the forums that damn game is on the verge of death since its release over ten years ago.
    I think you are being a bit over dramatic.

    The game is very small and it is okay that we only have these mounts.
    A lot of mechanics up to this point were exclusive to certain deck classes - they just didn't have a name to go by.

    For example the whole 'if you spent 3 or more [[basic]]' also has never been expanded upon.
    It also never needed to be expanded - ashes has only about 220 cards+tokens.
    Magic has about 2*infinity worth of cards and there is only a hand full that contain the phrase 'if you do x, win the game'.

    Decks are only interesting to play because you want to make the components work together. If mounts are easy to use in every deck, you will never get that satisfaction. They would be obligatory and boring to play with or against.
    This way there is a real decision.

    For Time Dice : As usual with Plaid Hat we have to wait till they are almost done with it, because their try to reveal impressive, finished products with lots of informations.
    I don't have a quote but isaac said that he often deliberately holds back information on new products just so that there is a big surprise.
    The disadvantage of that sadly is that they never reveal anything early.

    I would guess that we could get some news on a new dice power either by the end of the month or 3 months from now.

  • lack of mounts 2

    what are peoples thoughts on there not being any mounts in this cycle? is this a sign that ashes is dying or a theoretical confirmation that time dice will be coming out? also, it is the most recent example of a trend PHG have of introducing a mechanic and then discontinuing it. what are peoples thoughts on that?