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  • LukeAriel#2gi* published a deck!

    Aug 17, 2020 PDT

    Endless Reactions v2

    Namine Hymntide

  • Cronos Genesis#9i6t commented on the post Top 5 Defining Ceremonial Cards:

    Aug 17, 2020 PDT

    Chant of Revenge i always thought of as slightly too strong.
    Actually all of these are on my list of Cards that limit design space for future cards a little too much.
    I would not be surprised to see all of them getting updates in 1.5, and we do know that Chant will get updated.

    Killing your own Units has turned out to not be a strong downside at all. Whenever the Game would be decided by you lacking Battlefield slots it became an extremly powerfull effect that favors you and not your opponent.
    That alone makes Blood Chains and Dark Reaping good in 30% of use cases. But you also get a strong effect in 100% of the uses.
    If Blood Chains just places 1 Exhaustion Token it is good enough, 2 are great and everything above that is nothing short absurd if they can not get rid of the Unit or the exhaustion.
    And sadly the go to way to get rid of the Unit are Blood Chain and Dark Reaping, so thoses 2 are like cards you should play whenever you can.
    Chant of Revenge is so consistent that you also just want it badly in many decks.

    Summon Fallen makes for some degenerate Decks. I don't like playing against them but maybe they are okay just like red decks in MtG have to exist.

    Choke is good, but at least has some limitations. Of all of these i think it is the most okay Card to exist in the Game. No Idea why it is Ceremonial instead of another Dice Type but sure - a Counter for Phoenixborn and Unit Abilities makes sense in the Game and 1 Class Die is probably what it should cost.

  • UmbralHero#33** published a deck!

    Aug 16, 2020 PDT

    Indiglow Vitality (old) 869

    Koji Wolfcub

  • Top 5 Defining Ceremonial Cards 4

    Intro

    Hi, all. I am going through a series that will go through all the different dice types in an attempt to rank the top 5 most defining cards of that dice type. These are cards that, I think, are the most important to be aware of when playing against someone who has that dice type in their deck. This is not necessarily the most commonly played cards, but rather, the cards that really drive the direction a deck could go.

    Note: I am counting only cards with a cost that can be payed with that dice type. Cards with basic costs are excluded; cards that have multiple dice type costs are excluded; phoenixborn and uniques are excluded; cards with parallel costs are included in BOTH dice types sections. All cards are being thought of with respect to their 1.0 state.

    Top 5 Defining Ceremonial Cards

    #5

    Choke

    Choke is a very flexible cancel. In most cases, it is saved for preventing a Phoenixborn's ability (Glow Finch, Aradel Summergaard's waterblast, Orrick Gilstream's bounty). However, the card pool continues to grow with units that have stronger abilities, which makes this a more and more important card. It can stop Unit Guard, Terrifying, Overkill, etc. It's strength is really dependent on what the opponent is playing, but it is something that requires the opponent to respect and play around.

    #4

    Summon Fallen Fallen

    The Fallen drive the most unique style of play/deck in the game. A never-exhausting summon spell means that you can spam out a full board of Fallen without really breaking a sweat in round 1. This means that there is a potential Round 2, turn 1 victory. It does have some very hard counters (Seal, Noah Redmoon), so it's definitely not unstoppable, but it also does not have a lot of counters. However, it is something that you want to be able to give yourself a chance against.

    #3

    Dark Reaping

    I would probably say that Dark Reaping is the strongest ceremonial card. I was kind of disappointed when it came out because it gave even more ways to clear out your own board if you were running ceremonial. Given the popularity of ceremonial, there really was never going to be a way to clog up your opponent's board with Blood Puppets and the like. Dice recursion is always something that you need to keep in mind. If you have a unit available to destroy and 2 [[ceremonial:class]], then you can summon or play just about anything. So, dice recursion is always something that you need to keep an eye on. There really is no good counter for this outside of doing your best to wipe your opponents board or stealing the ceremonial dice with a [[illusion:power]].

    #2

    Blood Chains

    Blood Chains has been a staple in most ceremonial decks ever since it came out. It is incredibly flexible and can be used in mill, burn or attacking decks. It is the best card in the game when it comes to locking down your opponent's board. It is also the best counter to itself. When going against ceremonial, you have to know that you can't get away with filling up their board with exhausted or Regressed units. You also need a way to clear out your own units, because otherwise you will be playing the whole game down a battlefield slot. It's weaker against swarm and can't be used if there are no available units to destroy, but for most of the meta that has relied on 2-3 health units, it has always been a defining card.

    #1

    Chant of Revenge

    Finally, at the top spot, I am leaving here the card that drives pretty much every burn deck that has ever been around. This card has always been a perfect match for Brennen Blackcloud's ability. It also just has so much built-in synergy with the rest of the [[ceremonial:power]] cards that destroy units. It is the most efficient way to do damage to an opponent's Phoenixborn and a great way to clear the opponent's board. It has always been the defining card in the dice types most striking strength.

    Summary

    There are a few honorable mentions that I had that do not make the cut. Fire Archer is a really strong card, but it usually doesn't drive a deck's strategy. It is another very flexible card that works as a blocker, burn, or anti-mill (by recurring with the die power). Regress is a very strong card against decks running big units and absolutely needs to be respected. Blood Puppets, Dread Wraiths and Sleeping Widows are all unique units that require different play styles to counter. However, none of them are really used too frequently to really crack into this list.

    Ceremonial has basically always been a good splash in just about any deck. You can go through the list of top decks in any archetype, and ceremonial is usually included and can work in any of them. It has some of the best dice recursion, the best burn and has many ways to slow your opponent's board down. I would go so far as to say that ceremonial has the strongest card pool of all. The biggest downside is that the conjuration options are very limited. So, it is not always the strongest "dominant" (4+) dice type, but it is almost always a solid choice for at least 2-3.

  • Cronos Genesis#9i6t commented on the card Silver Snake:

    Aug 14, 2020 PDT

    Forgot about that. I was sure you could just have 2 Damge Resolutions resolve at the same time.
    Has been a while since i read the rules.

  • Cronos Genesis#9i6t commented on the post Ashes 1.5 announced on TC Stream:

    Aug 14, 2020 PDT

    You can actually read some of the updated cards already in this picture :
    https://media.plaidhatgames.com/filer_public/59/0d/590d12c1-3997-42e0-81b3-3c590a7da9bc/updated_cards.png

    Textbox Covered
    Hidden Power : ???
    Spiked Armor : Now "Close Combat", Action Spell, Costs [[natural:power]]
    Bring Forth : Now a Ready Spell with no Dice Costs
    Chant of Revenge : Now Costs 1[[ceremonial:class]] 1[[side]]
    Summon Masked Wolf : Now Costs 1 [[Basic]] , 1[[side]] to play
    Amplify : Now an Action Spell, [[charm:class]] , 1[[side]]
    Stormwind Sniper : Now costs [[illusion]], [[ceremonial]]
    Posion : Now "Fester" and an Action Spell
    Squall Stallion : ???

    With Text
    Steadfast Guardian : Summon Limit is now 1, Stats changed to 1/3/?
    has Unit Guard and Alert (counters without exhaustion)
    Echo Greystorm : Ability is now activated instead of triggered. Costs [[side]], places 1 exhaustion token until end of turn
    Cerasaurus Mount : Unsummon has been removed
    Hollow : Costs [[Illusion:Power]] or [[Sympathy:power]] and has new text, changes 2 Dice 1 step lower for an opponent.

  • Cronos Genesis#9i6t commented on the post Ashes 1.5 announced on TC Stream:

    Aug 14, 2020 PDT

    You know, after fantically analysing isaacs twitter pictures the last time around we had an expansion i feel a lot more justified in my predictions now.

    Also i already did a private spin off game so this akward.

  • 96tbones#9iis commented on the post Ashes 1.5 announced on TC Stream:

    Aug 13, 2020 PDT

    I would LOVE to be able to have the toggle options on the regular card listing as well.

  • Chris CD#25gy commented on the post Ashes 1.5 announced on TC Stream:

    Aug 11, 2020 PDT

    Seems easy enough to tag each card in a new column or field as either 1.0 or 1.5 or Project Phoenix. The real challenge is in figuring out how to present that to the user in the most optimal way. Presumably the 1.5 content is the best to have center-stage as it will have the most interest, but I know for myself I’d like to be able to see the legacy cards and decks too. Tricky. Don’t envy you the job.

  • Skaak#1st! commented on the post Ashes 1.5 announced on TC Stream:

    Aug 10, 2020 PDT

    How will the site handle custom and official content now that the game is undead?

    I haven't figured that out yet, so if you have any suggestions I would love to hear!

    All I have at this point are some sort of vague goals:

    • I want to support the new 1.5 cards
    • I don't want people to lose access to their old 1.0 decks
    • I don't want to completely remove all the old 1.0 information, but I also don't want it to be mixed into or confuse-able with the new 2.0 stuff
    • I would still like to offer the Project Phoenix stuff for download, but again not prominent (more archival)

    Curious if there will be a collection setting to show hide what you own or toggles for those kinds of content?

    This is already available in the deck builder; are you asking for that in the main card listing, as well?

  • IrishMike#5z6r commented on the post Ashes 1.5 announced on TC Stream:

    Aug 10, 2020 PDT

    How will the site handle custom and official content now that the game is undead?

    Curious if there will be a collection setting to show hide what you own or toggles for those kinds of content?

    Lots to think about I guess, Thanks!

  • scottmacd#9m1q published a deck!

    Aug 10, 2020 PDT

    Leo Owls

    Leo Sunshadow

  • scottmacd#9m1q published a deck!

    Aug 10, 2020 PDT

    Jessa Bears

    Jessa Na Ni

  • scottmacd#9m1q published a deck!

    Aug 10, 2020 PDT

    Big Damage Rin

    Rin Northfell

  • Kailephelps#180e published a deck!

    Aug 10, 2020 PDT

    Stallion Stampede

    Rin Northfell

  • scaredycrow#0vuz published a deck!

    Aug 09, 2020 PDT

    Rimea Mill

    Rimea Careworn

  • Logan#0618 published a deck!

    Aug 09, 2020 PDT

    James Aggro Jam V1.1

    James Endersight

  • mbauers#3z4y published a deck!

    Aug 09, 2020 PDT

    Leviathan

    James Endersight

  • IrishMike#5z6r commented on the post Ashes 1.5 announced on TC Stream:

    Aug 09, 2020 PDT

    Its Happening!!!

    From the website:

    Aug. 9, 12:42PM CST; We made it. We have 100% of the players necessary for Ashes to be Reborn!

  • Cloudbuilder#4n98 published a deck!

    Aug 07, 2020 PDT

    Abundance Mill

    Fiona Mercywind