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  • Desiderations#5rzc commented on the deck The Scoundrels of the Sea:

    May 08, 2020 PDT

    Some errors I noticed, can these get fixed please?
    Summon Deepwater Hammerhead: "Summon... Onto the battlefield" should say "summon... Onto your battlefield."

    Flashback: "from among Phoenixborn your opponent's control." This could be a couple different t things. Either-
    "from among opponents' Phoenixborns"
    "from Phoenixborn under your opponents' control"
    "from a phoenixborn under your opponent's control"
    There might be more ways that work. But the way given does not work.

    Also, is Pearl Conch Venom just a tad too powerful for the cheap cost? Just a thought. The deck seems really cool with a lot of synergy

  • Desiderations#5rzc commented on the deck The Mad Doctor:

    May 08, 2020 PDT

    I spy a couple grammatical errors, can these be fixed please?
    Soul Augur: "an ally card with name" should be "an ally card with a name"
    Also: "Augur. reveal it, and place it..." Should be "Augur. Reveal it, and place it..."

    Also, the summon ready spells here say "summon... Onto the battlefield." They should say "summon... Onto your battlefield."

  • NIUMath#1tss commented on the deck Saria birb control:

    May 06, 2020 PDT

    There isn't anything wrong with stocking more ready spells your spellboard can handle if they occupy different spaces. For example, Owl, Raven, Dove, Turtle Guard and Butterfly Monk all occupy different spaces in which you can include 4 of them and still have space for a non-summon ready spell.

    One of the best ashes players ever used to do this. He would ditch raven in Aradel matchups, ditch Owl in Jerricho matchups, etc. The issue with your board is two fold. 1) Raven and Swallow take up the same space. A non-unit guard 2 life unit that loses to stuff like Water Blast. 2) You are including more than 1 copy of the non-focus summon spells. Say you don't choose to start Raven. Drawing 1 is bad. Drawing 2 is horrible.

    On a side note it seems to be very ally heavy in a deck that has 5 BF and many summon spells.

  • angus#5nar commented on the post Recurring widows:

    May 06, 2020 PDT

    I've never tried a build like that, but it seems very expensive. the basic combo is 4 dice + whatever you pay for the original unit, probably also + a method of destroying your unit (spell or ability).

    also, there is a bit of anti destruction tech going round (notably cheat death), which makes this style of play a bit harder.

    for this type o deck to work you should be leaning heavily into [[ceremonial]] and [[illusion]], with a focus on cheap units and dice recursion. i would either recommend brennen blackcloud for the consistent self destruct or victoria glassfire for the lots of dice.

    alternatively, if this a build style that interest you, you can try something like widowmaker

  • Recurring widows 2

    Did anyone consider building a deck with Summon Sleeping Widows and Secret Door, adding Essence Druid for recursion?

    If yes, would you have any advise? Or shall I let this idea aside as fast as it came to my mind?

  • angus#5nar commented on the deck Saria birb control:

    Apr 30, 2020 PDT

    five ready spells with a SB4 is a little daunting. what are the spells you want to keep into the lategame?

  • CLC776#0tmk commented on the deck Saria birb control:

    Apr 30, 2020 PDT

    Forgot to add in the description that I typically base my opener off of the opposing Phoenixborn. I.e. against anyone that has a great late game or a small battlefield limit, flooding the board with Three Eyed Owl and Orchid Dove while attacking the hand is great, on the other hand you can kind of race aggro with Nightshade Swallow and Seaside Raven while milling, it lets you get to the late game faster. Always grab at least one Sympathy Pain no matter what.

  • CLC776#0tmk published a deck!

    Apr 30, 2020 PDT

    Saria birb control

    Saria Guideman

  • killercactus#0cuo commented on the deck Fear the Fallen:

    Apr 27, 2020 PDT

    I'm planning on getting Fallen down mostly by using Rising Horde instead of actually summoning them, though they can still be summoned as well. I have 3x because you can still exhaust them to prevent damage.

  • angus#5nar commented on the deck Fear the Fallen:

    Apr 27, 2020 PDT

    why are you packing 3x summon fallen? also, you probably dont have wuite enough allies to make fallen worth it

  • killercactus#0cuo published a deck!

    Apr 26, 2020 PDT

    Fear the Fallen

    James Endersight

  • Skaak#1st! commented on the deck Viper Queen:

    Apr 26, 2020 PDT

    You probably need some dice fixing in here; you've got a ton of cards that require power faces, and no way to obtain them outside of meditation. In particular, your Butterfly Monks might be very difficult to pay for (or find space for on the battlefield). If you're looking for something to ditch, I'd swap Summon Butterfly Monk and/or Mark of the Red Flower for something that lets you fix your dice (Call Upon the Realms, Magic Syphon, or Transmute Magic probably).

    You might also want to consider Seeds of Aggression instead of Call to Action. Seeds is easier to play (pick which die you rolled a power symbol), can target a multi-exhausted Snake, and doesn't rely on an opponent taking action (if you're across from a burn deck, for instance, they might just avoid attacking).

    I'd be curious to hear how this deck fares! I haven't had a chance to try out my tweaked Maeoni deck post-Fiona.

  • SilverWolf#08u1 published a deck!

    Apr 26, 2020 PDT

    Viper Queen

    Maeoni Viper

  • killercactus#0cuo commented on the deck Coal's Cricket Commander:

    Apr 24, 2020 PDT

    Yeah I'm coming around to just switching it out for Turtles or something.

  • angus#5nar commented on the deck Coal's Cricket Commander:

    Apr 23, 2020 PDT

    the single [[natural]] dice is a very tempting wolf target, especially with 3x butterfly monk. also, you will be medding it a lot.

  • killercactus#0cuo published a deck!

    Apr 23, 2020 PDT

    Coal's Cricket Commander

    Coal Roarkwin

  • angus#5nar commented on the post Top 5 Most Dominant Decks:

    Apr 22, 2020 PDT

    well, this is a good piece of encouragement to get me to hurry up and get all the articles cross posted XD. for anyone interested, i will update this comment as different deck articles become available.

    *fear the bear can be found here

  • Leonard03#9-oh commented on the post Top 5 Most Dominant Decks:

    Apr 22, 2020 PDT

    Jason P made this nightmare of an Astrea deck. It was impossible to know which one to prepare for and if you guess wrong you likely lost. If you guess right, you still probably lose.

    Thank you for the terrible flashbacks that I didn't need today.

    This is a great write up that covers most of the bases, though I feel like keeping things to a limit of 1 per PB skews things a little bit. Vicky Stallion decks in particular comes to mind, Alexander ran one to 2nd place in AIL season 1 if I remember correctly.

  • spe00105#148a commented on the post Hey guys!:

    Apr 21, 2020 PDT

    Welcome back to the Ashes Community, its always exciting to know more people playing Ashes.

    I bought the entire collection of Ashes through internet after playing like 3 months. I love that the strategic decision that what makes you win instead of legendaries or rare cards.

  • Skaak#1st! commented on the post Hey guys!:

    Apr 21, 2020 PDT

    For Ashes though, I'd like to see a reboot of it that's backwards compatible rather than a new game.

    I can't remember where it was, but Colby Dauch said something along these lines, too (maybe the reddit AMA?). I suspect they would do a rules overhaul, but it sounds like they're more interested in expanding it (maybe a second core set or something to entice people back in?) than a reboot like Summoner Wars v2.