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  • Ashes 500 for everyone (and view decks by card)! 4

    The entire published card pool now has a value for those of you who enjoy the alternative deck construction format Ashes 500!

    For those of you new to the format, all rules are the same except that each card has a point value associated with it, and the total value for your deck must be 500 points or less. The Ashes 500 format is explicitly designed to discourage popular meta-dominant decks, and encourage creative deck-building by making otherwise-underused cards relevant.

    You can enable Ashes 500 for your deck by clicking the "Meta" tab in the deck-builder, then clicking "Enable Ashes 500". Remember to save your deck after doing this if you want it to persist, or you can just toggle it on and off if you want a feeling for how overpowered the Ashes 500 format thinks your deck is. ;-)

    View decks that use a particular card!

    Additionally, you can now view recent published decks for any given card on the card detail page. For instance, ever wondered how the heck people are even using Exhortation? Well, click that link and see for yourself!

  • acorns2009#0mfi published a deck!

    May 09, 2019 PDT

    'Til Death Do Us Part v1

    Brennen Blackcloud

  • Mjnelson200#8f5w commented on the post How long for reprints?:

    May 09, 2019 PDT

    It’s a stamp to send. I am not too worried about a price. I think I have at least 10 right now. Will get an official count out later tonight.

  • Kalriva#1sqf commented on the deck Potential Anti Aggro Harold :

    May 09, 2019 PDT

    Even without Harold this works really well in most PB, Harold is just one of the best, pick a big HP PB and it should work just as well. At least in beating agro.

  • Kalriva#1sqf commented on the post Meta and tips:

    May 09, 2019 PDT

    Great questions Hitsukid, to start with Id say that your friends has more than a few weaknesses. Id personally start looking at butterfly monks, they prevent the archers and snipers from swinging face, heal your PB and put you in the nature die pool which means you can ping those low HP allies. And since you're in the nature pool, frost back bears would give you some solid battlefield threat since his board is mostly ambush units. shadow spirits would work too, basically anything that can do a lot of damage once you own the board.
    On the shadow spirit topic, illusion is a favourite of mine to limit the opponents options, not only do you get amazing die reccur (Hidden power and Gates thrown open) but you can also wolf their ceremonial die and the majority of the cards in that deck require black dice.

    As for balance, it is definitely there but currently, illusion, nature and ceremonial dice are the big meta players.

  • lidjan1#40jr commented on the deck Rimea - Base Deck *Fixed*:

    May 09, 2019 PDT

    is only difference Gates Thrown Open instead of Augury?

  • Hitsukid#1k4s commented on the post Meta and tips:

    May 09, 2019 PDT

    I dont like the idea of certain cards being the hot favourite due to their meta tactics.
    I have been seeing a lot of Molten Gold, and that is an example of hot favourite.

    Does that mean Ashes is basically not that balanced, contrary to what most have said? As there are always those few cards that most decks would use, you could likely be in disadvantage without it?

  • angus#5nar commented on the post How long for reprints?:

    May 08, 2019 PDT

    is there an asking price Mjnelson200#8f5w?

  • Mjnelson200#8f5w commented on the post How long for reprints?:

    May 08, 2019 PDT

    I have a ton of Lulu sets. email me at [email protected] and I'll get one to you. Sadly I do not have any extra Orricks

  • Cronos Genesis#9i6t published a deck!

    May 08, 2019 PDT

    Rimea - Base Deck *Fixed*

    Rimea Careworn

  • Cronos Genesis#9i6t commented on the post Meta and tips:

    May 08, 2019 PDT

    If that was the case you should probably play Namine with Encore,Molten Gold and Gates Thrown open.
    You would draw up to 5 cards at the start of the game and could often just play 18 direct damage.
    You could possibly build something that deals the full 25 damage needed to kill any Phoenixborn.

    Not a good idea.

  • Cronos Genesis#9i6t commented on the deck The King of Titans:

    May 08, 2019 PDT

    If it was bad, you also could always change the order of play and not have Raptor Herder suffer the damage.

  • Cronos Genesis#9i6t commented on the card Enchanted Violinist:

    May 08, 2019 PDT

    thanks

  • angus#5nar commented on the deck The King of Titans:

    May 08, 2019 PDT

    if you have already used the raptor herder, you can use earthquake to clear your board (and probably an opponents unit), use xander's ability to bring herder back to hand and then have another raptor herder and raptor hatchling ready to swing again.

  • lidjan1#40jr commented on the deck The King of Titans:

    May 08, 2019 PDT

    Doesn`t Raptor Herder and Earthquake have bad synergy with each other? What`s the point of those two in one hand?

  • Skaak#1st! commented on the card Enchanted Violinist:

    May 07, 2019 PDT

    Per the FAQ on p. 14, you discard any number of cards (step 1). Once you stop discarding, you trigger abilities that are triggered by discarding (step 1b; so you can only trigger Song of Sorrow once per meditation, regardless of how many cards the player meditates off their draw pile because it explicitly triggers on "1 or more" and you don't have a timing window to trigger after every successive discard).

  • Hitsukid#1k4s commented on the deck Potential Anti Aggro Harold :

    May 07, 2019 PDT

    Thanks! Will consider. Will test play once i get Harold.

  • Hitsukid#1k4s commented on the post Meta and tips:

    May 07, 2019 PDT

    Ahhh. I always thought we can put less than 30 to accept faster deckout. Learned something today.

    Will read the rest at a later time. Thanks!

  • Cronos Genesis#9i6t commented on the card Enchanted Violinist:

    May 07, 2019 PDT

    The original rule book says that you discard cards one by one if you meditate.
    Does this activate Song of Sorrows multiple times for multiple cards?

  • Cronos Genesis#9i6t commented on the post Meta and tips:

    May 07, 2019 PDT

    too Short Answer :
    Elephantriders + unexhaust spells + dice recursion
    He also does nothing against blood puppets or admonisher which could easily cost him.

    Long Answer :
    So there are many basic issues with this.

    Lulu Firststone 499/500 with 27 cards

    You are forced to put exactly 30 cards in your deck. In Ashes 500 you are additionally obligated to have less than 500 points worth of cards.

    I like the idea of Ashes 500, as it's supposed to give penalty points for cheap OP combinations, but my friend went and construct this deck.

    Ashes 500 is not perfect by any means. Values had to be readjusted in the past and might need to be adjusted in the future. Even with all cards known the values might never be fix.

    How would i counter this with low HP Phoenixborn ?

    You don't. Why should you be able to do that ?
    I don't say that the 15 HP squad is useless but having low HP means that you die easily against hyper aggressive decks. If that were not the case probably nobody would even call it "low" HP.
    Ashes is a really good game but sometimes you just need to pick a card where the numbers are big enough. That is also part of the Game.
    However i will give you a list of cards that should consider further below to maximize your chances.

    On the deck list that you posted

    The decklist you posted is what I call 'a deck without surprises'.
    It does not interrupt the opponent in the slightest and it leaves the doors quite open.
    There are two main ways to figth this :
    Delaying and beating them faster than they beat you.
    The second is the reason i recommended Elephant rider and unexhaust spells. There are lots of other ways to do it.
    But you are probably not here to ask how you can beat him faster so here are the basics on staying alive longer :

    Delaying the opponent comes in 3 forms :
    More Life points, Ressource Manipulation and Counterspells

    Life points are all things health related.
    Heal and Chant of protection are the most obvious ones - they have it in the text.
    Redirect and Vanish are slightly more subtle, because they can save you life but its not in the text.
    Law of Sight and Protect also qualify because they can save you life points over the course of the game in the relevant time frame which is ultimately the only important thing.

    Ressource Manipulation keeps you healthy as it keeps the game slower and reduces the number of actions in a round, which ultimately gives you card draw at the start of a round.
    The main offender here is the [[illusion]] dice power and everything that allows you to do more of it but there is also Magic Syphon, Imperial Ninja and the Three eyed owl.

    Counterspells increase your health as they prevent damage done.
    They are at their best if the countered source can also only be used once but usually are still great otherwise since they generate tempo.
    The typically relevant ones are Choke and to some extent Vanish/Veil of Reversal. In this case both seem relevant.

    Since the opponent seems to go all in from the start you should try to mix all of the above into a deck. But not too much or you will still lose as you are not able to go for the kill yourself.
    You essentially can never put more than 50% of your deck into defense.

    Law of Repentance already does many things you want :
    Punish dice recursion, gives extra life points
    Since Heal is in the same color it seems good as well.
    Turtle guards are the bread and butter of reducing early aggression - even if they don't counter they essentially represent 5 life points and sometimes more with heal.
    Since there is no exhaustion coming from the opponent you could also use living doll to punish attacks, but that is quite costly on the dice side.
    Actually Enchanted Violinist is a cheap defender early and activates LoR.
    Pain Shaman or Sonic Swordsman work wonders against swarms of small units.
    Redirect would usually give you 2 life points with this starting hand.
    Ignore Blood Transfer it is to slow to help against aggression.
    Phoenixborn choices are a bit limited. You could go for Maeoni, but getting [[Natural]] into the dice pool for Snakes might be tricky.
    Harold is a no brainer, because of all the health.
    Sembali would be good enough just because of Veil, but her other ability is mostly useless then.
    If you really want low HP take Jericho, she has a heal with Prepare.

    I might build a deck around those ideas.
    If i did you will find it here : Some Deck.