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  • Dealing with an Aradel full battlefield 5

    I've played recently against an aradel and her battlefield at full capacity gave me a lot of problems, i was playing victoria and my creatures were exhauted at the moment they came in play due to the blue jaguar then with the creature superiority aradel just attacked me causing some serious damage.
    What strategy could i use to deal with blue jaguar and the creature superiority?
    Im new here by the way hope you can help me.

  • Shared Sorrow and magic play cost 1

    Two questions in one, here, for which I haven't found an answer in any official document:

    Said in different words, what do I have to consider as the magic play cost for cards which have alternative costs or X in their cost?

  • Actually, why is maeonis Card Summon Silversnake and not Hypnotize ? 2

    A friend of mine brought this up :
    Why does maeoni have summon silver snakes as her exclusive card ? It is obvious that she has an inherent battlefield disadvantage and that hypnotize is made to counter that.

    Also Hypnotize is one of those cards that 'limit design space'.
    Plaidhat somewhat ignored that with Holy Knight and Elephant Rider but it would be less of a problem if it was an exclusive card.

    Silversnakes would thematically fit into statustoken decks - they are easy build around cards and one of the few options for permanent card removal.
    I don't know if they would be overpowered but it does not feel like it to me. They are literally in the most expansive cost class they could be in for 2 dice.
    2 different power symbols.

    Do you agree with the design decision ?

  • About units with magic protection 2

    I have some doubts about magic protection,

    As far as I know there are 2 types of units with magic protection:

    Seaside Raven
    (not exhaustable)

    Magic Guard: This unit cannot be affected by an opponent's spell.

    Holy Knight

    Impenetrable: This unit cannot be affected by spells, abilities, or dice powers used by an opponent.

    # 1

    What does "spells" mean?
    I get that it refers to Alteration Spells + Action Spells that affects a target unit (for example direct damage).... but... what about, for instance, the following:

    Small Sacrifice

    Deal 1 damage to a target unit on your battlefield. If you do, you may deal 1 damage to a target unit on an opponent's battlefield. If both targeted units are unexhausted, you may place 1 exhaustion token on both units instead of damage.

    Are those units protected (imagine that the knight isn't exhausted) against the effects of Small Sacrifice?

    # 2
    Abilities.... is it refering to the phoenix born's skill... or something else is considered ability?

    Now, fun fact: in my version of the game (translated to spanish) the text of the Raven is exactly the same text of the Knight (the only difference is the background colour of the box) so the spanish version of the Raven is stronger xD xD xD

  • First round 2-focused Rhino 9

    With the upcoming Resonance and the help of Open Memories, it is now possible to get a first round 2-focused Summon Iron Rhino ready spell in play.

    Having Orrick Gilstream as a Phoenixborn and Magic Purity in FF allows then to put two Iron Rhino in play during the first round (and some other fatties in the next ones)

    Has anyone already built a deck based on this system, with [[Sympathy:power]] - [[Charm:power]] - [[Natural:power]] and any fourth magic, adding Lucky Rabbit and Changing Winds to stabilize active dice pool? Is it worth investigating?

  • Law of Domination Vs Holy Knight 4

    I would think either one of two things would happen.
    A) The Holy Knight is not a valid target, even if the player you targeted wants to select it
    or B) the creature can be targeted, but it the spell would basically fizzle, because even if you're the one targeting it, it still cannot be AFFECTED by opponents spells and that spell is still an opponents spell.

    I'm more leaning towards the first though. It would not be a valid target, even if the player controlling it wanted to.

  • Transmute magic 3

    When using transmute magic do the dice you spend to go to your exhausted immediately allowing you to bring them all back on their power side

  • The 7th and last Dice type 6

    Quick question: what do you guys thing about the possiblity of having the 7th (and last) magic type for this game The Turtle!

    I've been thinking that 7 magic types turns into 49 pre-constructed decks for Ashes: (considering combinations of 1 or 2 items between 7 possibilities)... +1 for Jericho Kill's basic [[basic]] deck... so 50 pre-constructed decks sounds reasonable for me.

    Check this image:

    What do you think? :)

  • elephant rider vs high damage spells 3

    how does this interaction work out? the wording on elephant rider is that "it cannot be affected by spells, abilities or dice powers that would ...destroy it...". but spells like out of the mist, Rin's fury and shadow counter are deal enough damage to kill an elephant as opposed to shatter pulse which is "destroy a target unit." I understand that shatter pulse won't work, but would the others still kill an elephant rider?

  • Law of Domination 6

    I'm a little confused how to read Law of Domination.
    It says 'Chose an opponent to chose a Unit they control'. You could read this in two ways.

    • Chose an opponent, if you do they chose a Unit they control.
    • Chose an opponent, if you do you chose one of their units.

    Usually the phrase 'Do x to do y' means 'If you want to do y, you have to first do x'. But the preview talks about it as if the opponent gets to chose. Which one is the intended use ?