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  • Cronos Genesis#9i6t commented on the card Royal Charm:

    May 15, 2019 PDT

    I easily see how you would want to use this with [[Charm]].
    The [[Divine]] part is so much harder to make good use of, since the die vanishes at the start of your next turn which is why i feel like it is only good if you attack on the same turn or you are in the extremly unlikely situation that >you know< that >exactly this turn< you need to protect >exactly one of your units< from 2 or less damage.

    But there are not many ways to spend [[Divine]] without a Main Action.
    I think the primary use would be power through, maybe Particle Shield, what else is there ?

    Edit : I just realized that you cant search for cards that allow you to spend a [[basic]], because a search for "Any [[basic]]" just is what logically would be "All [[basic]]".

  • Cronos Genesis#9i6t commented on the post Community Errata / Balance changes:

    May 15, 2019 PDT

    Have you joined the slack channel?

    I tried but the relevant email probably was considered Spam and now sadly the system only prompts me that i already have been invited.

  • Hitsukid#1k4s commented on the deck Potential Anti Aggro Harold :

    May 14, 2019 PDT

    :D Thanks!

  • NIUMath#1tss commented on the post Community Errata / Balance changes:

    May 13, 2019 PDT

    I think a lot of these are unnecessary and to much. However, whatever gets the most out of this game for you and your playgroup is awesome! I am leading a playtest group that is coming out with two full new decks that have been playtested by the top ashes players likely within the next week.

  • angus#5nar commented on the post Community Errata / Balance changes:

    May 13, 2019 PDT

    Have you joined the slack channel? We have a long term plan for card balancing, but we also have a few other projects I think you would be interested in. everyone else should join the slack channel as well though!

  • Community Errata / Balance changes 9

    Hello everyone,
    i wanted to motivate some Community made balance changes so here are the changes we discussed in our playgroup, some of them tested, some of them not.
    Obviously not all of them have been tested with each other.
    Tested does not mean 'good' or 'bad' it literally is just the opposite of 'untested'.
    Those changes mostly worked okay.

    You are invited to post your opinion.

    Chant of Revenge - only triggers when a unit is destroyed by an opponent.
    Turtle Guard - Recovery reduced to 1
    Elephant Rider - Recovery reduced to 2, Life reduced to 5, can not be the target of a spell with 'mount' in the title.
    Beast Mage Recovery increased to 2, Life increased to 3.
    Frozen Crown - Cost reduced to 1[[natural:class]]
    Crystal Shield - Cost reduced to 1[[natural:class]]
    Holy Relics - Added Respark : 1 [[basic]] or 1 [[discard]]
    Undying Heart - Respark costs reduced to 0 [[basic]] for lack of a better term
    Bring Forth - costs reduced to 1[[ceremonial:class]]1[[basic]], Respark : changed to 1[[basic]]
    Deep Freeze - now places 5 status tokens on itself.
    Freezing Blast - costs reduced to 1[[natural:class]] 1[[basic]], may pay an additional [[basic]] to deal 3 damage instead, no more status token removal.
    To Shadows - Playcost is now 1 [[illusion:class]], activation only costs [[side]]
    Figures in the Fog - also can be used on defense.You may take an exhausted [[illusion]] die back (from your exhausted ..) on a side of your choice.
    Hidden Power - Cost increased to [[main]] [[side]]1[[illusion:class]]
    Empower - cost changed to 1[[natural:class]] 1[[basic]]
    Prepare - Added Focus 2 : Prepare does not use a Spellboard slot (this one works really well)
    Odette Diamondcrest - Changed ability to [..] may place 2 wounds. Increased Life to 19.
    Maeoni Viper - now has 5 spellboard

    Untested changes

    Hunt Master Life increased to 4
    Light Swordsman Added 'After this enters the Battlefield, draw a Card then Put a Card from your Hand on the top or bottom of your draw pile'
    Flash Archer - costs reduced to 2[[illusion:class]] 1[[basic]]
    Turtle Guard - Instead of the Above change Ability to 'When this takes damage, place an exhaustion token on it'
    Hidden Power - Instead of the above add "Can only be played when your Phoenixborn is unexhausted. Exhaust your phoenixborn"
    Dark Reaping - Also exhaust your Phoenixborn as with Hidden Power.
    Chant of Revenge - instead of the above, change costs to 1[[ceremonial:class]] 1[[basic]]
    Summon Blood Puppet - Added Focus 2 : May change activation cost to [[side]] 1 [[ceremonial:Power]]
    Brennen Blackcloud - ability now costs 1[[ceremonial:class]].
    Summon Steadfast Guardian - costs changed from 1[[divine:class]] 1[[charm:class]] to 2[[basic]] but can only be used if you have a [[divine:class]] AND [[charm:class]] in your pool.
    Sleight of Hand - Costs changed to 1[[illusion:class]] 1[[Discard]].
    Transfer - Cost changed to [[side]] 1[[charm:class]]1[[basic]]
    Golden Veil - Added : You may shuffle Golden Veil into your draw pile.
    Summon Ice Golem - Playcost increased : 1[[natural:class]] ,Activation Cost reduced to 1[[natural:class]] 1[[basic]] (probably too much with all the cost reduction for Attachments)
    Summon Iron Rhino - Activation cost changed to 1[[natural:class]] 4 [[basic]]
    Holy Knight - Added Ability : (unexh.) Purity - can only gain Abilities that are not unexhaustable.
    Augury - Playcost increased to 1[[Sympathy:class]]1[[basic]], activation cost is now [[side]], can search for Cards of Playcost between 1 and X.

  • Cronos Genesis#9i6t commented on the deck Potential Anti Aggro Harold :

    May 13, 2019 PDT

    I restructured the deck to use 500 points. Dice pool should probably be changed too but thats up to you.

  • Cronos Genesis#9i6t published a deck!

    May 13, 2019 PDT

    Potential Anti Aggro Harold 500

    Harold Westraven

  • Hitsukid#1k4s commented on the deck Potential Anti Aggro Harold :

    May 12, 2019 PDT

    Ahhh, then i would need to tweak this to be under 500.

  • angus#5nar published a deck!

    May 12, 2019 PDT

    burn the forest!

    Brennen Blackcloud

  • Cronos Genesis#9i6t commented on the deck Potential Anti Aggro Harold :

    May 11, 2019 PDT

    You can just click "copy & Edit" on any deck and check yourself.
    But no, this has over 600 points in that ruleset.

  • Everyone knows this is how you play Augury! ;-D

    I just get an error in the form of a standard deck.

  • Hitsukid#1k4s commented on the deck Potential Anti Aggro Harold :

    May 11, 2019 PDT

    Is this under the Ashes 500 criteria?

  • doktarr#0a=m commented on the post Ashes 500 for everyone (and view decks by card)!:

    May 10, 2019 PDT

    Augury is clearly a full point better than Figures in the Fog.

  • Skaak#1st! commented on the post Ashes 500 for everyone (and view decks by card)!:

    May 10, 2019 PDT

    Everyone knows this is how you play Augury! ;-D

  • Hostic#0wk0 published a deck!

    May 10, 2019 PDT

    Steadfast Xander

    Xander Heartsblood

  • Thank you very much.
    Finally i can see that Augury does.

  • Cronos Genesis#9i6t commented on the deck Potential Anti Aggro Harold :

    May 09, 2019 PDT

    Harold was just easier to build around because he gets a big battlefield,enough spell slots as well as a little card draw.
    That way i could include admonishers, which have the nice advantage of being essentially a chant of revenge if left unchecked or virtual life points if attacked.
    Those are probably the first things that have to go for smaller battlefields, as you also get a free spellboard slot.

  • Cronos Genesis#9i6t commented on the post Meta and tips:

    May 09, 2019 PDT

    Does that mean Ashes is basically not that balanced, contrary to what most have said?

    No, not at all.
    Humans tend to seek for universal solutions that are easy to use and easy to verify as effective.
    Molten Gold does all that. It kills Units and Phoenixborn. You know when it made you win, there are no conditions on it and it is easily comparable to other cards.
    Take a card like prepare.
    It is much harder to see if that card made you win a game.
    You don't know how much damage, exhaustion or dice it was worth but it has some value because your card draw becomes more consistent.
    I assure you that most players just do not care enough to test it after their first few tries.
    Molten Gold is just popular.
    Also Phoenixborn damage is kind of the name of the game - you gotta have some of it by design.

    I dont like the idea of certain cards being the hot favourite due to their meta tactics.

    Because of the above molten Gold will always be a go to card for many players, even if a better but harder to use card were to be released.
    It happened in other card games.
    But in Addition any game just needs cards that do well on average - simply because you can never be sure to draw 2 synergistic cards and some sets of cards need to be better than others for deck building to matter.

    This is essentially the game theoretical extreme of Stone-Paper-Scissors, where your decisions don't matter and you cant even try to lose if you play correctly.

    The reason i personally say that Ashes is reasonably close to perfect balance is that we have lots of decks with win rates pretty close to optimized decks, that do not obey the typical laws of optimization at all (like hoarding dice recursion, direct damage etc).
    Also Player experience is much more important for your win percentage than optimization of the deck.
    A property that only games have that are mostly balanced.

    There are other games that are much worse at this.

  • Cronos Genesis#9i6t commented on the deck Rimea - Base Deck *Fixed*:

    May 09, 2019 PDT

    Very yes