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  • About units with magic protection 2

    I have some doubts about magic protection,

    As far as I know there are 2 types of units with magic protection:

    Seaside Raven
    (not exhaustable)

    Magic Guard: This unit cannot be affected by an opponent's spell.

    Holy Knight
    (exhaustable)

    Impenetrable: This unit cannot be affected by spells, abilities, or dice powers used by an opponent.

    # 1

    What does "spells" mean?
    I get that it refers to Alteration Spells + Action Spells that affects a target unit (for example direct damage).... but... what about, for instance, the following:

    Small Sacrifice

    Deal 1 damage to a target unit on your battlefield. If you do, you may deal 1 damage to a target unit on an opponent's battlefield. If both targeted units are unexhausted, you may place 1 exhaustion token on both units instead of damage.

    Are those units protected (imagine that the knight isn't exhausted) against the effects of Small Sacrifice?

    # 2
    Abilities.... is it refering to the phoenix born's skill... or something else is considered ability?

    Now, fun fact: in my version of the game (translated to spanish) the text of the Raven is exactly the same text of the Knight (the only difference is the background colour of the box) so the spanish version of the Raven is stronger xD xD xD

  • manutero#7lw* commented on the card Augury:

    Nov 14, 2018 PST

    It's a temporal ready spell:

    1. You play it ([[sympathy:class]]) -> it has 3 tokens.
    2. First use, ([[basic]]) you look for any card of your draw pile that has a total cost of 3 dices and place that card in your hand -> 2 tokens left
    3. Second use, ([[basic]]), you look for any card of your draw pile that has a total cost of 2 dices... -> 1 token left
    4. Last use, ([[basic]]), look for any card that cost 1 dice.... -> discard this card from your Spellboard

  • NoSoup4you#4ax4 commented on the card Augury:

    Nov 13, 2018 PST

    What exactly is the point of this card? It's awfully narrow...

  • Skaak#1st! commented on the post First round 2-focused Rhino:

    Nov 13, 2018 PST

    I have noticed that other players (like myself) seem to have a strong desire for every Ashes card to be competitive (I have tried Iron Rhinom, Blood Archer and Mist Spirit etc in many trial decks myself). Is it because the card's theme is cool, or because the card pool is small?

    I definitely do this, and for me it's a combo of things:

    • Having auto-excludes shrinks the card pool quite a lot, which I dislike because it leads to decks that are kind of samey (both for me and my opponents)
    • I'm driven to try and make creative decks that I feel ownership for (I don't like netdecking), and an easy way to do that is to try things with cards that are conventionally overlooked
    • I just flat-out like certain cards and Phoenixborn (like Maeoni and her snakes) and want to make them work
  • albino_penguin#09hg commented on the post First round 2-focused Rhino:

    Nov 13, 2018 PST

    leaving 9 dices

    At the risk of being a pedant; 'dice' is already the plural form of the singluar 'die'. No need to pluralise a plural with 'dices'. :)

    I think the no brainer here is Summon Indiglow Creeper.

    Especially as Resonance sits in the same magic type as Creepers.

    I have noticed that other players (like myself) seem to have a strong desire for every Ashes card to be competitive (I have tried Iron Rhinom, Blood Archer and Mist Spirit etc in many trial decks myself). Is it because the card's theme is cool, or because the card pool is small?

  • Cronos Genesis#9i6t commented on the post First round 2-focused Rhino:

    Nov 13, 2018 PST

    I think the no brainer here is Summon Indiglow Creeper.
    Note that you could already do double focus with Open Memories and Encore.

  • Cronos Genesis#9i6t commented on the card Sword Of Virtue:

    Nov 13, 2018 PST

    Most things have been pointed out already. There is the addition of this being a good card against buffing alterations.
    It seems plaidhat planned for that to be a much more viable strategy.
    So one of the main Usages of the card is currently not relevant.

    If people were running blood archers with Holy Relics and Frozen Crown it would be a phenomenal card.
    So as a funny sidenote, without being actively played, Sword of Virtue does impact the metagame by just making it even less attractive to play buff alterations on huge allies.
    In Starcraft 2 the Carrier, a huge flying Siege unit, was also not a valuable unit for long periods of time, but it also affected the metagame by the fact that it could be used very effectively, were someone to try certain strategies.These strategies were avoided however for that exact reason.

  • NoSoup4you#4ax4 published a deck!

    Nov 12, 2018 PST

    Reduce HP to zero

  • Skaak#1st! commented on the card Sword Of Virtue:

    Nov 12, 2018 PST

    It is on the low side for its strength as a unique.

    And there's a reason for this!

    Sword of Virtue is not a bad card, per se, but it has a few key problems:

    • If your opponent uses units that cost less than 2 dice, SoV is useless unless you have something that can make effective use of the "remove tokens" clause. In particular, SoV is generally useless at handling conjurations, because most of them cost 2-3 dice and are a renewable resource (unlike SoV).
    • Of the nastiest allies that you might want to remove, Elephant Rider and Holy Knight are both functionally immune to SoV.
    • Most other allies that you want to destroy have 3 health, and it's more efficient to kill them via damage since you can usually do so with 2-3 dice and potentially have a unit in play that survives the round (so you get more value out of the card).
    • The secondary clause is only really great if you have a big unit (like an Elephant Rider) that you want to allow some damage on, and then swing with it again the same turn.

    I'm probably missing some reasons, too; I'm up late. In any case, SoV is probably the scariest part of facing Odette, but I'm still rarely worried when I sit down across from an Odette deck because its usefulness is too situational. Most of the time, SoV just ends up being a mostly even trade of dice and cards (and all that does is extend the game time a little bit; it doesn't actually give you a way to win).

  • NIUMath#1tss commented on the card Sword Of Virtue:

    Nov 12, 2018 PST

    It is on the low side for its strength as a unique.