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  • I know that most of the cards above have a use case.
    But that alone is not a reason to put a card into a deck.

    During Deck Buidling Players know nothing about the deck of their opponent other than what the encounter on average. And if they want to win, they need to put cards into the deck that are good on average and work without too much support.
    This is why Chant of Sacrifice is a high ranking Card. It is good alone and It is good against most decks.
    Strengthen however is more expensive, needs small Units for which the buff matters.(For example it does mostly not matter if you block a 4 attack Hammer Knight or a 6 attack Hammer Knight - result is the same).

    Sure some Cards like Chained Creations sometimes have good a effects, but the sometimes often evaluates to far less than 50% of all matches.
    And the replacement often could in theory be used to a similar effect making the comparision even worse. (For example against Orchid Dove Chant would probably work better than Chained Creations as it is cheaper. For 2 Life Conjurations Chant is often still just as good as it is easier to activate. The only real pay off are the big targets).

    There is no denying that Damage and Ressource Spells are powerfull. Before Leo, Expand Energy was pretty much obligatory because the extra Mana meant more actions and there was a lack of better options.

    The Question i have is a design one :
    Does Ashes encourage Decks that primarly run 2 Summons, and some damage or Ressource Spell ?
    If so, how would the Numbers or Mechanics have to change to encourage more of the other ready spells.

    Lets assume the average Number of Spell Board Slots is 1 higher than it currently is, then players probably would rather use more summons or damage spells. So how do you encourage the usage of the other spell types through mechanics ?

  • angus#5nar commented on the post Can't view some decks:

    Dec 31, 2019 PST

    yes, to my understanding there are a few problems at the moment. skaak#1st has already been notified of it on the slack channel. he will try to fix it as soon as he can, but it may take a while, given that we are in the holiday season.

  • Can't view some decks 1

    Hello! I noticed that many decks give a 500 error when you try to view them. Something wrong with deck database?

  • Sir Fate#45bj published a deck!

    Dec 30, 2019 PST

    Monk Sacrifice 554

    Rin Northfell

  • Kalriva#1sqf commented on the post Which Ready Spells are not worth playing and why?:

    Dec 28, 2019 PST

    As an avid mill/control deck fan I've wanted purge to be good for so long. Its just not fast enough as Ben mentioned. A slight tweak or two and its very viable but for its cost/speed its more a hindrance than a help.

    Chained creations is an interesting case. Against the right deck it can win you the game...otherwise its far too resource hungry to use regularly.

    I personally think Gravity Training is brilliant, not the flashiest card out there so it goes unnoticed a lot, if you manage to stack two of its buffs though things are getting serious.

    Basically all of that second last category are good in the right circumstance, a few stand outs that aren't. I feel a lot of them belong in the silver bullet category which helps a lot with the mind games of ashes, doubly so given how small local metas can be.

  • angus#5nar commented on the post Second pair of fan expansions released!:

    Dec 28, 2019 PST

    as long as we aren't making money off these cards, using MTG art is not problematic, too my knowledge (IANAL, but we've already had extensive conversations about that on the slack channel)

  • Florin and Gilder#4gzv published a deck!

    Dec 23, 2019 PST

    Maeoni: Amplify

    Maeoni Viper

  • Florin and Gilder#4gzv published a deck!

    Dec 23, 2019 PST

    Brennan: Swarm

    Brennen Blackcloud

  • Redking#4j-4 commented on the post Which Ready Spells are not worth playing and why?:

    Dec 23, 2019 PST

    Welcome! Sorry I didn't reply sooner - I didn't spot this post. Of your last two categories, there are quite a few cards I think are useful and playable, if a little niche: Chained Creations - powerful effect against high value conjurations
    Empower - good combo with stallions and river skald though still niche
    Gravity Training - good card, defence vs exhaustion decks, useful tricks with Skald
    Guilt Link (damage is preventable) - seems weak, but can also be a sac outlet for certain decks, and might be interesting with Sembali and law of banishment
    Protect - good with some koji builds, vs Aradel, and generally maintaining board presence
    Royal Charm - some interesting play in one-punch decks e.g. hypno+royal charm+amplify+swing, or even Maeoni triggering divine/charm placement with her ability just before damage.
    Sacred Ground - very good vs vicky meteor and other blanket damage decks, plus effective with string mage and deters opponents from big swings into your wall of soacking damage.
    Small Sacrifice - good with string mage, as removal for own units, and exhaust focus is very nice in echo builds

    Strengthen, To Shadows, Join the Hunt are still work in progress for me.

    Of the silver bullets:
    Hex Bane - I play this in brennen, as it is often not too hard to trigger it if people use fire archer, majestic titan, aradel and mirror match brennen abilities etc. and it's helpful to give some longevity against illy decks. 3 chant revenge and 3 hex bane soon adds up.
    Law of Banishment in Noah means two ready spells will be shut down )or one double exhausted) in round 1.
    Purge isn't bad - mill suffered from wasting resources on mill not quite being able to kill fast enough before the opponent won. I think there are other mill tools around now that can supplement or replace purge, making mill faster... we'll see. I've used purge successfully in Orrick and Vicky (extra dice per round)
    Cut the Strings - alteration removal that may see more play with the coming alteration boosts in the time stuff.

    Blood Transfer, Memory Theft do seem quite weak

  • Cronos Genesis#9i6t commented on the post Second pair of fan expansions released!:

    Dec 17, 2019 PST

    Isn't most of the art from pictures all over the internet ?
    I'm sure i recognize some mtg images and that would be problematic.

  • ivanfp85#454c commented on the post Gigantic, Massive, and a little Exotic:

    Dec 07, 2019 PST

    Hello in Exotic Gorilla,in the card it indicates: Massive 1 and in the text: Massive 2, which one is correct?

    Thank you!

  • SolarFlar3#1ohy commented on the post First two fan expansions released!:

    Dec 05, 2019 PST

    Any pictures of the completed cards from MakePlayingCards.com?

  • Kalriva#1sqf commented on the card Tolliver I:

    Dec 05, 2019 PST

    It's a pressure play, some decks out there run out of main actions before they run out of side actions, or they'll be waiting till later in the round to make their move (several Vicky decks), OR they'll pass, waiting to see what you do then react from safety knowing you can't surprise them, Tolliver removes that option and makes opponents just a little awkward in terms of tempo.

  • In our playtesting, Shipside Assassin was pretty brutal to play against, but she does still fall short in some categories compared to other 3-cost allies. Similar to many other large expensive units, she has a hard time punching through wide boards, and isn't terribly effective against Unit Guard. She lacks the benefits of units like Hammer Knight or Sonic Swordsman who can pretty effectively 2-for-1, Grave Knight who either gets through or probably gains you life over time, or even Relic Broker who can absolutely explode for one round while also filtering your deck.

    She also presents a little bit of a weird paradox, as you find yourself wanting to attack with her basically as early as possible to activate biding time, but there will be plenty of times when that play isn't optimal due to your actual board position. Funnily enough, she's an ally in which timing is the real crux, and that goes both ways.

    If the opponent isn't the first player and their Shipside Assassin is unexhausted, you can target it with Blood Chains, Steady Gaze, or attack it with any number of units (Frostback Bear is probably one of the better ones since you can threaten a Freeze.) You can also kill it with Reclaim Soul while only giving your opponent 1 extra die.

    We're not going to deny that Shipside Assassin is strong, and it's especially nasty in alteration-based strategies, but it's definitely not unstoppable. I personally think it's a lot less frustrating than Holy Knight.

  • ivanfp85#454c commented on the card Exotic Gorilla:

    Dec 05, 2019 PST

    In the card it indicates Massive 1 and in the card text Massive 2, which one is correct?

    Thank you!

  • TacticalDragon#8k94 commented on the card Tolliver I:

    Dec 05, 2019 PST

    I dont get the use of this Phoenixborn..... Pass action?

  • Skaak#1st! commented on the post Second pair of fan expansions released!:

    Dec 03, 2019 PST

    If you're printing for personal use, there isn't any problem (as far as Plaid Hat is concerned).

  • Cronos Genesis#9i6t commented on the post Second pair of fan expansions released!:

    Dec 03, 2019 PST

    The cards contain copyrighted artwork, so we can't really post them for resale.

    Can you provide sources or some raw files without the pictures ? I have trouble printing these in a legal fashion.

  • Cronos Genesis#9i6t commented on the post Second pair of fan expansions released!:

    Dec 03, 2019 PST

    Much appreciate the effort, not sure about balance in all regards.

  • It feels like shipside assasine is too hard to interact with.
    Countering with blockers is one option and redirect seems to be the only other one.
    The 'can not be affected' clause is already a lot stronger than the the 'can not be a target of' clause and not being attackeable to me seems like overkill.
    I dont think such a protected Unit would need 3 life at that cost.

    It might even be okay balance wise but it looks like a huge source of player frustration.

    Any comments on how i am supposed to play against Shipside Assasine ?