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  • lidjan1#40jr commented on the post Shinig hydra + Poison:

    Mar 22, 2019 PDT

    I played some card games before, but was never interested in any of them as much as with ashes. So theese strange rules doesn`t surprise me but i am still not sure how to interpret them

  • lidjan1#40jr commented on the post Aoe damage order:

    Mar 22, 2019 PDT

    Oh. When i played with my friend he was always the one to decide order of his units dying. That`s some valueable info. Thank you very much for reply!

  • Cronos Genesis#9i6t published a deck!

    Mar 22, 2019 PDT

    Spiral nonsense

    Aradel Summergaard

  • Cronos Genesis#9i6t commented on the post Aoe damage order:

    Mar 22, 2019 PDT

    The current Player, which is your opponent at that point.

    ========
    One thing to note is that the end of the round step for Indiglow Creepers and Brilliant Thorns is also quite complicated :

    Before the End of the Round the first player Marker switches Players.
    Then the current Holder of the first player marker decideds who dies first, Creepers or Thorns.
    The opponent would of course chose Thorns first, as then you would have to place status tokens somewhere before the Luminous seedlings are spawned.
    So if you start the game as the first player and somehow have 2 thorns and a creeper on the field at the end of the round - Happy Birthday, they are all gone.
    But if the opponent was the starting player, with the same setup you would have one fully charged seedling.

    It really is something to get frustrated over during gameplay.

  • Cronos Genesis#9i6t commented on the deck Shadowhound & Strange Copy:

    Mar 22, 2019 PDT

    Ha, I love it! That's a really clever use of Strange Copy.

    I live for that.
    It can also mount up but that is sadly not too useful.

    Now we just have to hope the opponent plays a 3+ cost unit.

    In a Land far far away, far behind the mountains someone in small cabin near a quite river in the woods plaid an Elephant Rider into this setup with Adrenalin Rush and his screams were heard all across the land.
    That event has ever since been known as the big bang.

  • Cronos Genesis#9i6t commented on the post Shinig hydra + Poison:

    Mar 22, 2019 PDT

    This is true. Alterations are not targeting unless otherwise specified.

    FAQ, P. 3 under "Golden Veil"

    Q:[...]
    A: No. Alteration spells do not target when played.
    Alteration spells are considered to attach, which does
    affect a unit.

  • Cronos Genesis#9i6t commented on the card Veil Of Reversal:

    Mar 22, 2019 PDT

  • angus#5nar commented on the post Shinig hydra + Poison:

    Mar 22, 2019 PDT

    no. I don't have the rule book handy and cant remember the exact wording, but alteration spells don't target. they affect, not target.

  • Cronos Genesis#9i6t commented on the card Veil Of Reversal:

    Mar 22, 2019 PDT

    It does not matter that there are "not that many cards" of the type.
    Literally all Phoenixborn damage is targeted and it turns out that Phoenixborn damage is quite important in this game.
    This and Vanish are the only cards that stand between you and a molten Gold, so from a design perspective this type of card needs to exist.
    =========
    Also for most cards there are not that many relevant in terms of key word charing.
    Take "Status Tokens" there are just not that many ways to use them.
    There are not that many cards that specifically work well with each exhaustion removal cards ... or attachments ... or Discarding Cards.
    On Average i found that most Cards meaningfully interact with about 3 cards in the game and the rest is just generic interactions like dealing damage and having a Unit die, which are often cases factored into the cost of the card. Leech Warrior costs 3 Dice and not 2 despite its stat line.

    Veil and Vanish are currently the only cards that actually do something against Purge and similar effects.
    While that is not very important right now you just can't have a mechanic that does not allow for any counter play - we had a meta with mostly Three-eyed Owls and it was Hell because there were no good counters.

    However i do agree that Veil of reversal is not exactly a power card.
    For a Phoenixborn card in particular the power budget would have been a lot higher it seems to me.
    We can only assume that in the design process Vanish was rated very important for the game. A statement which can be true even if the card is not played - as i said you just cant build a Deck just out of direct damage because of it.

    I think the point where the community and the designers idea go apart is that they considered returning an ally to your Hand to be an advantage.
    When Veil of Darkness and Veil of Reversal were first presented to the community to vote on which card should make it into the game complaints were high on how overpowered Veil of Darkness would be.
    Veil of Darkness would have allowed you to return an ally to your Hand and exhaust all opponents ready spells for which they do not pay 1 [[basic]] as well as one of your choice.
    There people argued the effect was too good AND returning an ally to hand would hardly be a cost as you would want to return Stormwind Sniper to your Hand anyway.
    Of course that was a pipe dream and people voted for the other option.

    Currently making Veil of Reversal work is a challenge but if you play against heavily aggressive blocking a Final Cry to return an exhausted Anchornaut to hand can be quite the game changer - ignore the Conjuration part or at least keep in mind that it is obligatory to remove some conjuration if possible, even if your opponent does not have any in play.

  • Aoe damage order 2

    Suppose i have Luminous Seedling and two Brilliant Thorn`s on my field. All of them have one wound token. My opponent uses Nature's Wrath. Who decides which creatures are taking damage first?

  • lidjan1#40jr commented on the post Shinig hydra + Poison:

    Mar 22, 2019 PDT

    the reason I think regress is this best counter is because it doesn't target

    But it is alteration spell. Doesn`t alteration spells target card they are going to be attached to?

  • Kale12321#9sig commented on the post Shinig hydra + Poison:

    Mar 21, 2019 PDT

    Another things about Regress is that it kills any hydra above 3 wound tokens since it removes the life they gain from the heads.

  • angus#5nar commented on the card Veil Of Reversal:

    Mar 21, 2019 PDT

    it is confirmed only in my dreams XD

  • angus#5nar commented on the post Shinig hydra + Poison:

    Mar 21, 2019 PDT

    I agree with all of that.

    my thoughts on countering this combo specifically is regress. less for the -5 attack and more for the 'remove all other alteration spells attached to this unit'. the -5 attack is nice if they have another poison/an encore or shared sorrow. the reason I think regress is this best counter is because it doesn't target, so can't be prevented with things like angelic rescue or golden veil.

  • paradoxicallicious#3awl commented on the post Shinig hydra + Poison:

    Mar 21, 2019 PDT

    Choke lets the hydra be blocked as it is attacking, which can lead to it being killed by the blocking unit.

    Hydra + Poison is a known combo that result in an easy win if you aren't prepared to counter it, and so you should consider making sure every deck you build has a counter that you can sub into the FF if you suspect your opponent is playing Hydra + Poison. There are a number of combinations like this, that can result in an easy win in the first or second round if the opponent doesn't have a counter, but that are easy to counter, and so competitive decks should have a counter they can swap into the FF. The most prominent combo of this sort is amplify on a holy knight with lots of charm dice with hypnotize (called one punch). Other combos include growfinch and Matt B's new meteor + fallen + illusion dice combo.

    Because many/most competitive players will anticipate these combos and be prepared for a counter, and because the counters destroy decks based on these combos, these combos end up not being played very often. But they can certainly generate easy wins if you can catch an opponent by surprise.

  • lidjan1#40jr commented on the post Shinig hydra + Poison:

    Mar 21, 2019 PDT

    Ok. That`s really some counters. although i think that Choke doesn`t do much here. And also when i review decks that other players are publishing usually theese counters aren`t in their first five

  • Skaak#1st! commented on the post Shinig hydra + Poison:

    Mar 21, 2019 PDT

    Assuming they don't Fear it, or Blood Chains, or Choke at a key point, or Dispel Poison, or...

    There's ways around it. :-)

  • Skaak#1st! commented on the card Veil Of Reversal:

    Mar 21, 2019 PDT

    We haven't heard one way or the other whether they have any further expansions planned, so it's still up in the air if they'll follow through with their original plan for a seventh dice type.

    It's entirely possible that even if they decide to stop development for business reasons, the basic card ideas were mocked up when Veil of Reversal was designed, though.

  • lidjan1#40jr commented on the card Veil Of Reversal:

    Mar 21, 2019 PDT

    So you suggest that there will be additional dice type and new expansions? I mean i saw signs this can happen but is it confirmed?

  • lidjan1#40jr commented on the post Shinig hydra + Poison:

    Mar 21, 2019 PDT

    Isn`t it overpowered? like i can deal 10 damage first round and opponent can`t even block beacouse of terryfying. And then comes second round where my hydra still has poison attached