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  • Actually, why is maeonis Card Summon Silversnake and not Hypnotize ? 2

    A friend of mine brought this up :
    Why does maeoni have summon silver snakes as her exclusive card ? It is obvious that she has an inherent battlefield disadvantage and that hypnotize is made to counter that.

    Also Hypnotize is one of those cards that 'limit design space'.
    Plaidhat somewhat ignored that with Holy Knight and Elephant Rider but it would be less of a problem if it was an exclusive card.

    Silversnakes would thematically fit into statustoken decks - they are easy build around cards and one of the few options for permanent card removal.
    I don't know if they would be overpowered but it does not feel like it to me. They are literally in the most expansive cost class they could be in for 2 dice.
    2 different power symbols.

    Do you agree with the design decision ?

  • Cronos Genesis#9i6t commented on the card Augury:

    Nov 14, 2018 PST

    I think the intention of the card is to be able to draw and then hold cards instead of trying to play your hand every turn.
    So if you hold 5 situational cards you can still search for an ally and play it.
    At least that is the scenario where the card is at its strongest.

  • Cronos Genesis#9i6t commented on the post First round 2-focused Rhino:

    Nov 14, 2018 PST

    A lot of native speakers say 'a dice' too. It's wrong but it happens a lot.

  • N3tz4h#09tm commented on the post First round 2-focused Rhino:

    Nov 14, 2018 PST

    'dice' is already the plural form of the singluar 'die'

    Well noted. English isn’t my first language, so please excuse any mistakes.

  • NoSoup4you#4ax4 commented on the card Augury:

    Nov 14, 2018 PST

    Yeah... And games of Ashes are short enough/decks are small enough that you really don't need to plan and execute an exact draw order like this. By the third round, you can already have half your deck. It's certainly not worth paying dice for.

  • manutero#7lw* commented on the post About units with magic protection:

    Nov 14, 2018 PST

    Perfect thanks!!!! :)

  • Skaak#1st! commented on the post About units with magic protection:

    Nov 14, 2018 PST

    According to the glossary in the Ashes rules (p. 18), a spell is:

    Any card that has the word 'spell' as a part of its card type.

    According to the glossary in the FAQ (p. 17), a card "affects" another card if:

    ...it attaches, destroys, removes from the game, targets with an effect, deals damage from an effect, places tokens, removes tokens, moves tokens onto or from another card, cancels it, modifies an ability, or modifies base stats of a unit.

    So Small Sacrifice is both a spell (because its type is "Ready Spell"), and it affects the unit (because it both targets with an effect and deals damage from an effect). As a result, both the Seaside Raven and unexhausted Holy Knight are immune to Small Sacrifice.

    An ability is an effect on a Phoenixborn or unit that has a name in bold (all Phoenixborn to date have a single ability printed on them; and so far as I know all unit effects are abilities, as well).

  • Skaak#1st! commented on the card Augury:

    Nov 14, 2018 PST

    The real downside of this spell, IMO, is that you have to retrieve a card that costs exactly 3, and then one that costs exactly 2, and finally one that costs exactly 1...all across 3 rounds. Plus it takes up a spellboard slot the whole time, and eats your dice as you work through it (which effectively raises the cost of the card you are fetching by 1 [[basic]]). That's...pretty bad, actually, particularly considering that cards that cost 3 are usually the exception rather than the rule (cards that cost 2 are the most common). Additionally:

    • Augury only really makes sense in your First Five, since you need to use it at least twice to get even close to depreciating the cost of playing it to a worthwhile extent, except it's far more efficient if you need a card that costs 3 in your first hand to just take the card because odds are good if you're spending 5 dice on a 3 cost card in your FF you will be playing virtually nothing else that round (at best you've got 1-2 dead cards in your FF).
    • It's Bound, which means you must spend 4 dice across 3 rounds in order to clear the darn thing off your spellboard. So if you play it, you have to be sure you're going to actually use it every round (and that nothing else would fill that spellboard slot more efficiently).
    • You can't actually fetch things like Small Sacrifice, because Small Sacrifice has a magic cost of 0.

    Personally, I doubt I will be using Augury any time soon. It's just too expensive and inflexible.

  • manutero#7lw* commented on the card Augury:

    Nov 14, 2018 PST

    Sorry, not native english speaker I thought your were asking for another thing.

    But it's not very useful, and oddly specific.

    Still havn't tried it, BUT, I expect it to be strong for decks that trust in focuseable SpellBoards. In my first five I'd include it and the first copies of those SpellBoards, then I assure I'm going to focus them... the fact that in the end it won't occupy a space for my spell limit is a plus I guess.

    For instance: in my opinion, Small Sacrifice "normal" effect is meh, but I do like it's "focused" effect

  • NoSoup4you#4ax4 commented on the card Augury:

    Nov 14, 2018 PST

    Yeah... I read it. But it's not very useful, and oddly specific.