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  • Cronos Genesis#9i6t commented on the post How to Use : Shieldmage:

    Jul 22, 2018 PDT

    I meant something differently. Look at the following scenario :

    You have the following units on your battlefield :
    1 Mistspirit, 1 Shieldmage, 1 Enchanted Violinist, 1 Spearmaster

    What really matters in this example is the life they have.
    I assume no damage on any Units and with what you wrote previously it does not really matter if the shieldmage is already exhausted but i am going to assume he is for simplicity.

    You or even your opponent now casts meteor.
    Mistspirit gets 2 damage tokens and will die once damage resolution comes around.
    Shieldmage will also get 2 damage and will die since it is not affacted by its own aura, violinist gets 2 damage and will survive as longe as the aura is active and Spearmaster will survive in all cases as they have 3 Life at least.

    After damage resolution the shield mage dies and the aura vanishes. The Violinist now has equal or more damage than its life and dies.
    So Units with Life 1 will die, Units with life 2 will and Units with life 3 will take 2 damage.
    But the same is going to happen if there is no shieldmage.
    Having a Shieldmage or not - outcome is the same except you have more units that die. So i don't see how 1 Shieldmage is supposed to be helpful.

  • albino_penguin#09hg commented on the post How to Use : Shieldmage:

    Jul 22, 2018 PDT

    @Cronos

    This is kinda looked at in the Rules Reference:

    When resolving effects, perform the following actions:

    • When multiple effects are printed on a card, those effects are resolved in order, from top to bottom.
    • If a card deals damage and includes other effects, all immediate effects must resolve prior to the damage and destruction resolution process resolving.
    • All effects on a card must resolve in their entirety before effects that would trigger as a result of those effects’ resolution can resolve (including damage and destruction resolution, if a card both deals damage and includes other effects).

    So exhaustion is placed prior to damage and destruction resolution so the bonus health is already awarded. Note this affects Leech Warrior and Living Doll in the reverse - their effects would not be able to trigger.

  • jleykam#2ulf published a deck!

    Jul 22, 2018 PDT

    Unrelenting Rin

    Rin Northfell

  • ensign53#2cc3 published a deck!

    Jul 21, 2018 PDT

    Frostfire

    Brennen Blackcloud

  • Draft Report #2 8

    And once again into the breach. I'm discovering that limited drafting in Ashes allows for the creation of some really fun decks, and provides a space for less used cards to find a niche outside of constructed.

    I would absolutely recommend these two decks for a two player matchup (if you are sick of the pre-cons and don't want to draft yourselves). We got to see Living Doll, Blood Archer, Strengthen and Shadow Hound take important roles in the game.

    I covered our drafting method before here (https://ashes.live/posts/11/). This second attempt, also used cards from the base set + the first 4 Phoenixborn released.

    My Deck:
    https://ashes.live/decks/view/2166/

    Her Deck:
    https://ashes.live/decks/view/2164/

    This was one of the most enjoyable, close matchups of Ashes I have ever played.

    She went into the final round with 1 life left, I had 6. Her battlefiled was more dominant as her Blood Archers had been running rampant.

    If I had drawn my last copy of Stormwind Sniper, it would have been game over. I didn't.
    I was pretty certain I couldn't stabilise my battlefield for another round so I used a Ceremonial Power to bring a Sniper back from the graveyard (took two damage). The following turn I would be able to meditate to the Ceremonial Class I needed and win the game.
    In the interim, she was able to Small Sacrifice on her Living Doll and Pain Link to deal an extra damage to my PB (I was now down to 3 life).
    Thinking I had won, I played the Sniper ... before remembering she had drafted Sympathy Pain ... and I hadn't seen her play any SP's so far ... but there were two Charm dice sitting in her active pool ... and she didn't seem upset at her imminent defeat ...

    She is still undefeated at draft. I am yet to win.

    But the game was great.

  • albino_penguin#09hg published a deck!

    Jul 21, 2018 PDT

    Drafting #2a - Creepy Birdwin

    Coal Roarkwin

  • albino_penguin#09hg published a deck!

    Jul 21, 2018 PDT

    Drafting #2b - Illusory Wall

    Victoria Glassfire

  • SmoothCriminal15#5ufs published a deck!

    Jul 21, 2018 PDT

    Changing Vicky

    Victoria Glassfire

  • SmoothCriminal15#5ufs commented on the post Vicky Meteor:

    Jul 21, 2018 PDT

    I think that a few cards help her. Specifically, Changing Winds and Hand Tricks. Both of these help her see more Illusionary Cycle and Meteor. I also think that Admonishers probably make a great addition as a blocker that can whittle down the opponent's life before the big swing.

    Here's a mock up of what that might look like:
    https://ashes.live/decks/build/2160/

  • SmoothCriminal15#5ufs commented on the post Meta-Defining Decks, A History.:

    Jul 21, 2018 PDT

    I'm glad that people are enjoying this.
    I don't think that I'm qualified for First Five suggestions for many of these decks, as I haven't played them all. Furthermore, I don't think that these are all currently relevant. I did link the original decklists with the descriptions by the creators, to include more expert advice than I could give.

    As for Core decks, the only 1 that I have heard of was Heavy-Exhaust Aradel, and I'm not sure if that was meta-defining. In fact, I don't think that there was a competitive meta until Rin and Brennen were released.

    I'll add future decks to the original post.
    BDR was added, fyi. It is first on the list.

  • Draft Report #1 0

    First attempt at drafting 2 player, used a variant of the 7 wonders duel format discussed in the rules reference.

    • Step 1: One copy of each card in all pre-divine/sympathy sets was shuffled into a deck (90 cards). Cards were dealt into 3 overlapping pyramids; each a 4,3,2,1 pattern, alternating face up and face down rows with the base row of the pyramid showing 4 face up cards.
    • Step 2: Randomly choose a first player and take turns selecting cards from any of the pyramids.
    • Step 3: Choose Phoenixborn. Build a 30 card deck from the 15 drafted + PB unique options. Select dice.

    My Deck:
    https://ashes.live/decks/view/2156/
    General strategy was to wall up behind Gobi Sunshileds and False Demons while I drew into my extra copies of Summon Iron Rhino. Four cost Rhinos with Orrick's mana advantage would close out the day.

    Her Deck:
    https://ashes.live/decks/view/2155/
    Lots of direct damage and a big board threat in the Hammer Knight.

    In this matchup, I totally failed to anticipate my opponent's strategy (direct damage, not attacking) and as such died before anything could get off the ground.
    I built a solid wall of unit defense, which my opponent promptly ignored while blowing me up with Molten Gold, Spirit Burn, Final Cry and Fire Archer. My deck never made it out of the third round.

    0 for 2 in my first draft in this format.

    Lesson learnt:

    • Don't pick your dice types too early.

    Some early picks in Illusion, Charm and Natural meant I discounted Ceremonial cards in the draft. This let my opponent get too many strong cards (Fire Archer, Hammer Knight, Final Cry) that I ignored. Staying open to splashing Ceremonial, or at the very least a little hate drafting may have weakened the strength of her deck.

    • Abundance cuts both ways.

    I lost game 1 in round 2 because I allowed my opponent to draw an extra Molten Gold while I dug for Rhinos. In a more limited format, options are key and giving more options to your opponent may offset any benefits of your own draws.

    • Give up on Iron Rhinos

    The magic cost is just too darn high and the focus effects take too long to come into play.

    What lessons have others learnt in drafting? Any tips for me?
    Name one or two cards would you swap in those draft decks to make them more effective?

  • albino_penguin#09hg published a deck!

    Jul 21, 2018 PDT

    Drafting #1a - Brennan Burn

    Brennen Blackcloud

  • albino_penguin#09hg published a deck!

    Jul 21, 2018 PDT

    Drafting #1b - Orrick Rhino

    Orrick Gilstream

  • Cronos Genesis#9i6t commented on the post Meta-Defining Decks, A History.:

    Jul 21, 2018 PDT

    It would probably be more reasonable to create the decks on Ashes.live and the just link them.
    Then you could even write first five suggestions as comments under the decks without blowing up this post.
    Are there no Meta-defining decks from the Core set era ?

  • Cronos Genesis#9i6t commented on the post Meta-Defining Decks, A History.:

    Jul 21, 2018 PDT

    I Like this list a lot.
    When you play Ashes without the internet outside the US there are quite some differences in how the metagame evolves.
    I was able to read up on most of it but i never had the decklists or even a compilation this nice.

    Thanks

  • Meta-Defining Decks, A History. 4

    Here is a list of decks that have, in my opinion, had a big impact on the game of Ashes, over the years. This can be used for players to see where the meta has been, and to read about decks and their strategies that are considered great decks, at least in their time.

    I'll provide links from the original creators, where possible. The descriptions in the links of some of these decks are pretty informative about how to construct and play a great deck.

    All of the below decks have existed is slight variations, so I'll just try to post as close to possible to the original decklist, as I can.

    BDR: Ashes Weekend Winner Credit: Erik Rodriguez

    Bear and Hammer Knight has been a strong and aggressive game opener since this deck first appeared, and it has spawned many copycats. BDR stands for Big Damage Rin, and this deck could put out some great ground damage.
    https://play.plaidhatgames.com/ashes/deck/bdr

    Rin Northfell

    2 Illusion
    4 Ceremonial
    4 Nature

    3x Frostback Bear

    1x Enchanted Violinist
    3x Hammer Knight
    3x Stormwind Sniper
    3x Crimson bomber

    3x Rin's Fury
    3x HIdden Power
    3x Molten Gold
    3x Out of the Mist
    3x Blood Chains

    1x Choke
    1x Ice Trap

    Brennen 4 A New Hope: Consistent strong showing at many tournaments Credit: Kian Jones

    There are many, many versions of this deck. The idea is to stick as much direct Phoenixborn damage in Brennen as you can, and rush burn. Brennen decks of this fashion can very often do enough direct player damage to win in Round 3 of the game. This burn style is good to keep in mind, as well, when constructing for tournaments.
    https://play.plaidhatgames.com/ashes/deck/brennen-4-new-hope

    Brennen Blackcloud

    2 Ceremonial
    3 Charm
    5 Nature

    3x Chant of Revenge
    3x Summon Butterfly Monk
    2x Gilder

    3x Enchanted Violinist

    1x Open Memories
    3x Molten Gold

    3x Choke
    3x Ice Trap
    3x Final Cry
    3x Sympathy Pain
    3x Redirect

    The Southern Dandy: Gencon 2016 winner Credit: Matt Bauers

    This deck championed a major tournament has inspired basically every Leo and Owl deck since Leo's release.
    https://play.plaidhatgames.com/ashes/deck/southern-dandy

    Leo Sunshadow

    5 Ceremonial
    5 Charm

    3x Summon Three-Eyed Owl
    3x Summon Orchid Dove
    1x Summon Dread Wraith
    3x Summon Blood Puppet

    2x Fire Archer

    1x Open Memories

    3x Sympathy Pain
    3x Final Cry
    3x Redirect
    3x Blood Chains

    3x Regress
    2x Poison

    Luck 14: Gencon 2016 3rd place Credit: Elliot Kramer

    A competitive Coal list. Some variation of this is what I think of, when I think of how Coal can win.
    https://play.plaidhatgames.com/ashes/deck/luck-14-0

    Coal Roarkwin

    2 Ceremonial
    4 Illusion
    4 Nature

    3x Chant of Protection
    3x Chant of Revenge
    3x Summon Butterfly Monk
    1x Summon Frostback Bear
    3x Summon Shadow Spirit

    2x Anchornaut
    2x Hammer Knight

    2x Blood Chains
    3x Hidden Power
    3x Mist Typhoon
    1x Molten Gold
    3x One Hundred Blades

    1x Choke

    Fear the Bear: A top tier deck for years Credit: Nick Conley and Daf

    Jessa is one of the more aggressive Phoenixborn, dealing with Fear and big units has proven to be a lot to deal with in Round 1.
    (I was unsure of who to credit here, as so many versions of this deck have existed. While Nick had the oldest version that I could find, Daf's version is more after the Enchanted Violinist nerf.)
    https://play.plaidhatgames.com/ashes/deck/so-long-theres-blood-vol2

    Jessa Na Ni

    3 Illusion
    3 Ceremonial
    4 Nature

    1x Summon Frostback Bear
    3x Summon Butterfly Monk
    3x Chant of Revenge

    1x Fire Archer
    2x Hammer Knight
    2x Stormwind Sniper

    3x Blood Chains
    3x Fear
    2x Hidden Power
    2x Molten Gold

    1x Choke
    3x Final Cry
    3x Ice Trap

    1x Regress

    Vicky Meteor: Ashes International League 1st place (season 1) and Gencon 2017 Top 8 Credit: Matt Bauers and Christian Pratt

    Since the deck doesn't have much description in the link, I'll speak to this, a bit. The deck currently exists in MANY variations, but I think that this version, with Butterfly Monks was when it was at its peek. Using Illusionary Cycle and Abundance, Vicky takes all of your dice, then plays a crippling Meteor near the end of a round, then she summons her own units and attacks, trying to finish the game by attacking on her first turn of the next round.
    "Vicky Meteor" is a generic term for any deck that wants to win with this style. If you plan in playing in any major tournament, you have to keep this deck in mind.
    https://play.plaidhatgames.com/ashes/deck/doomsday-vicky-2

    Victoria Glassfire

    3 Divine
    3 Nature
    4 Illusion

    3x Summon Butterfly Monk
    3x Abundance
    2x Shifting Mist
    3x Summon Shadow Spirit
    1x Summon Emperor Lion

    1x Holy Knight

    1x Molten Gold
    3x Hidden Power
    3x Illusionary Cycle
    1x Steady Gaze
    3x Heal
    3x Meteor

    2x Particle Shield
    1x Ice Trap

    Duck and Cover: The first of a prominent strategy Credit: Adam Tarr

    There have been a lot of decks, since the release, that have relied on Elephants. They are largely used for their immunities. This is one of the first of many decks that focused on using the Elephants' immunities to counter the drawbacks of your own cards, in Kneel and Meteor. Both of those cards being run next to Elephants has been a common siting. Both Elephants and Turtles have spent a lot of time on top, and these high life units are good enough to plan strategies around.
    https://ashes.live/decks/view/970/

    Victoria Glassfire

    5 Illusion
    3 Divine
    2 Charm

    3× Abundance
    3× Magic Purity
    3× Summon Shadow Spirit
    1× Summon Turtle Guard

    3× Elephant Rider
    1× Polarity Mage

    3× Hand Tricks
    3× Hidden Power
    3× Illusionary Cycle
    3× Kneel
    3× Meteor

    1× Call To Action

    Astrea: Ashes International League 1st place (season 2) Credit: Jason Pere

    This deck shows off the power of Astrea and Hypnotize at the same time. Astrea's Beguile works really well with Orchid Doves (and watch out for the upcoming Admonishers!) and her Mark of the Goddess does not have any strong counters. Outside of that, Elephants and Holy Knights are both very strong units, when combined with Hypnotize. Both units are next to invulnerable, in the right situations, so getting those big hits through is very big, and has been a reason for the recent increase of Redirect in the current meta. Both pieces of this deck (Astrea's kit and Hypnotize/Elephants) work separately, and this deck does a great job of showcasing both.
    https://ashes.live/decks/view/1382/

    Astrea

    1 Ceremonial
    4 Charm
    5 Divine

    1× Hypnotize
    1× Summon Emperor Lion
    3× Summon Orchid Dove
    1× Summon Three-Eyed Owl
    1× Summon Winged Lioness

    1× Elephant Rider
    1× Holy Knight
    1× Imperial Ninja
    1× Polarity Mage

    3× Blood Chains
    2× Heal
    3× Kneel

    3× Redirect

    3× Devotion
    3× Mark Of The Goddess
    2× Power Through

    Magnitude 11: Ashes International League Top 8 and Slam Jam winner Credit: Carl

    This is another aggressive deck. It puts out a mess of aggressive units in Round 1 to try and gain an advantage, then keeps the pressure on.

    Orrick Gilstream

    1 Sympathy
    1 Ceremonial
    2 Illusion
    3 Nature
    3 Divine

    1× Cut The Strings
    3× Frost Bite
    1× Gravity Training
    2× Law Of Assurance
    1× Summon Frostback Bear
    1× Summon Winged Lioness

    3× Hammer Knight
    1× Holy Knight
    1× Sleeping Bear
    3× Sonic Swordsman

    3× Blood Chains
    2× Enlightenment
    3× Hidden Power
    1× Molten Gold

    3× Crescendo
    1× Ice Trap

    I hope that the above is helpful to many of you new and existing players! Feel free to discuss and ask questions below. I will attempt to update this list as the game continues to grow.

    It is important to note that not all of these decks are in their current best form, due to meta shifting and new cards.

    Not all of the links seem to be working right. You can just copy and paste the whole link, and that should work. There is useful information in many of those links.

  • Vicky Meteor 2

    What kinds of lists are good for Vicky Meteor these days? Looking for something without [[ceremonial:power]] to be specific, though I'd imagine they're not running it anyways.

  • On Conjuration Removal and overall Balance 3

    Hi everyone,
    i read and heard a lot of people talking about conjuration removal and that is not what the game needed right now in terms of the meta game and how it is also unfun to play against.

    I would agree that conjuration removal is not something i would have asked for. The whole point of conjurations is to be reusable.
    I was also very confused to see Ally recursion in [[Divine:Power]] on such a crazy level. To me it felt like Allies supposed to be limited ressources with a stronger short term effect. Obviously there is [[Ceremonial:Power]] but you cant just keep resummoning the same holy knight with that.

    In my eyes it is an odd design decision to just make [[Divine:Power]] better at reviving Allies then [[Ceremonial:Power]].

    Now i'm interested in the opinion of other players :
    Do you think Conjuration removal is a fun mechanic (for the opponent) ? Does it even degenerate the game ?
    Do you think that all the magic types are mostly balanced right now ? Which ones do you think are strongest / weakest ? What do you think about Divine Dice in the sembali meta ?

  • teragigamegaflare#4h&r commented on the deck Bouncing Along Harold AAL week 2:

    Jul 20, 2018 PDT

    While I would normally agree with you on that one, Chained Creations doesn't seem too integral to the deck. If I were running this deck, I wouldn't feel too bad if an opponent exhausted one of their (likely more useful) Illusion die to target my Divine.

    I'm sort of wondering about the one-off Battle Mage, although I guess she works in just about any deck.

  • Cronos Genesis#9i6t commented on the post How to Use : Shieldmage:

    Jul 20, 2018 PDT

    @Leonard03
    I dont really understand the meteor play. If someone uses meteor on a battlefield with an unbuffed shieldmage, doesnt she just die without any effect ? All units recieve 2 damage and when the shieldmage dies all units go back to their original life values.