Help / feedback

Recent Activity [p. 103]

  • ChainsawSB#5mr5 commented on the deck redirect odette:

    May 10, 2018 PDT

    The deck seems kind of all over the place. I think it would help to think of how you want to win. Is it a beat down deck? A control deck? I think a good idea is to re-work the ready spells a bit. Since the rest of your deck seems to favor a more aggressive approach, I would change the summons to stuff like Summon Emperor Lion, Summon Winged Huntress, and maybe Three-Eyed Owl to utilize the charm dice (it's a very cheap conjuration that fits with your dice choice and offers some utility).

    Also Hypnotize would be a good choice with your Holy Knights.

  • NIU#5n*w commented on the deck redirect odette:

    May 09, 2018 PDT

    What is your wincon and path to victory here?

  • grandduke#26=3 published a deck!

    May 09, 2018 PDT

    redirect odette

    Odette Diamondcrest

  • Hanabilam#0z*! published a deck!

    May 08, 2018 PDT

    On~ly~~you~~~

    Namine Hymntide

  • Skaak#1st! commented on the card River Skald:

    May 07, 2018 PDT

    Combos are really hard to pull off. But one of my favorite combos is:

    • Attack with River Skald
    • Trigger Empower, increasing Skald's attack by 1 and drawing 1 card
    • Card draw triggers River Skald's Harsh Melody ability and deals 4 damage to a unit (exhausting the Skald; however because it was already declared as an attacker, it will still deal attack damage)
    • In response to the exhaustion token placed by Harsh Melody, trigger Gravity Training, giving the Skald +1 attack and life with Enhanced Strength
    • Resolve the Skald's attack (attack value for this attack is now 5), and place a second exhaustion token on the Skald

    At the end of the round, remove all exhaustion tokens (thanks to Enhanced Strength) and do it again next round. For extra fun-times, you can throw Crescendo in the mix, too, which brings up the total damage dealt from a single attack to 12, spread across up to 3 targets. d(°∀°d)

  • Skaak#1st! commented on the card Gravity Training:

    May 07, 2018 PDT

    Sounds about right to me!

    In my opinion, Gravity Training is mainly worth including if one of the following is true:

    • You play in a meta where multi-exhaust is prevalent (or your deck is weak against multi-exhaust strategies and it comes up often enough to matter)
    • Your deck is built to multi-exhaust its own units, or to allow units to attack multiple times in the same turn (e.g. River Skald + Empower is even better with Gravity Training; as is your example above of Dimona + Holy Knight).

    Otherwise the benefits of Gravity Training are delayed enough that I can usually find a better ready spell for that slot.

  • MsVox#1929 published a deck!

    May 07, 2018 PDT

    This Isn't Even My Final Form

    Dimona Odinstar

  • MsVox#1929 commented on the card Gravity Training:

    May 07, 2018 PDT

    Gravity Training in Dimona where she can then use Order to reactivate a big unit has been really fun. Main action swing with Holy Knight (for example), gets exhausted, use GT to place Enhanced Strength, side action Order, ready to go again. Plus now it's buffed +1/+1 and has Endurance so it will be fresh next round even after a Steady Gaze or Blood Chains. Thoughts?

  • MsVox#1929 commented on the card Chant Of Protection:

    May 07, 2018 PDT

    I've been finding this card has some extra life (Ha!) in PB with a spellboard of 5 (Dimona and Coal), since you can treat it like an Action spell with a parking spot and it doesn't take space from your core 4 Ready spells. You can draw into these 'impermenent' ready spells (chant of the dead, law of assurance, law of sight, law of fear) and since they 'expire', you can overclock a bit. Plus Coal and Dimona are squishy, so Chant of Protection can keep you in it for another round. Thoughts?

  • SaNepox#8u8b published a deck!

    May 07, 2018 PDT

    Aradel with allies (core cards only)

    Aradel Summergaard

  • Skaak#1st! commented on the card Summon Mirror Spirit:

    May 06, 2018 PDT

    NIU#5nw said:
    I don't often point to conjuration count as a strength/weakness of a unit but it is a definite weakness of mirror spirits.

    Wholly agreed. You really have to explicitly build your deck around Mirror Spirits to make sure they don't end up uselessly cluttering up your battlefield, and because even for Phoenixborn like Koji you need every single Mirror Spirit to either continually do work or die since otherwise you'll run out of copies to summon.

  • NIU#5n*w commented on the card Summon Mirror Spirit:

    May 05, 2018 PDT

    Choke is the worst card for mirror spirits. Leaves you with a zero attack mirror spirit and only 2 left in the conjuration pile. I don't often point to conjuration count as a strength/weakness of a unit but it is a definite weakness of mirror spirits.

  • Skaak#1st! commented on the card Summon Mirror Spirit:

    May 03, 2018 PDT

    Mirror Spirit is an interesting card. It's generally terrible and overpriced in the first round of the game. However, if you can get it focused you can do some fun things with it. For instance, it pairs well with:

    • Koji Wolfcub: for an effective cost of [[side]] - [[main]] - 1 [[sympathy:class]] - 1 [[basic]] you can add exhaust an opponent's unit and gain a second Mirror Spirit. Assuming one of you has 3+ exhausted units, that's not bad at all. Additionally, opponents are usually disinclined to attack Mirror Spirits without tokens, which allows you to keep one Mirror Spirit in play for triggering the focus ability.
    • Small Sacrifice: clear out old Mirror Spirits, or use a Mirror Spirit (and their summon's focus ability) to double exhaust something.
    • Blood Chains: sacrifice a Mirror Spirit without tokens (or that's already attacked) to double exhaust an opponent's unit.
    • Explosive Growth: for obvious reasons. This is relatively costly, though, and Mirror Spirits are super easy to kill. If you can cheat the Explosive Growth across multiple spirits with Polarity Mage you can recoup the cost, but Polarity Mage gets a big fat bullseye as soon as it takes an Explosive Growth.
    • Join the Hunt: another way to ensure old Mirror Spirits are still useful after using the focus ability.
    • String Mage: persist tokens across generations of Mirror Spirits, and give them a slight longevity boost (assuming your opponent likes to do 1 damage at a time)
    • Meteor: clear out your old Mirror Spirits, and make way for the new!
    • Kneel: clears out the playing field and seriously bumps up the power of your next Mirror Spirit
    • Gilder: protection, extra tokens for old Spirits, and a way to clear them off the board all in one!

    Unfortunately, Mirror Spirits have lots of natural enemies:

    As a result, Mirror Spirits can be difficult to deckbuild around and play.

    What I have found is that it is best to treat Mirror Spirits as a disposable, recurring resource. Sure it's nice if you can persist a 3+ token Spirit more than one round, but that's unusual. Don't be afraid to use the summon's focus ability on a Spirit with 3+ tokens; odds are good it won't survive anyway, and clogging your opponent's battlefield with exhausted units is actually better in the long-run because it leads to more powerful Mirror Spirits.

  • ryskamp1pd#0&pd published a deck!

    May 03, 2018 PDT

    Stampeded

    Rin Northfell

  • Miky74600#2u49 commented on the deck The Song of Soaksend:

    Apr 30, 2018 PDT

    Thank you for you re answers

  • Skaak#1st! commented on the deck The Song of Soaksend:

    Apr 30, 2018 PDT

    Miky74600#2u49 said:
    Ok Also this effet is during my turn not when the other Player play ? And when it s summon my stallion I draw a card also he win 2 attack is not it ?

    Correct; the extra attack only lasts until play passes to your opponent. As Leonard03#9-oh mentioned, it is possible to increase Squall Stallion's attack on your opponent's turn, in which case the extra attack only lasts until play passes to you.

  • Leonard03#9-oh commented on the deck The Song of Soaksend:

    Apr 30, 2018 PDT

    There are a couple ways to trigger Squall Stallion during the other player's turn.
    Empower is one option, but a fairly expensive one, and also forces you to discard. The other is Secret Door in conjunction with a reaction spell like Particle Shield.
    You are also correct that when you summon a stallion, it triggers Opportunist, unfortunately, since you used your main action to summon, you can't attack, so it's a null point.

  • Miky74600#2u49 commented on the deck The Song of Soaksend:

    Apr 30, 2018 PDT

    Ok Also this effet is during my turn not when the other Player play ? And when it s summon my stallion I draw a card also he win 2 attack is not it ?

  • Skaak#1st! commented on the deck The Song of Soaksend:

    Apr 29, 2018 PDT

    In Namine's preconstructed deck, the only ways to trigger Squall Stallion are to use a [[sympathy]] power action or Namine's Calming Melody ability (both of which only require a [[side]] so you can still use your [[main]] to attack with the newly-pumped Stallion).

    Squall Stallions are much more powerful when you start combining them with the rest of the card pool, since you can use cards like Changing Winds, Empower, Hand Tricks, Secret Door, Temple Elder, and a few others to potentially draw multiple cards in the course of a single turn.

  • Miky74600#2u49 commented on the deck The Song of Soaksend:

    Apr 29, 2018 PDT

    Hello
    I have a problem with Squall Stallion if one people can help me. Add 2 attack when I draw in the players'turm but if the player play I can't play a card for draw during his turn?? When I can add 2 attack for Squall Stallion