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  • Ashes 1.5 announced on TC Stream

    Ashes is returning! Plaid Hat Games and Team Covenant are launching new Ashes content as a subscription service, and committing to continuing to develop new content as long as they have 1,000+ subscribers.


  • Theshufflebus#80v! published a deck!

    Sep 24, 2020 PDT

    Xander - Allies

    Xander Heartsblood

  • NMohlman#4fv9 published a deck!

    Sep 24, 2020 PDT

    Jericho Stuff

    Jericho Kill

  • Cronos Genesis#9i6t published a deck!

    Sep 21, 2020 PDT

    Self Damage + String Mage

    Jessa Na Ni

  • Cronos Genesis#9i6t published a deck!

    Sep 21, 2020 PDT

    Pingful Namine

    Namine Hymntide

  • Theshufflebus#80v! published a deck!

    Sep 17, 2020 PDT

    Maeoni Mounts

    Maeoni Viper

  • Theshufflebus#80v! commented on the deck Maeoni Mounts:

    Sep 17, 2020 PDT

    Might not be a bad idea, I had them in a first pass.

  • Clu#7wyx commented on the deck Harold the Uncreator:

    Sep 16, 2020 PDT

    Whoops about the 2 reactions! Instead of using Crescendo, use Hunters Mark on bigger stuff when pulling out an Immortal Commander or just attack with the Shepard.

    For the First Five change our Crescendo for Nightsong Cricket using the discard from respark on Chained Creations.

  • Cronos Genesis#9i6t commented on the deck Harold the Uncreator:

    Sep 16, 2020 PDT

    You can only play one Reaction Spell per turn.
    If you use Crescendo you can not use Harvest Soul.

  • angus#5nar commented on the deck Harold the Uncreator:

    Sep 15, 2020 PDT

    while you have a good removal engine, removal is not a win condition. may want to consider adding something like a holy knight to close the game out.

  • Clu#7wyx published a deck!

    Sep 15, 2020 PDT

    Harold the Uncreator

    Harold Westraven

  • DeadlyCar#82o2 commented on the deck Maeoni Mounts:

    Sep 15, 2020 PDT

    What about Raptor Herder? You already play Natural dice, and it gives you a Ally to mount and an extra Conjuration.

  • Kailephelps#180e commented on the post Top 5 Defining Sympathy Cards:

    Sep 14, 2020 PDT

    I think that argument should also apply to raptor herder on the nature list, especially when you consider that something like massive growth, while niche, was still a wincon (and as such, drove the direction of the deck) in at least one well known deck (grow finch).

    Fair point on this. Most of my thoughts are based on playing games on TTS over the past few years during which I very rarely saw Massive Growth, so it was a bit too much of an edge case for me to include. But, I can see an argument to include this over Raptor Herder in this list.

    River Skald has only 3 HP which is too low for a competetive card. If is easily removed and you paying 3 dice and might hold dependant cards in your hand.

    It is awkward to play around. You can First Five the River Skald and a card draw. But, if your opponent only plays cheap units, its value drops drastically. Now you have 2 suboptimal cards in your First Five. If you plan to draw into the River Skald, you probably want Change Winds or some side action draw to be able to trigger it on demand. But then you need enough dice to make the extra card draw worth it, etc.

    But, the fact that it can snipe a Hammer Knight or any other 3 health unit seems like it really should be super strong.

  • Cronos Genesis#9i6t commented on the post Top 5 Defining Sympathy Cards:

    Sep 14, 2020 PDT

    I know but already write way too much text so i left out a lot of arguments about the difference between the two.

  • Skaak#1st! commented on the post Top 5 Defining Sympathy Cards:

    Sep 13, 2020 PDT

    River Skald has only 3 HP which is too low for a competetive card.

    So does Hammer Knight. Just saying. ;-)

  • angus#5nar commented on the post Top 5 Defining Sympathy Cards:

    Sep 13, 2020 PDT

    I tried to focus on cards that drove there direction of your deck. I don't think raptor herder really is essential to any deck.

    I think that argument should also apply to raptor herder on the nature list, especially when you consider that something like massive growth, while niche, was still a wincon (and as such, drove the direction of the deck) in at least one well known deck (grow finch).

    Your first point about a lack of many choices is a good point in the context of mono colour cards, though.

  • Cronos Genesis#9i6t commented on the post Top 5 Defining Sympathy Cards:

    Sep 13, 2020 PDT

    River Skald has only 3 HP which is too low for a competetive card. If is easily removed and you paying 3 dice and might hold dependant cards in your hand.
    Its very close to competetive though, and because it needs triggers etc. i think it is very structure giving.

    For Raptor Herder, i think it is actually quite relevant to deckbuilding. You want to have 3 attacking Units at some point and there are a lot of setups that cant support that. The mount thing might be relevant in practive or in your playgroup but design wise i think its secondary.
    An Aggro Deck in Ashes mostly can be pure burn deck or a deck with a wide battlefield. For the Latter your standard starting points seem to be Raptor Herder and Summon Fallen.

  • Kailephelps#180e commented on the post Top 5 Defining Sympathy Cards:

    Sep 13, 2020 PDT

    Couple reasons:

    Nature has far fewer relevant cards. So, I think it's easier for the raptor herder to make that list.

    I tried to focus on cards that drove there direction of your deck. I don't think raptor herder really is essential to any deck. It's best use is probably as a mount target, but I don't think it's a necessary part of those decks. So, kind of similar to why I left fire archer off the ceremonial list. It's a really good card, but doesn't have a huge game impact when played and doesn't drive deck construction that much.

    I'm surprised that you're so high on River Skald @cronos. I thought I was overrating it because I don't see it played that often. But I agree it can be so impactful. Especially if you can trigger it the same turn you play it

  • angus#5nar commented on the post Top 5 Defining Sympathy Cards:

    Sep 13, 2020 PDT

    I am curious as to why raptor herder made the natural [[natural]] list, but it didn't make it onto sympathy [[sympathy]]?

  • Cronos Genesis#9i6t commented on the post Top 5 Defining Sympathy Cards:

    Sep 12, 2020 PDT

    I would put River Skald among the top 2 cards. He does not even deal damage, he places wounds and he is absurd with gravity training and seeds of agression in terms of trading.

    I Love Night song crickets and the effect they have is very sympathy like, but man does it increase game length. Not always because you dont know what you give your opponent or because they need to think but because there is also always the question of what you could get back if you do things in another order.
    If you play without a timer it can be nightmare. I would not put it on this list.
    I would rather include Essence Druid because of calm the beast and the way that interacts with elephants.

    I would also not include changing winds. Its a good card but if you want to find spell books you can just meditate 5+ cards and get it with Essence Druid or know that it would not have been in your next hand either. Drawing Cards outside of Hidden Power or Books is not a great thing in ashes.
    Its just some trigger for a few sympathy cards but a pretty replaceable one. Could as easily read 'whenever you use a dice power' or 'whenever you activate your phoenixborns ability'.
    Its a great card for consistency but i think not top 5 worthy. I actually put it in decks to power them down for casual play.

    Crecendo is probably the other card that i would put into the first 2. I dont like it in first place but techinically it is way more universal than River Skald.

    New Ideas is also a very defining card but i agree that it does not really count.
    If it was worded like Mass Heal and needed you to actually use Sympathy Dice to get the Blue Text activated it should probably be on the list. Not sure of the position.
    In general i find the order for the top cards tougher for this dice type than the others.
    What does a top 5 list say if the cards in slot 3 to maybe 10 are all almost equally notable.

    All in all Sympathy is clearly my favorite Dice Type in the game because it has the most shenanigans to offer.

  • Cronos Genesis#9i6t commented on the post Top 5 Defining Nature Cards:

    Sep 12, 2020 PDT

    As far as i see it Parallel cost has always been between [[Sympathy]] and one other Dice type in 1.0.
    The preview seems to indicate that Time also gets accesses to it which is fine but the reason seems to be that Refelections in the water were a good fit themetically.
    Obviously there was a need for some cards in the pool to use time Dice but i cant figure out what reason at this point.

    Would i add burn to ashes ?
    Only if you can somehow make sure that you dont put all of it in one deck.
    I explained in the past how one could tackle this with cards that ask for a minimum number of dice in a type inside your pool.
    For example if molten gold was only usable if you use at least 4 natural in addtion to its cost. Much like Mass Heal has an effect that only triggers if you use at least 1 Divine.
    If similar cards have such a text, you can realistically limit what cards are used in conjunction and then you can have burn in a lot of different varieties.
    Parallel costs are kind of the opposite of that. Instead of limiting the dice pool you allow more.
    To answer the Question : Thats the wrong direction for burn.
    To Elaborate :
    Time should probably be about gaining board advantages through very timing sensitive cards and the slow charging Units/effects that can potentially win on their own if left unchecked. It probably needs a third thing going on but i dont know what yet.
    Countering/Preventing effects would make sense thematically.
    Mechanically Cards with multiple modes would be very interesting.
    Maybe the status token manipulation is that third thing.