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  • First two fan expansions released!

    Jill Traversack and Tolliver I's expansions are released and available for download and PnP!


  • Skaak#1st! commented on the post Balance of Raven Rules?:

    Nov 16, 2019 PST

    I haven't done any quantitative analysis, but yes I did go through the entire card pool and compile a list of general buff/nerf/changes when playing under Raven Rules which you can find in this Google Drive spreadsheet.

    Generally speaking, the timing differences in Raven Rules have very little effect on card balance (unless you have a deck that absolutely relies on abusing the heck out of Meteor...); it's the change to how cancels work that brings the most balance changes (although generally speaking underpowered cards were buffed by this change, and highly popular cards were nerfed; which is in part why I went with it).

  • Balance of Raven Rules? 1

    Hi,

    I am getting back into Ashes following a brief hiatus somewhere around the time when Rimea and Xander came out. Since then, I note that a lot of community-based content has come out, which I think is really cool. In particular, I love the work that has been done for the Raven Rules.

    My question is simple but probably hard to answer: was there any sort of analysis done when making Raven Rules to determine the impact the revised rules have on game/card balance?

    In particular, I am curious about the immediate resolution of effects that can now "interrupt" card effects rather than resolving a card in its entirety. I think this approach is great and way more intuitive, but it does change the value proposition of cards with several printed effects, such as Meteor or Dark Sacrifice.

    In my opinion, most of the changes brought by Raven Rules are more QOL and just enable smoother rule interaction/interpretation, but the card "interruption" is a big one.

    Any thoughts on how impactful this is on balance?

    Thanks and great job on everything the community is doing.

  • Cronos Genesis#9i6t commented on the deck Empower Stallion Aradel:

    Nov 14, 2019 PST

    Sadly this is true, the rule book only states that a Unit is in Combat if it attacks, or counters. Being attacked or blocking is not enough.
    Isaac Vega even had to pull attention to this fact after turtle guard was first revealed because the Cards in Jerichos Deck were mostly considered too weak to play.
    That impression vanished after the cards were actually all available, but still.

    I personally believe this was a retroactive change that is just consistent with the rule book. Look at the reveal post :
    https://www.plaidhatgames.com/news/842
    There it says

    The Cumbersome ability will limit how often these guys can jump into battle.

    But in reality it does not do that. You would only counter with this Unit if it were to die anyway.
    A similar statement about exhaustion was made at the same time. Namely that moving an exhaustion token does not count as placing one - the only card which is affected by this interpretation is the elephant rider which turned out to be way stronger then intended if you asked me.

  • lidjan1#40jr commented on the deck Empower Stallion Aradel:

    Nov 13, 2019 PST

    It`s true. If i`m not mistaken you can find this information in official FAQ. Although being very unintuitive, this rule makes Essence Druid fair card instead of completly broken.

    For another unintuitive interaction - Particle Shield doesn`t block Nightshade Swallow's ability

  • SolarFlar3#1ohy commented on the deck Empower Stallion Aradel:

    Nov 13, 2019 PST

    unless you counter (which exhausts it) her ability doesn't trigger.

    WHAT!? Are you sure? "in battle" means that she has to be attacking or counterattacking?

  • angus#5nar commented on the deck Empower Stallion Aradel:

    Nov 12, 2019 PST

    you can use essence druid as a blocker for every different enemy attack as long as you don't exhaust it

    that's true, but at that point why bother using essence druid? unless you counter (which exhausts it) her ability doesn't trigger.

    turtle guards would be way to expensive

    I haven't actually checked, so I can't be certain, but I would imagine that if you took out essence druid, blue Jaguars and crystal shield then replaced them with TG and fluff, you would make it in under 500.

  • SolarFlar3#1ohy commented on the deck Empower Stallion Aradel:

    Nov 11, 2019 PST

    You can use the essence druid as a blocker for every different enemy attack as long as you don't counterattack to exhaust it. As for Turtle Guard, this is an Ashes 500 deck and Turtle Guard would be way too expensive (point-wise) to swap in.

  • angus#5nar commented on the deck Empower Stallion Aradel:

    Nov 11, 2019 PST

    i really like the deck! not really my style, but I can see how it would work.

    one thing I do want to note is that you can only use essence druids once a round to protect your units, so you might have trouble against decks with a large board presence. I would suggest swapping out your blue jaguars for turtle guards.

  • SolarFlar3#1ohy published a deck!

    Nov 10, 2019 PST

    Empower Stallion Aradel 499

    Aradel Summergaard

  • SolarFlar3#1ohy published a deck!

    Nov 08, 2019 PST

    So Many Conjurations. Really fun to play!

    Rin Northfell

  • SolarFlar3#1ohy published a deck!

    Nov 08, 2019 PST

    2313 Ashes 500 score!!! Very strong deck! 2313

    Astrea

  • Cronos Genesis#9i6t commented on the deck Odette Protector of Demons:

    Nov 06, 2019 PST

    So Bring Forth is not exactly a must have, but assmuning you have these cards in your deck, you probably do not want to go down to 3 ceremonial.

    The rule of thumb is that you want 1 more die in every color than you are expected to play every round. So if you had 3 Small Sacrifice and planed to use all 3 of them, you would want at least 4 [[ceremonial]].
    The Reason for this is mostly that you can not be denied a color as easily by [[illusion:power]]. Secondly it just turns out that the math for expected values with 10 dice also suggests this choice.

    Those are the Rules for Ready Spells. For other Spells and Allys you should have 1 die per 3 class symbol on cards in that color.
    Those are very rough rules, but they are close to what doing the actual math would suggest a lot of the time.

    In your case you would at least want 3 [[ceremonial:class]].
    But you have 12 [[ceremonial:class]] across non ready spells in your deck, which suggests 4 [[ceremonial:class]].

    But using Hidden Power/Shifting Mist would allow you to be less strict with colors.

  • Brainifazius#14th commented on the deck Odette Protector of Demons:

    Nov 06, 2019 PST

    It is a 4/6 split and not a 5/5. But maybe you are right and 7/3 would be better. This is my first deckbuilding attempt and it was more of a fun deck. I'm relatively new to ashes but like it a lot and played a couple of games with two friends.
    Hidden power seems like a strong choice but the deck isn't very refined so I think there could be more changes that could make the deck stronger.

    Thanks for the feedback and ideas and changes are always welcome.

  • Cronos Genesis#9i6t commented on the deck Final Crickets:

    Nov 05, 2019 PST

    Sorry to say this but the reason is simply that my groups has a social contract to not play the same decks over and over.
    Same cards are discouraged by this, some are encouraged and that is essentially the answer to your both of your questions.

  • Skaak#1st! commented on the post First two fan expansions released!:

    Nov 04, 2019 PST

    Yeah, I've been trying to get it online for a while now (been fighting a losing battle for time to work on Ashes.live recently; at this point, I've got the basic stuff all in place and I just need to finish the support for specifying what cards are in your collection. Once that is done, getting the actual cards into the deckbuilder will be trivial).

  • angus#5nar commented on the deck Odette Protector of Demons:

    Nov 04, 2019 PST

    why do you have a 5/5 split? only three of your cards require [[ceremonial]], and you never need more than two of them for a single card. just looking at it, i think it is more of a 3/7 split personally.

    also, it is always worth making the space for hidden power! hell, sometimes i will splash [[illusion]] just for HP and the die power XD

    i really like the idea of using retribution to protect your illusion units!

  • angus#5nar commented on the deck Final Crickets:

    Nov 04, 2019 PST

    is there a particular reason you arent using chant of revenge? also, blackcloud ninja is always an interesting choice. i would be interested to hear why you are using them.

  • angus#5nar commented on the deck Target and Destroy:

    Nov 04, 2019 PST

    no worries

  • angus#5nar commented on the post First two fan expansions released!:

    Nov 04, 2019 PST

    hey skaak#1st, will you be adding the time dice to the deck building/card browsing features?

  • Cronos Genesis#9i6t published a deck!

    Nov 04, 2019 PST

    Final Crickets

    Brennen Blackcloud