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  • Ashes is Not Dead - A Community Continuation

    Introducing the people behind the (Time) magic!

  • Announcing Project Phoenix

    Project Phoenix is a collaboration of Ashes fans working to continue development of this wonderful game.


  • angus#5nar commented on the card Mark Of The Red Flower:

    May 23, 2019 PDT

    An extract from a conversation on the slack channel:

    MotRF is an interesting card because it has one ability (growing flames), but it also grants an ability (fire mastery). So if the unit is exhausted, it cant use fire mastery. but because growing flames is still an ability of MotRF, you can still spend [[natural:class]] or [[sympathy:class]] to place status tokens on the unit. The reverse is also true, so if MotRF becomes exhausted (by transfer for example), you cant place status tokens but the unit can still use fire mastery.

  • Skaak#1st! commented on the post Raven Rules update: v1.1 ("The errata update"):

    May 23, 2019 PDT

    And for people who find it hard to visualize how rule text actually applies in a game situation: I recorded a video with some examples that highlight the major changes in Raven Rules compared to the official rulings. You can find it here:

    https://youtu.be/aG13Eph9NF0

  • Skaak#1st! commented on the post Raven Rules update: v1.1 ("The errata update"):

    May 23, 2019 PDT

    When Mark of the Red Flower was originally spoiled several of us were drooling at the thought of sticking that on a Silver Snake and firing it off mid-combat (it effectively bumps the Snake's damage output by +1-2: you spend 2 attack to deal 3 damage, and if that kills something you get another status token back). Combine that with Gravity Training and now Seeds of Aggression and a single Snake is suddenly much more capable of clearing the field on its own.

    That dream was foiled even before the cards were released, though, thanks to the MotRF-specific ruling that a card with costs but no main or side cost could only be activated when you could perform a main or side action.

    The most recent revision of Raven Rules is thus a buff to MotRF and brings Anchornaut and Chant of the Dead into line with its behavior (so we finally have a single consistent behavior for this identical bit of templating).

  • I don't understand what the silver snakes shenanigans are but i think this is mostly positive.

  • Raven Rules update: v1.1 ("The errata update") 3

    I've bumped Raven Rules (PDF) to v1.1 with the following changes:

    Anchornaut and Chant of the Dead errata removed. I originally changed these cards to behave the way Mark of the Red Flower worked in the original Plaid Hat rulings. However, some players pointed out that the MotRF ruling made no sense. As a result, I've removed these errata and added the following rule in order to ensure these cards adhere closer to the "cards as written" principle that guides the rest of Raven Rules:

    Raven Rules v1.1, p. 8
    An effect without a triggering condition or Main or Side action cost can only be activated before or after a core framework event.

    Raven Rules v1.1, p. 12
    Core framework event: any top-level bulleted or numbered game step in the core rulebook:

    • Prepare Phase: Roll Dice; Discard Cards; Draw Cards
    • Player Turns Phase: Pay a cost; Attack a Phoenixborn; Attack a Unit; Pass; Pay a cost; Meditate; Activate Dice Power Ability
    • Attack actions (Player Turns Phase): Declare Attackers; Choose Target; Declare Blockers or Declare a Guard; Resolve Damage
    • Recovery Phase: Recover; Remove Exhaustion; Exhaust Dice; Pass First Player Token

    This means Anchornaut and Chant of the Dead are slightly nerfed in order to maintain consistent effect resolution, while Mark of the Red Flower is buffed (because you can now use it mid-combat; Silver Snake shenanigans are back on the menu, boys!).

    Removed Sun Sister errata. Raven Rules explicitly make an exception that allow "discard" and "leaves play" triggers to resolve when the card they are on has left play, so this official errata is no longer necessary (plus it was kind of pointless anyway, because there are several cards using similar templating that didn't get errata from Plaid Hat).

    Added explicit errata for Golden Veil, Vanish, Angelic Rescue, Veil of Reversal, and Summon Majestic Titan. This is the same as the previous version, except instead of bulk errata I've applied it to specific cards.

    If you re-download Raven Rules, make sure to check the version number (should be v1.1); I've cleared the server caches, but browsers still sometimes like to cache this sort of file.

  • ShiningAquas#5683 commented on the post Ashes is Not Dead - A Community Continuation:

    May 22, 2019 PDT

    Hey, Andrew here. Just a friendly reminder that all the art we'll be using on the cards for the upcoming content is placeholder only. I did not create any of the art, only the template for making the cards.

    The art will hopefully be replaced at some point in the future if we can find artist(s) capable of filling the project with beautiful ideas and sound illustration. In the mean time, I've catered the placeholder art to capture the overall feeling of these particular spells and characters.

  • Skaak#1st! commented on the post Announcing Project Phoenix:

    May 22, 2019 PDT

    Shoot me your email, and if I can't get the system to send you an invite I'll ping the admin and see if he can get you in.

  • Cronos Genesis#9i6t commented on the post Announcing Project Phoenix:

    May 22, 2019 PDT

    If it is possible for me to contribute after the first twin pack to contribute in some way i would like to get involved too.
    Sadly i'm still stuck in that i have trouble joining the slack channel - are there other channels of communication ?

  • Cronos Genesis#9i6t commented on the post Sembali Grimtongue Ban Manifestation:

    May 22, 2019 PDT

    I only have the german version of the rule card but from what i could find on the internet the card does not say explicitly that is not a conjuration.

    But conjuration is a card type and not the name for cards that start in your conjuration pile.
    So the affected cards have to actually read the type 'conjuration' in the left textfield under their name - like Mist Spirit.
    Dark Transformation does not read 'conjuration' so it is not an a valid target.
    This is the same logic by which you select which cards are allies for the purposes of say Bound Soul*.

    Another hint at this being the correct interpretation is the fact that we do not have Rules that say that you have to discard Units (or Readyspells) if you have more than your Phoenixborn can support. There is actually no punishment for it.
    Currently the only rule in that regard is that you can't play more of them until you are under your limit again.

    So technically you could use dispel on your own dark Transformation and have 3 ready spells with only 2 Spell board slots.
    But there is currently no real advantage to this.

    ==========
    *A Card can have multiple types : Strange Copy is an ally while in play in addition to being an action spell. So if it dies to a Silver Snake it is actually removed from the game.
    This kind of exception has to be stated on the card and i believe Strange Copy is the only Card that does this in Ashes.

  • kapitan#4=pg commented on the post Ashes is Not Dead - A Community Continuation:

    May 22, 2019 PDT

    Awesome! Thank you so much. And yes, I'll love the spoiler style, too.

  • angus#5nar commented on the post Sembali Grimtongue Ban Manifestation:

    May 21, 2019 PDT

    does not apply because it is a conjured alteration spell

    exactly. according to the rule card included with the Frostdale Giants and the Demons of Darmas conjured alterations spells aren't considered conjurations for the purpose of conjuration removal. when in play, conjured alteration spells are just alteration spell (so they can be affected by cards like cut the strings and dispel.

  • Sembali Grimtongue Ban Manifestation 2

    Can Sembalis Phoenixborn ability (Ban Manifestations) remove dark transformation in Harold Westraven's deck or does it not apply because it is a conjured alteration spell and not a unit?

  • cedleon#5x05 commented on the deck The Grave King:

    May 21, 2019 PDT

    What do you suggest for James' first five?
    What's your recommended play style/technique?
    It looks like he needs a constant supply of Fallen.

  • Cronos Genesis#9i6t commented on the deck The Protector of Argaia:

    May 21, 2019 PDT

    If you are really attached to the Titan :
    I think Alterations are removed after destruction, so if the unit that is to be removed from the game has Angel's Embrace it is immune at the relevant time frame.
    SeaSide Ravens can definitely not be removed from the game for similar reasons.

    In General : Conjuration removal is quite costly.
    The trigger for chained creations is quite a restriction because the card already wants 2 colors and you have to pay for a trigger, which is at least 1 more die and more if you want to use respark.

    Because majestic titan is such a big unit you can just treat the summon spell like a one time use card like Summon Archasaurus Mount.
    That is good enough in many cases.
    If your playgroup uses conjuration removal you can just put more different summons in your deck instead of 3 copies of each.
    You will have a gigantic conjuration pile which they will never get through with Chained Creations alone and you can easily afford to sacrifice summons to Law of Banishment.
    For example getting rid of all Mist Spirit or Indiglow Creeper is real dice intensive work. If you just have a totally different conjuration after they cleared them out it might be to much for them to deal with.

  • angus#5nar commented on the deck The Protector of Argaia:

    May 21, 2019 PDT

    it is worth being afraid of chained creations and harvest soul though

  • Ashes is Not Dead - A Community Continuation 2

    Hello fellow ashes enthusiast. I am pleased to bring you some good news. Several of the other top players in the ashes community have been working hard in designing and playtesting new decks with a new magic type, Time Magic. The first two decks we are releasing were designed by two former GenCon winners who have a strong pedigree of competitive play. These will be previewed in the coming weeks but I want to give you a small snippet of what we have.

    Matt Bauers, the winner of GenCon 2016 and one of the former voices of the main action podcast, has designed a deck that is Charm/Time. Tolliver the Child King established his prosperous kingdom centuries ago, using his magic to retain his youth. Though his power and influence grew, his capacity for empathy did not, his powers leaving him in a state of selfish narcissism. He now seeks only to spend his time in frivolous pursuits, while his kingdom falls slowly into ruin. Tolliver brings some new mill and time concepts to the table. Tolliver has a unique ability to leverage more main actions than any other Phoenixborn in Argaia.
    The companion deck is mono-time. This one was designed by me, Carl Burns (Diaz) the 2018 Friday GenCon winner. Jill Traversack is the Phoenixborn of the Cradlewreath village, the home of the largest museum in Argaia. Jill has collected items from ancient pages of spell books to large hammers used in the chimera war. Jill’s ability leverages the use of one of the weakest aspects of ashes competitive meta, offensive alterations. Will this make her or alterations competitive?

    It may sound like a bit of a brag here pointing out Matt’s and my own victories at Gencon but that is not the intent. Rather, I want to stress the competitive history of the design team to show you all that this endeavor is going to feel official and not “customy.” I also want to point out that our two lead playtesters, Adam Tarr and Brian Broughman, have plenty of experience in competitive ashes events (and in Adam’s case experience playtesting earlier Ashes decks). While I have focused on the competitive scene, we have also had many playtesters print the two decks out and test them as precons against other precons. These decks are balanced for pre-constructed play as all the previous decks were. So if you are more accustomed to digging into the precons before you deck build or if you never deck build at all, don’t fear these decks are for you as well. Shout out to Yannick, Liam and Angus for doing that.

    Lastly, the art and graphic design has been done by Andrew DiLullo. I am very confident that you all will be impressed with the work that he has done. I personally can’t wait to show these off to you in a PHG preview style. Be sure to keep an eye out for these!

  • Skaak#1st! commented on the post Announcing Project Phoenix:

    May 21, 2019 PDT

    There should be an official Time dice spoiler sometime soon that will answer all your questions. :-)

  • Rafix#71py commented on the deck The Protector of Argaia:

    May 21, 2019 PDT

    Sembali ability won't work since you will always choose to remove other copies from conjuration pile(where in this case are no copies).

  • cedleon#5x05 commented on the deck The Protector of Argaia:

    May 21, 2019 PDT

    I'm worried about having only one Majestic Titan in my conjuration deck.
    How is it gonna be affected by Sembali's ability and/or Veil of Reversal?

  • Rafix#71py commented on the post Announcing Project Phoenix:

    May 21, 2019 PDT

    In this new ruleset is said time dice power. Is it the power that we will get with those decks that you gonna bring to us?